Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Full Size AE Planning Map with base icons

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Full Size AE Planning Map with base icons Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:27:36 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: Moss Orleni

Hi Marc,

Incredibly useful stuff!
I like the data that are currently displayed, but since you asked...
Would it be possible to add Japanese/Allied VPs as well as Resources?

My preferred layout would be (clockwise):

current port size/potential port size
current airfield size/potential airfield size
oil/resources
Japanese VPs/Allied VPs

Like you said earlier, displaying all the economy values would probably take too much space. (However, I feel that victory-wise, oil/resources are the most important ones).

If you manage to get that info on your map, I will very likely order a large laminated printout.

Thanks very much,

Moss



I put in the VP in an alternative version left and right from the base icons.
Please mind that these are the base values (see page 264 in the manual).
See first post for download links.

Another version could be with stacking limits or garrison requirements.

_____________________________


IJN Chokai

(in reply to Moss Orleni)
Post #: 31
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:32:26 AM   
Placatio

 

Posts: 8
Joined: 4/15/2008
Status: offline
Please accept my humblest thanks as well.   Kudos to you.

(in reply to Marc)
Post #: 32
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:32:42 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: Marc


quote:

ORIGINAL: Moss Orleni

Hi Marc,

Incredibly useful stuff!
I like the data that are currently displayed, but since you asked...
Would it be possible to add Japanese/Allied VPs as well as Resources?

My preferred layout would be (clockwise):

current port size/potential port size
current airfield size/potential airfield size
oil/resources
Japanese VPs/Allied VPs

Like you said earlier, displaying all the economy values would probably take too much space. (However, I feel that victory-wise, oil/resources are the most important ones).

If you manage to get that info on your map, I will very likely order a large laminated printout.

Thanks very much,

Moss



I put in the VP in an alternative version left and right from the base icons.
Please mind that these are the base values (see page 264 in the manual).
See first post for download links.

Another version could be with stacking limits or garrison requirements.


Stacking limits/garrison reqts would be sweet

(in reply to Marc)
Post #: 33
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:34:41 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
Another thought might be repairyards and industry type stuff (refinery, light industry, etc ....)

Very nice work .....

(in reply to scout1)
Post #: 34
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:49:03 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: scout1

Another thought might be repairyards and industry type stuff (refinery, light industry, etc ....)

Very nice work .....


Thank you.
If you would tell me the layout you have in mind I could give it a try.

_____________________________


IJN Chokai

(in reply to scout1)
Post #: 35
RE: Full Size AE Planning Map with base icons - 8/5/2009 1:20:10 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: Marc


quote:

ORIGINAL: scout1

Another thought might be repairyards and industry type stuff (refinery, light industry, etc ....)

Very nice work .....


Thank you.
If you would tell me the layout you have in mind I could give it a try.


Well, since you asked .......

I believe these would actually be better split into two separate maps.
One that contains
Heavy Industry
Light Industry
Refinery
(Frankly, if got oil and resources (which you alrady have in another version) into this one as well, it would cover the
basic needs for resounrce distribution/stealing planning as it would cover where are the basic resources (oil
and resource) and where do they need to go .......

The second would be naval specific and could include
Merchant Shipyards
Naval Shipyards
Repair Shipyards
(the alternative might be port size and Repair Shipyards as these will be the pertinent IMHO aspects)

Could your map creation be executed as a stand alone tool later on to capture changes in values ? IE, run it once every per year of game time ........ Just a thought since I'm on a roll.

Just some thoughts given your very fine work as sparked some ideas .....


(in reply to Marc)
Post #: 36
RE: Full Size AE Planning Map with base icons - 8/5/2009 1:30:49 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
You need PhotoShop for the map creation to work.

At the moment I takes about 40 minutes for every new value to import. Add to that another 20 minutes for the inital layout.
The data is then stored in several layers that I can show or hide.

Since it takes some time the industry and shipyard maps won't be ready in the nearest future.

Feel free to make additional proposals for map layouts.


By the way would it be no problem to alter the in-game map in the same way. I would just need a tool that can paste together the 42 bmp files into one file and after the enhancement divide it in the same way. I really don't want to do that manually.
But since there are already LCU and other icons on the map I'm not sure it would be of great help.
What do you think?

_____________________________


IJN Chokai

(in reply to scout1)
Post #: 37
RE: Full Size AE Planning Map with base icons - 8/5/2009 2:45:35 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Marc
By the way would it be no problem to alter the in-game map in the same way. I would just need a tool that can paste together the 42 bmp files into one file and after the enhancement divide it in the same way. I really don't want to do that manually.


I have a tool that can divide maps. If you get one to me I can divide it up.

Andrew

(in reply to Marc)
Post #: 38
RE: Full Size AE Planning Map with base icons - 8/5/2009 7:12:42 AM   
Moss Orleni

 

Posts: 201
Joined: 11/3/2008
Status: offline
Marc,

The new map is absolutely fantastic! A great planning aid for my upcoming campaigns...

Thanks a lot,

Moss

(in reply to Marc)
Post #: 39
RE: Full Size AE Planning Map with base icons - 8/5/2009 9:05:12 AM   
fmonster


Posts: 217
Joined: 6/16/2003
From: Cartersville, Ga. USA
Status: offline
Thank you so much for the effort. These will be used heavily! Again, Thanks!

_____________________________

Matrix Games Owned

- American Civil War
- Forge Of Freedom
- John Tiller's Campaign Series
- TOAW III
- War In The Pacific
- War In The Pacific AE
- War Plan Orange
- SP:WaW
- Brother Against Brother
- Carriers at War

(in reply to Tofke)
Post #: 40
RE: Full Size AE Planning Map with base icons - 8/5/2009 7:07:59 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
Thank you !

Amazing map improvement that will save a LOT of mouse clicking

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to fmonster)
Post #: 41
RE: Full Size AE Planning Map with base icons - 8/7/2009 7:03:35 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Marc
By the way would it be no problem to alter the in-game map in the same way. I would just need a tool that can paste together the 42 bmp files into one file and after the enhancement divide it in the same way. I really don't want to do that manually.


I have a tool that can divide maps. If you get one to me I can divide it up.

Andrew




Hi Andrew,

I could not PM you. Please contact me if you still want to help me.
Thank you.

Marc

_____________________________


IJN Chokai

(in reply to Andrew Brown)
Post #: 42
RE: Full Size AE Planning Map with base icons - 8/7/2009 10:30:32 PM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
I just added an industry related map.
See first post for more details.

As always comments are welcome.

_____________________________


IJN Chokai

(in reply to Marc)
Post #: 43
RE: Full Size AE Planning Map with base icons - 8/8/2009 12:56:05 AM   
AttuWatcher

 

Posts: 489
Joined: 6/25/2009
From: Hex 181, 36
Status: offline
Great work Marc, now I need to make a chart room for all these.

Thank you!

(in reply to Marc)
Post #: 44
RE: Full Size AE Planning Map with base icons - 8/8/2009 1:08:07 AM   
uncc


Posts: 448
Joined: 6/1/2002
From: Virginia, USA
Status: offline

excellent...thanks!

_____________________________

It is seldom that liberty of any kind is lost all at once -- David Hume, Scottish philosopher (1711 - 1776)

(in reply to AttuWatcher)
Post #: 45
RE: Full Size AE Planning Map with base icons - 8/8/2009 4:24:01 AM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline
Awesome!!!

And thank you!!!

TOMLABEL

_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to Marc)
Post #: 46
RE: Full Size AE Planning Map with base icons - 8/8/2009 5:17:09 PM   
Gilbert


Posts: 243
Joined: 8/8/2009
From: Hendaye, France
Status: offline
This is my first post on this forum. Thank you very much Marc for your hard work. All files will be very helpful.

Gilbert

_____________________________

UMI YUKABA
"If I go away to sea, I shall return a corpse awash, if duty calls me to the mountain, a verdant will be my pall, thus for the sake of the Emperor, I will not die peacefully at home...."

(in reply to TOMLABEL)
Post #: 47
RE: Full Size AE Planning Map with base icons - 8/9/2009 9:25:30 PM   
henri51


Posts: 1151
Joined: 1/16/2009
Status: offline
Great maps!

It should be an option in the game to turn these values on... (wish, wish...)

Henri

(in reply to Tofke)
Post #: 48
RE: Full Size AE Planning Map with base icons - 8/11/2009 12:27:41 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
I just added a map for use in the game with the following values:
Max Port
Max AF
Oil
Ressources
LCU stacking limit

See first post for more details and link.

_____________________________


IJN Chokai

(in reply to henri51)
Post #: 49
RE: Full Size AE Planning Map with base icons - 8/11/2009 4:40:04 AM   
Zaap

 

Posts: 8
Joined: 4/11/2006
Status: offline
Great Map thank you

(in reply to Marc)
Post #: 50
RE: Full Size AE Planning Map with base icons - 8/11/2009 3:31:42 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
Status: offline
Very impressive and useful work. Many thanks!

(in reply to Zaap)
Post #: 51
RE: Full Size AE Planning Map and Game Map - 8/18/2009 2:11:10 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
I'm wondering how I can get this printed out on a "J" size drawing format (black and white unfortunately) and still retain the clarity. I can see a weekend run back into work is in order to experiments .....

Very nice indeed .....

(in reply to Marc)
Post #: 52
RE: Full Size AE Planning Map and Game Map - 8/24/2009 12:49:58 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline

quote:

ORIGINAL: scout1

I'm wondering how I can get this printed out on a "J" size drawing format (black and white unfortunately) and still retain the clarity. I can see a weekend run back into work is in order to experiments .....

Very nice indeed .....

I did some quick calculations on Sunday. In order to be able to read this map as if it was on your screen (1024x768) It would have to be 13x10FEET.

(in reply to scout1)
Post #: 53
RE: Full Size AE Planning Map and Game Map - 8/24/2009 1:27:59 PM   
EasilyConfused

 

Posts: 110
Joined: 6/11/2005
Status: offline
What I'd really love would be a map with all the locations labeled, but I'm not sure it's possible to fit the names in.

(in reply to Hanzberger)
Post #: 54
RE: Full Size AE Planning Map and Game Map - 8/24/2009 9:58:58 PM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: EasilyConfused

What I'd really love would be a map with all the locations labeled, but I'm not sure it's possible to fit the names in.


Technically no problem, but the names definitely won't fit.
Possible would be something like the first three or four letters of the basename.

_____________________________


IJN Chokai

(in reply to EasilyConfused)
Post #: 55
RE: Full Size AE Planning Map and Game Map - 8/24/2009 10:35:18 PM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
This is possible.
Are you intereasted in this map?
Planning map or in-game map?

Note: Not all bases have names in this preview because I stopped the script before it was finished.




Attachment (1)

< Message edited by Marc -- 8/24/2009 10:36:58 PM >


_____________________________


IJN Chokai

(in reply to Marc)
Post #: 56
RE: Full Size AE Planning Map and Game Map - 8/25/2009 2:28:29 PM   
EasilyConfused

 

Posts: 110
Joined: 6/11/2005
Status: offline

quote:

ORIGINAL: Marc


quote:

ORIGINAL: EasilyConfused

What I'd really love would be a map with all the locations labeled, but I'm not sure it's possible to fit the names in.


Technically no problem, but the names definitely won't fit.
Possible would be something like the first three or four letters of the basename.



That'd still be great. I made a spreadsheet with the values of important bases, but it's very difficult keeping track of which of the scattered South Pacific islands is which.

(in reply to Marc)
Post #: 57
RE: Full Size AE Planning Map and Game Map - 8/25/2009 2:29:27 PM   
EasilyConfused

 

Posts: 110
Joined: 6/11/2005
Status: offline

quote:

ORIGINAL: Marc

This is possible.
Are you intereasted in this map?
Planning map or in-game map?

Note: Not all bases have names in this preview because I stopped the script before it was finished.





I'd like this as a planning map. I actually would prefer only the base names if possible, just so it is less cluttered.
Thanks so much!

(in reply to Marc)
Post #: 58
RE: Full Size AE Planning Map and Game Map - 8/25/2009 4:41:06 PM   
Gilbert


Posts: 243
Joined: 8/8/2009
From: Hendaye, France
Status: offline

quote:

ORIGINAL: Marc

This is possible.
Are you intereasted in this map?
Planning map or in-game map?



Hello Marc,

I would love to get a Planning map with base names

Regards

Gilbert

_____________________________

UMI YUKABA
"If I go away to sea, I shall return a corpse awash, if duty calls me to the mountain, a verdant will be my pall, thus for the sake of the Emperor, I will not die peacefully at home...."

(in reply to Marc)
Post #: 59
RE: Full Size AE Planning Map and Game Map - 8/26/2009 2:30:54 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
The planning map with basenames only is up.
See first post for download links and a preview.


_____________________________


IJN Chokai

(in reply to Gilbert)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Full Size AE Planning Map with base icons Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.516