Shannon V. OKeets -> RE: PBEM (5/20/2009 9:44:54 PM)
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ORIGINAL: paulderynck quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: micheljq quote:
But if you do want to fly CAP in the upcoming impulse (where you are the non-phasing player), selecting an air mission will do several things: 1 - All threatened hexes will be identified for port attacks, strategic bombing, and ground support. For the other air missions there are far too many potential destination hexes to list them all. I might do something like list the enemy ATRs that could fly for paradrops, air transport, and air reorganization. I have to think about that some more. Along the same line, I could list all the enemy units that could fly carpet bombing and ground strike missions. Opinions?[&:] That can be helpful, is it complicated to code? quote:
=== I do not expect the primary detailed map to be used here, just the insert map. Fine with me. The difficulty of coding depends on what level of detail is shown. For example, paradrops are pretty easy to do, but air transport is not. That's because the transported unit does not have to be stacked with the transport at the start of the phase. A large transport (capable of carrying a corps/army) could have dozens of potential 'passengers' and showing that would be complex. The same is true for air reorganization. Listing bombers that might fly in a carpet bombing or ground strike mission wouldn't be hard, but throwing in fighter escorts would be much more difficult. Perhaps I could just list all the escorts.[&:] The complexity derives from some fighters being able to support some bombers to some destination hexes, but not all bombers to all hexes. As I said, I am still trying to figure this out. So I am open to any and all ideas about this. What information would you like to have available (other than scanning the entire map on your own) when entering Standing Orders for CAP? Remember that this design decision will form the foundation for the SO for fighter interception (next in my list of things to figure out for PBEM). Well of course it would be wonderful to see all the targets and escorts and such. But I'd say all or nothing. Don't do Strat and Carpet Bombing if escorts and ATR missions are too formidable to undertake. quote:
ORIGINAL: Mike Parker Steve, Honestly for CAP I think the VAST majority of times it will be used is when there is a sensetive target that is beyond intercept range of your fighters (or at least some fighters). I think the use of CAP will occur when folks think "I have this unit that is vulnerable and I really need to have air cover" and when you evaluate you say "I do not have any(enough) fighters within Intercept range, so I need to fly one or more birds in CAP". In short then for CAP I wouldn't be too exhaustive in options of they are difficult to code, as I think CAP will be used sparingly, and when it is the hexes for CAP consideration will be few. I agree entirely. Ok. Here is where I stand on CAP presently: 1 - For port attacks, strategic bombing, and ground support, I will show the table I presented of threatened hexes (i.e., destination hexes). The player has to figure out what enemy air units might fly to those hexes, though he will guaranteed that at least 1 bomber is capable of attacking the hex. 2 - For paradrops, air transport, and air reorganization, I will show the ATRs and possible fighters/escorts (i.e., enemy air units). The player will have to figure out possible destination hexes to protect with CAP. 3 - For carpet bombing/ground strikes, I will show the tactical/strategic bombers and possible fighters/escorts. Again, the player will have to figure out possible destination hexes. I will mock up the form for #2 and #3 and post it here when I get a chance.
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