Tazo
Posts: 85
Joined: 7/29/2009 From: Toulouse, France Status: offline
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You know sermil, this game takes time to master. If your TF do not opperate as you planed them for, this is certainly that you miss some point, as everybody during this kind of never ending learning process. For instance, to make you surface TF knock the convoy and come back, just use a full move of 10 hexes (5+5) with a waypoint, the encounter has some chance to take place during the night half turn surface phase with your TF + the convoy in the same hex. Likewise, if your carrier clash occured during stormy or very overcast weather then it may happen that the CVs are hidden under a cloud (it was the case several time to escape raiders, only the protecting BB/CA can be attacked, they are always around in close protection to take torpedoes in place of the big guys and providing side AA). With such a massive raid, save you turn after orders and settings then try to run it several times, I'm sure that very often you will severly hurt the CVs. Note also that if several TFs are in the same hex then depending on the coordination of your attacking groups they can very well spot only one TF and attack this one believing it is the right one... even if no CVs can be find eventually. Stacking TFs without merging is a good defensice attitude (but the strikes back are not well coordinated and often are lost). This is to say you that the "AI executing your orders" is not deterministic and driven by circumstances and inspiration of your leaders, not only your wishes. You are not giving the tactical orders as a fleet commander. And thus you need to experience many desappointing situations before fully mastering the right "settings/orders" to be given to your units to obtain the organization and reactions you want to. This is the flavor of this game, to give good directives to the right units (to be well known, strengh and weaknesses) given a FOWed situation, then look at what really happens as a spectator. Different players will give you different advises and have many tricks and tactics. Find your own way but be aware that what will happen is not fully explained but most of us find it very realistic, so just imagine the modeled truth, and then adapt you commands - or repeat the same phases or beginning of scenarii to learn more by practicing the outcomes. Mastering Guadacanal from the oppening move to the last one is not an easy task. And if we play together and move our masterpieces carriers facing each other, neither you or me will do the decision as players, this tactical encounter will be managed by the AI with respect to leaders, weather, hundred parameters among which our respective settings. But, say, I win the clash. Well, nothing decisive right now, the final decision will depend on my reaction and your subsequent plans... One right decision can be not rewarded enough. But hundred bad decisions can not be always rewarded. Imagine you try to clean the aera in an overconfident way, then I can trap your carriers in another way. We both have 99% other small things/units to do/use and maybe I prepared a when timed invasion you have not spotted now. What I mean is that after 5 months of thousands orders this first clash, even desappointed for me and rewardful or you, will be really forgotten... This game is about long and mid term planning and reaction to unexpectedly bad news. BUT what you're talking about is the initial step of the short term tactical management of units in front line, in the way you want to see them act, and this can only be learned by understanding your mistakes and what was modeled by the game in each of your desappointing situations. Most of the threads are to ask others what can have happened reading such or such report. Sometimes there are answers explaining what should have been done before reaching the situation... Good luck with your learning of tactical short term management. But remenber that after this necessary step the heart of the game is still something else, the way you plan a mid term operation... of course in avoiding tactical unaccurate ways. I've to start my fourth Guadalcanal campaign - I've seen a lot of actions, many no-no encounters, each easilly explainable and exiting for the next step (abort or insist ? withdraw the convoy ?...), and very few yes-no clearly decisive compared to the long trend to maintain optimal rythm and high/low intensity and risk. Regards, TZ
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There is only two kinds of operational plans, good ones and bad ones. The good ones almost always fail under unexpected circumstances that often make the bad ones succeed. -- Napoléon. With AE immortality is no more a curse. -- A lucky man.
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