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Baserunning frustrations

 
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Baserunning frustrations - 8/10/2009 8:58:58 PM   
baseballfan5

 

Posts: 8
Joined: 8/6/2007
Status: offline
I am still frustrated by the baserunning in this most excellent game. Perhaps I am taking the text too literally but my players take a station-to-station approach WAY TOO MUCH. Examples: A SP 71 on second with two outs and a "single through the hole"...and he stops at third? I get thrown out from 328ft. by an average arm using an above-average runner? Somebody gets thrown out taking an extra base that I did not instruct them to take? I find what happens on the base paths rather capricious. Take a look at the late-July Sports Illustrated issue that discusses baserunning. (Look, for example, how often Chase Utley takes the extra base.) Think about Matt Holliday, he goes from first to third 40-percent of the time on a single (no one does that in Puresim--not even the fastest (he also scores from second on a single 70 percent of the time and scores on a double 57 percent of the time.) Here are my suggestion:

--Give much more control to the manager. In a real game the third base coach (and the player) have a ton of info. (position of the defense, trajectory of the ball, jump of the runner, etc.); since this cannot be "simulated" let the manager know the chance he has for success when taking the extra base. This is very similar to a lot of the old board simulation games. You could make it so that no one ever takes an extra base without "permission."
Post #: 1
RE: Baserunning frustrations - 8/10/2009 9:05:43 PM   
CrashDavis

 

Posts: 307
Joined: 7/5/2006
Status: offline
Haven't spent much time with the playbyplay stuff yet. But it is on the to-do list.

(in reply to baseballfan5)
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RE: Baserunning frustrations - 8/11/2009 12:15:25 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Agreed base runner advancement was not perfect. The next patch makes huge improvements here. Thanks to hardsarge for getting me to look into it more deeply BTW.

_____________________________

Developer, PureSim Baseball

(in reply to CrashDavis)
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RE: Baserunning frustrations - 8/11/2009 12:58:47 AM   
Jliven61

 

Posts: 56
Joined: 10/10/2005
Status: offline
Shaun I know you are busy squashing some of the bugs, etc., but any idea when the new patch will be posted. Am very excited about the baserunning improvements you have made.

Thanks,

Jeff

(in reply to puresimmer)
Post #: 4
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