Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: brian brian quote:
ORIGINAL: Shannon V. OKeets Well, if you ask the guys who want to play over the internet, NetPlay is the most important thing to do first. And if you ask the guys who want to play by email, the PBEM system needs to be worked on first. I need them all to work. this isn't quite the thread for it, so I'm posting this AI/Real quote in the PBEM thread, but really I think both NetPlay and PBEM need each other. Maybe NetPlay wouldn't need PBEM, ...IF... once you connect to the other player, your game is immediately 'synced' on both machines. This would be needed so large complicated moves, such as a land impulse on the eastern front, or a global naval impulse, could be 'composed' offline. If that could be done and then emailed to the other machine, that would work fine - and then you are partially doing a PBEM. I really doubt many folks would want to play pure NetPlay, with pieces only moved while two or more machines are connected. PBEM would be hugely aided by being able to switch to live NetPlay at certain points, such as a critical land-combat phase on the eastern front, or naval combat featuring activations over the globe in the same impulse. [quick PBEM naval combat idea .... make all first round combats in all areas simultaneous, handled in the same email. A definite change to the sequence of play though.] I can't recall the thinking on how much MWiF 1.0 will handle the two types of game play being interchangeable though I think there has been a decision. Another idea/question....if there is a powerful 'override' feature in the game that could let other people, yes even the Enemy Team Leader perhaps, move pieces/make decisions, things could be speeded up greatly in PBEM. Such a feature would have to have each side/player agree and maybe require a password or something. Maybe the phasing email that comes in would include an option to approve decisions made to your non-phasing pieces, so the phasing player couldn't secretly move your infantry off an important hex in some other unnoticed corner of the war. That way the side making decisions could roll through say an air combat using live internet chat or a phone call, and enter the non-phasing player's choice of a "DX" result in air combat, for example. Controlling the other side's units are not part of the PBEM design. The Standing Orders are for that.
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Steve Perfection is an elusive goal.
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