Reg
Posts: 2787
Joined: 5/26/2000 From: NSW, Australia Status: offline
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quote:
Originally posted by Fredde:
Sometimes the artillery targeting seems wrong, and for some reason i see it more often when trying to target with other artillery units. If the mortar C0 targets a hex for itself, and then after that tries to target another hex for C1, the target hex of C0 changes. I've seen this a couple of times, but not enough to be able to recreate it.
This thread had gotten a bit quiet so I had better bring to the top again with some more info.
The above bug can be recreated as follows:
If you select an on-board mortar unit and press 'B' you will get the standard indirect fire allocation screen with the on-board unit as the spotter. Now if you click on another bombarding unit name (to show their target), the target hex of your spotting (and possibly firing)unit will shift to the target hex of the second unit WITH NO CHANGE in the spotting units fire time delay and it will have been done without you pressing the cancel, HE or smoke buttons. Bad luck if you were only checking to see where the other units were firing as you have now lost the original spotter unit's target and it will now take time to re-acquire.
This technique would be very good for thickening up fire that has found a target but I don't think targeting was meant to work this way as we aren't talking about pre-registered targets here.
[Tested V4.4]
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Please, please, please, fix up the PBEM replay as I have a quite a few smoking holes without explanations!!!!
(Anyone noticed how Murphy's Law ensures you always miss the important stuff )
Reg.
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Cheers, Reg. (One day I will learn to spell - or check before posting....) Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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