Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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quote:
ORIGINAL: Marshall Ellis We thought of emulating combined move through something of this type BUT it lacked the combined combat (Pr and Au attacking together as one force) which is key. Combined movement without combined combat is pretty useless IMO. You've said that before, but I don't think it's correct. The biggest value to the old combined movement was that the enemy couldn't split the forces. Further, you already have an effective way to combine combat: Loaned corps. The problem with loaned corps is that there are still two or more armies in the field (in different locations, that is). France can go between them, preventing coordinated SETUPS to battle. Let's start with an example. It's near the beginning of game somewhere, France just went to war with Austria and Prussia. Nobody else besides GB is involved. Typically, a paranoid Prussia will have her army scattered in the eastern areas of Prussia, to keep France from reaching them and picking off cripples. Even the entire Prussian army at the beginning of the game cannot stand up to Napoleon's forces alone, for Prussia has no leaders. Austria may have had her army more forward and in stacks of a few corps under Charles and even Mack. Bottom line: The two armies are separated geographically. Now, in the old game, they could move their forces together and meet up in the middle somewhere. But, in EiANW, they can only move towards each other ONE ARMY AT A TIME. I forget who goes first, but let's say it is Prussia. She moves her army towards Austria. But, France, knowing this is coming, has chosen to go BETWEEN the allies. Thus, the two armies are separated still, and France can pick smaller targets to wipe out, rather than having to fend off the entire combined army. To implement my idea, there are two pieces: 1) Allow ordering changes for all powers, not just France (but not a CHOICE of order position -- the game would decide), and 2) Prevent France (or any other power) from going between "combined" allies. So, now, in this hypothetical new game, Prussia gets to move her scattered forces into a pile near Austria, and then Austria moves her army on top of the Prussians. France cannot go between them, because they are "combined". They're not really combined, but in effect they are. Now, to make it become a full emulation of combined movement, one of the two nations would now (now that the forces are stacked together) loan some of his corps to the other nation. The loaning COULD have occurred before the turn the armies moved together, but that could prove prohibitively expensive for the power that receives the extra corps. Let's say Prussia loaned her entire army to Austria this turn. But, remember, they are all still scattered in Prussia. Unless the two nations have set this up VERY carefully, Austria is going to have to pay for the entire stack at longer range. Or, the stack would be limited in its available range of movement to those spaces where Austria can pay at close range (i.e. inside Austria itself). Both of these options hinder an army's effectiveness. The two things are pretty simple to make this work, and it would go an awfully long way towards true combined movement. The cost would be marginal (I'm guessing), but the benefit would be great. Combined with "loaned corps", this comes awfully close to being fully "combined". Still not perfect, but a great deal closer (close enough, IMO, that it would appease most die-hard "EIA or bust" fans).
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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