HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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Much as I like the level of detail that us in the game, I think I agree with the thought that this could get out of hand. Capturing ships was pretty rare, and cannot be said to have influenced the war much if at all. If you want ship capture, why not code book capture, or special surprise air raids (e.g. Bodenplatz (SP?), the German pre-emptive raids in Belgium, 1/1/45), or special rules for the naval battles of Narvick, or any number of infrequent funnies?:). I really would rather the time was spent on code that might make a difference, information handling, staff automation features, AI etc. BTW It is a real pain to operate captured gear: no manuals, no spares, sublties like your grade of fuel or oil is different and gums up the jets, metric nuts, and all your spanners are US etctetcetc. When captures were made use of, it would either be local improvisation, limited usefulness, or a major rework. You would probably have to re-arm it as well (unless you want a new ammo type for your supply chain). :eek: Now, on to serious requests: how are the rules for fighter intereption of specific enemy leaders coming on?:) I want to have a 1/250 or 1/500 chance of a decapitation strike working. Oh, and you had better include the 0.0002% chance of Yamamoto getting cancer in 1944!;)
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I have a cunning plan, My Lord
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