Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: castor troy quote:
ORIGINAL: Cap Mandrake quote:
ORIGINAL: JWE Way over 70% of all the mines laid in the Pacific were laid in areas where game engine does not allow mines to be laid. The game attempts to be as historical as possible, in those areas IN WHICH IT CAN. In those areas in which it cannot, due to engine limitations, it must rely on a more simplistic approach. It is all well and good to hop on a high historical horse, but if the game cannot replicate every single historical factor, especially the most significant ones, then all of the historicity arguments become fun, informative, humorous, but in the main, irrelevant. Please also not that, in accord with engine driven mine warfare, you get over 18,000 'free' mines, that are auto-generated at turn start, that can be maintained by intelligently deployed ACMs. That is a good point. There is no doubt that something needed to be done re. "Mines in the Pacific". How many times have you seen 10,000 mines protecting a 1/2 mile wide coral atoll sitting on top of a seamount where the water drops off to 5,000 ft 200 yds offhsore? one thing to consider is that 15.000 mines in WITP did nothing... those combat reports where you see dozens of ships hit or sunk by mines are very very rare. 15.000 mines in my thousands of PBEM turns usually account of a dozen ships hit, perhaps one sunk... you don´t just have to change the number of mines, you also have to change the routines... You're right. The most ships I ever had sunk by a minefield was 4. The biggest problem was it taking 2 weeks to clear the field.
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Distant Worlds Fan 'When in doubt...attack!'
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