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Question About Matrix - 8/11/2009 10:02:51 PM   
CrusssDaddy

 

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Anybody have any idea how many games/patches/products Matrix has released in the five and a half years since they announced the WiF adaptation? I've been a longtime lurker on these boards and have the original beta computer game, and it's just weird to think of all the things that have changed in my life and in the world since then, and yet still no new WiF game.

This is not a slam on Shannon or the community. The monthly posts show how diligently Shannon has worked, and the level of involvement from the community on this board and in playtesting speak for themselves. But exactly how many other things has Matrix produced in these many years that they obviously thought merited resources that WiF didn't? How is this not a kick right in the asses of loyal WiF fans the world over? Which will last longer, World War II or Matrix's quest to suffocate development of WiF? Will mathmeticians have to find new ways to multiply infinity with itself to discover a number that can describe how many Gary Grigsby games Matrix can release before releasing a single WiF game?
Post #: 1
RE: Question About Matrix - 8/11/2009 11:39:11 PM   
Shannon V. OKeets

 

Posts: 22095
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From: Honolulu, Hawaii
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quote:

ORIGINAL: CrusssDaddy

Anybody have any idea how many games/patches/products Matrix has released in the five and a half years since they announced the WiF adaptation? I've been a longtime lurker on these boards and have the original beta computer game, and it's just weird to think of all the things that have changed in my life and in the world since then, and yet still no new WiF game.

This is not a slam on Shannon or the community. The monthly posts show how diligently Shannon has worked, and the level of involvement from the community on this board and in playtesting speak for themselves. But exactly how many other things has Matrix produced in these many years that they obviously thought merited resources that WiF didn't? How is this not a kick right in the asses of loyal WiF fans the world over? Which will last longer, World War II or Matrix's quest to suffocate development of WiF? Will mathmeticians have to find new ways to multiply infinity with itself to discover a number that can describe how many Gary Grigsby games Matrix can release before releasing a single WiF game?


Matrix Games has very few people on staff, and many of them are part time, with the work they do outside of Matrix their 'real' jobs.

Most of the games that Matrix releases are developed by other companies in cooperation with Matrix Games.

The way I think of this is that if a product is created by another company and is 90% ready-for-market, then Matrix enables that last 10% and provides a distribution system for the final game. For example, this is different from most companies that produce movies, where the producers are involved in the movie from the very beginning of the project.
===
The conversion of WIF is different from Matrix's normal business model, since CWIF was not 90% ready-for-market.



_____________________________

Steve

Perfection is an elusive goal.

(in reply to CrusssDaddy)
Post #: 2
RE: Question About Matrix - 8/12/2009 4:42:55 PM   
CrusssDaddy

 

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Then why all the trumpets and fanfare for a game that they knew was quite different from their normal business model, and was far,far away from their 90% ready-for-market arena?  Reading Heath's announcement again, the tenor suggests they are at the helm in a creative and productive capacity, and the product, if not imminent, is at least the focus of considerable company energy.  Clearly, this has not been the case - it has certainly been the focus of considerable Shannon and community energy, but no Matrix energy.  Each year adds another screen or two I must scroll down to find the forums.

Did Harry sell the computer rights completely, or just lease out an option?  After this much time, is there the possibility of reversion so that the rights can be sold (or re-optioned) to an interested, motivated company?

(in reply to Shannon V. OKeets)
Post #: 3
RE: Question About Matrix - 8/12/2009 5:30:01 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: CrusssDaddy

Then why all the trumpets and fanfare for a game that they knew was quite different from their normal business model, and was far,far away from their 90% ready-for-market arena?  Reading Heath's announcement again, the tenor suggests they are at the helm in a creative and productive capacity, and the product, if not imminent, is at least the focus of considerable company energy.  Clearly, this has not been the case - it has certainly been the focus of considerable Shannon and community energy, but no Matrix energy.  Each year adds another screen or two I must scroll down to find the forums.

Did Harry sell the computer rights completely, or just lease out an option?  After this much time, is there the possibility of reversion so that the rights can be sold (or re-optioned) to an interested, motivated company?

Your questions relate to decisions that I have never participated in.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to CrusssDaddy)
Post #: 4
RE: Question About Matrix - 8/12/2009 6:26:37 PM   
Grapeshot Bob


Posts: 642
Joined: 12/16/2007
From: Canada
Status: offline

quote:

ORIGINAL: CrusssDaddy

Anybody have any idea how many games/patches/products Matrix has released in the five and a half years since they announced the WiF adaptation? I've been a longtime lurker on these boards and have the original beta computer game, and it's just weird to think of all the things that have changed in my life and in the world since then, and yet still no new WiF game.

This is not a slam on Shannon or the community. The monthly posts show how diligently Shannon has worked, and the level of involvement from the community on this board and in playtesting speak for themselves. But exactly how many other things has Matrix produced in these many years that they obviously thought merited resources that WiF didn't? How is this not a kick right in the asses of loyal WiF fans the world over? Which will last longer, World War II or Matrix's quest to suffocate development of WiF? Will mathmeticians have to find new ways to multiply infinity with itself to discover a number that can describe how many Gary Grigsby games Matrix can release before releasing a single WiF game?



We are all working hard to have a quality product for you.

Please be patient.


GSB

(in reply to CrusssDaddy)
Post #: 5
RE: Question About Matrix - 8/12/2009 9:09:25 PM   
macgregor


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Of the two Matrix games I follow, MWif is pretty much a model of how things should be done. Steve has had some trouble estimating the completion, but I'm in no position to judge, as my personal life abounds with such miscalculation. When the development team says nothing for practically a year besides to complain how much of their lives are consumed with day job, wife and family, failing to mention any progress whatsoever. This is when I get upset, as is the case with TOAW; an already released game with very little difference since Matrix acquired it 5 years ago. We all bought into the promise that matrix has yet to deliver, and they're not even trying make us feel they didn't take our $50 for a game most of us already had. Yet there are still many pollyanna defenders in the forum. Something the Philadelphia in me has some trouble with.




Attachment (1)

(in reply to Grapeshot Bob)
Post #: 6
RE: Question About Matrix - 8/12/2009 11:59:21 PM   
CrusssDaddy

 

Posts: 330
Joined: 8/6/2004
Status: offline
[/quote]

We are all working hard to have a quality product for you.

Please be patient.


GSB
[/quote]


Hahahaha, okay my bad! I've waited five+ years without a word, I can understand how you must be annoyed at my impertinence. I'll try not to bother you again until 2014.

(in reply to Grapeshot Bob)
Post #: 7
RE: Question About Matrix - 8/13/2009 3:23:57 PM   
morgil


Posts: 114
Joined: 5/9/2008
From: Bergen, Norway
Status: offline

quote:

ORIGINAL: CrusssDaddy

Hahahaha, okay my bad! I've waited five+ years without a word, I can understand how you must be annoyed at my impertinence. I'll try not to bother you again until 2014.



I would call the sticky thread "When?" a word, wouldnt you ?
If you have failed to read it, it is a fault of your own and not anyone else in the multiverse. Feel free to check the thread and observe planned release just before xmas, hopefully this year

_____________________________

Gott weiss ich will kein Engel sein.

(in reply to CrusssDaddy)
Post #: 8
RE: Question About Matrix - 8/13/2009 4:25:27 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline

quote:

ORIGINAL: macgregor

Of the two Matrix games I follow, MWif is pretty much a model of how things should be done. Steve has had some trouble estimating the completion, but I'm in no position to judge, as my personal life abounds with such miscalculation. When the development team says nothing for practically a year besides to complain how much of their lives are consumed with day job, wife and family, failing to mention any progress whatsoever. This is when I get upset, as is the case with TOAW; an already released game with very little difference since Matrix acquired it 5 years ago. We all bought into the promise that matrix has yet to deliver, and they're not even trying make us feel they didn't take our $50 for a game most of us already had. Yet there are still many pollyanna defenders in the forum. Something the Philadelphia in me has some trouble with.




Re TOAW, the AI is so much better than the Century of Warfare edition and it came with so many scenarios that I thought it was pretty good value for money. Each to their own I guess. I've had thousands of hours worth of fun out of it. I spend more that that in a couple of hours in a pub or nightclub.

Cheers, Neilster

(in reply to macgregor)
Post #: 9
RE: Question About Matrix - 8/14/2009 4:27:45 AM   
CrusssDaddy

 

Posts: 330
Joined: 8/6/2004
Status: offline
quote:

ORIGINAL: morgil


quote:

ORIGINAL: CrusssDaddy

Hahahaha, okay my bad! I've waited five+ years without a word, I can understand how you must be annoyed at my impertinence. I'll try not to bother you again until 2014.



I would call the sticky thread "When?" a word, wouldnt you ?
If you have failed to read it, it is a fault of your own and not anyone else in the multiverse. Feel free to check the thread and observe planned release just before xmas, hopefully this year



You've mistaken what I said. I'm the one who hasn't said a word in 5+ years, not Shannon. I have read the 'When?' thread, for 5+ years, far longer than you in fact.

< Message edited by CrusssDaddy -- 8/14/2009 4:29:39 AM >

(in reply to morgil)
Post #: 10
RE: Question About Matrix - 8/14/2009 4:14:44 PM   
MajorDude


Posts: 199
Joined: 1/20/2009
Status: offline
quote:

ORIGINAL: CrusssDaddy

quote:

ORIGINAL: morgil


quote:

ORIGINAL: CrusssDaddy

Hahahaha, okay my bad! I've waited five+ years without a word, I can understand how you must be annoyed at my impertinence. I'll try not to bother you again until 2014.



I would call the sticky thread "When?" a word, wouldnt you ?
If you have failed to read it, it is a fault of your own and not anyone else in the multiverse. Feel free to check the thread and observe planned release just before xmas, hopefully this year



You've mistaken what I said. I'm the one who hasn't said a word in 5+ years, not Shannon. I have read the 'When?' thread, for 5+ years, far longer than you in fact.


quote:

ORIGINAL: CrusssDaddy

Once I have purchased the game, installed it on my computer, familiarized myself with the interface, prepared my gaming area with tasty food and drink, and selected the 'World in Flames 1939-1945' scenario, I'm going to roleplay a strenuous diplomatic initiative by all parties to try to find common cause and prevent an outbreak of hostilities. If nations can just work together to ensure that common goals are met and individual needs worked toward, then the greatest tragedy the world has ever known may be avoided.

War is never the answer.



http://www.matrixgames.com/forums/tm.asp?m=2086402&mpage=1&key=?

Hi,

Is it true that you want to do a pacifist wif game? Pretty cool idea. It is one way of showing/understanding how the various tensions of the times were a veritable tinderbox just waiting for a match to produce a "World In Flames".

I have experimented with this type of approach out of curiosity and found that it works best when the game is linked with Days Of Decision and actually played out on the map as such. The newspaper headlines are very interesting to read through as time advances.

My experiments led to a very different kind of arms race between the different powers. The initial hitch to this style of play is what to do with Japan in China and how to handle the civil war in Spain. Maybe a toss of the coin could decide whether Japan stays or retreats back to its island, and which side wins at the peace table in Madrid...

Good luck with your game - it could make for an interesting thread with screenshots to show how the world changes from the 1930's through the second half of the 1940's.


(in reply to CrusssDaddy)
Post #: 11
RE: Question About Matrix - 8/14/2009 4:52:49 PM   
macgregor


Posts: 990
Joined: 2/10/2004
Status: offline

quote:

ORIGINAL: Neilster
Re TOAW, the AI is so much better than the Century of Warfare edition and it came with so many scenarios that I thought it was pretty good value for money. Each to their own I guess. I've had thousands of hours worth of fun out of it. I spend more that that in a couple of hours in a pub or nightclub.

Cheers, Neilster

I guess I'm not but so much of a fan of playing against a computer, perhaps because I live alone. I'll acknowledge that it has a good AI and pbem experience. Considering it's ability to represent conflicts (albeit lack in the naval and production model) I questioned why MWiF had to do the same at such a cost. I'm going to express how I feel, truthfully, as i believe it better serves us all. I'm happy to take whatever flak for it.

(in reply to Neilster)
Post #: 12
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