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RE: The Fine Tuned mod

 
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RE: The Fine Tuned mod - 7/22/2009 5:04:29 AM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
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Enjoy your modding and rest assured, it will be played with and enjoyed as some point in the future!

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Foraven)
Post #: 151
RE: The Fine Tuned mod - 7/22/2009 8:34:36 AM   
JanLeh

 

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Joined: 7/22/2009
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Great modding! Thank You very much. I notice You take our work seriously. Please, keep on that way.


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Post #: 152
RE: The Fine Tuned mod - 7/24/2009 5:31:44 AM   
Foraven

 

Posts: 279
Joined: 4/20/2009
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I'm almost done with my new version. I have several new grenades to play with and useful description for them (managed to find a site with useful information about them). I also modded the AI a bit so it is more likely to use nades when there are obstacles in the way. I will test it a bit and send it tommorow morning (it's around midnight here).

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Post #: 153
RE: The Fine Tuned mod - 7/24/2009 3:44:16 PM   
Foraven

 

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New version up. New grenades are in, and there are a few fixes as well (like some with the AI and it's inventory). Please report bugs so i can fix them. 

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Post #: 154
RE: The Fine Tuned mod - 7/27/2009 12:49:43 PM   
Foraven

 

Posts: 279
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So, any comments on the latest version? 

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Post #: 155
RE: The Fine Tuned mod - 7/27/2009 2:09:26 PM   
Rakassan

 

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Joined: 6/10/2009
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The AI just seems to kneel now and not move. I played the mine map last night (wanted to play more but the AI turns took FOREVER) and pretty much was able to walk up behind all the AI and just shot them. They never stood up or turned around.

Also, I no longer see the little "blue"man" indicating movement sounds.

Again, this is just preliminary as it took forever to even play through one map.

FJagr

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Post #: 156
RE: The Fine Tuned mod - 7/27/2009 7:15:18 PM   
Arneanka

 

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The same for me ai can move around a bit and shoot at me, but only for a couple of turns then they just kneel down and do nothing. AI turns take for ever aswell.

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Post #: 157
RE: The Fine Tuned mod - 7/27/2009 8:28:49 PM   
Foraven

 

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Joined: 4/20/2009
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I will take a look, seem i messed something...

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Post #: 158
RE: The Fine Tuned mod - 7/28/2009 2:49:36 AM   
Foraven

 

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Version 1.6b is up. It's essentially fixes to the AI. Please report if ai's still has problems.

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Post #: 159
RE: The Fine Tuned mod - 7/28/2009 6:36:47 PM   
Foraven

 

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Joined: 4/20/2009
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Uploaded v1.6c. It's another set of fixes for the AI. This time it seem to have no slow down and attack aggressively like it should. Have fun.

Edit : I believe i got it right this time, the AI is merciless. I did a few test and got slaughtered each time. Of course, i did it with the scenario testing option on, that mean i faced high level enemies right away. Anyway, i guess this AI will be ok for a while until i devise some way to make it seek/stay in cover.

< Message edited by Foraven -- 7/28/2009 9:07:50 PM >

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Post #: 160
RE: The Fine Tuned mod - 7/29/2009 1:26:15 PM   
Foraven

 

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So, any comment or bug report?

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Post #: 161
RE: The Fine Tuned mod - 7/29/2009 6:38:01 PM   
Arneanka

 

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Joined: 7/27/2009
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I have only had time to play a little but everything seems to work fine so far :) great work and thank you for making this wonderful mod. I even bought a copy of the game here from matrix just to play with this mod since it didnt work with the steam copy i had.

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Post #: 162
RE: The Fine Tuned mod - 8/6/2009 12:04:37 AM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Hey Foraven! I have been so caught up in playing the Hundred Years War Mod for Mount & Blade, that I have not played Hired Guns for weeks :( But never fear, I WILL eventually finish my game that I had going, and then install your latest version and try it out. I binge on a game for a few weeks, get tired of it, and switch to another, but I eventually go back and retry the ones I really like such as your Fine Tuned Mod! Just a game slut I guess . . .

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

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Post #: 163
RE: The Fine Tuned mod - 8/6/2009 5:21:24 AM   
Foraven

 

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Joined: 4/20/2009
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quote:

ORIGINAL: Anthropoid

Hey Foraven! I have been so caught up in playing the Hundred Years War Mod for Mount & Blade, that I have not played Hired Guns for weeks :( But never fear, I WILL eventually finish my game that I had going, and then install your latest version and try it out. I binge on a game for a few weeks, get tired of it, and switch to another, but I eventually go back and retry the ones I really like such as your Fine Tuned Mod! Just a game slut I guess . . .


Take your time, i will have the time to root all any issues still in the mod . I haven't been able to do anything with the mod this week though, real life did take all my attention...

(in reply to Anthropoid)
Post #: 164
RE: The Fine Tuned mod V 1.6c - 8/16/2009 6:16:01 AM   
tvluther

 

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I just installed my game, then the .001 patch, and then your Mod, and as soon as I launch the game it crashes with a pop-up: "some russian gibberish infocentral.dlll (yes, 3 "l"s)

Anyone else getting this? Oh I am running Vista 64 too.

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Post #: 165
RE: The Fine Tuned mod V 1.6c - 8/17/2009 12:06:40 PM   
Foraven

 

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Joined: 4/20/2009
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quote:

ORIGINAL: tvluther

I just installed my game, then the .001 patch, and then your Mod, and as soon as I launch the game it crashes with a pop-up: "some russian gibberish infocentral.dlll (yes, 3 "l"s)

Anyone else getting this? Oh I am running Vista 64 too.


Simple, you installed the patch over my mod, by doing that you corrupted the mod. Just reinstall the mod and it should be fine.

(in reply to tvluther)
Post #: 166
RE: The Fine Tuned mod V 1.6c - 8/17/2009 1:08:00 PM   
tvluther

 

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Thanks, thats what I figured.

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Post #: 167
RE: The Fine Tuned mod V 1.6c - 8/22/2009 12:07:43 PM   
Foraven

 

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Joined: 4/20/2009
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I'm sorry to all who may have been waiting for a new version, but i may not be making one anytime soon. I am currently holding several jobs and they keep me quite busy, and may do so for a while (i'm trying to clear a few debts). But the real reason is that i lost interest in modding Hired Guns. I may get interested again, eventually, but right now i'm putting the mod on hold. However i will still support it if some bugs are left or problems happen with new patches. If anyone what to continue the mod, just ask and i will provide all the help i can. 

Foraven

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Post #: 168
RE: The Fine Tuned mod V 1.6c - 8/22/2009 11:17:17 PM   
Reinforce


Posts: 197
Joined: 12/11/2008
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Awww thats sad news. v_v *hugs Foraven* I hope everything works out and don't be a stranger.


Much Love,
Reinforce

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Post #: 169
RE: The Fine Tuned mod V 1.6c - 8/23/2009 8:50:26 PM   
primalplow

 

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Joined: 8/20/2009
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I really like this mod. I don't know if its a bug in the game or in the mod but when i went to the train station there were guys there without names. they just showed their status. eg: weak, strong
also when i entered this area nobody fought me even when i attacked them.

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Post #: 170
RE: The Fine Tuned mod V 1.6c - 8/27/2009 1:16:05 AM   
Foraven

 

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Joined: 4/20/2009
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quote:

ORIGINAL: primalplow

I really like this mod. I don't know if its a bug in the game or in the mod but when i went to the train station there were guys there without names. they just showed their status. eg: weak, strong
also when i entered this area nobody fought me even when i attacked them.


It is a bug of course, enemies are supposed to fight back. I suggest you check if you copied the mod correctly, some files may not be in the right places.

(in reply to primalplow)
Post #: 171
RE: The Fine Tuned mod V 1.6c - 8/27/2009 1:17:34 AM   
Foraven

 

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Joined: 4/20/2009
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quote:

ORIGINAL: Reinforce

Awww thats sad news. v_v *hugs Foraven* I hope everything works out and don't be a stranger.


Much Love,
Reinforce


Thanks.

(in reply to Reinforce)
Post #: 172
RE: The Fine Tuned mod V 1.6c - 9/11/2009 9:16:31 PM   
Foraven

 

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quote:

ORIGINAL: primalplow

I really like this mod. I don't know if its a bug in the game or in the mod but when i went to the train station there were guys there without names. they just showed their status. eg: weak, strong
also when i entered this area nobody fought me even when i attacked them.


I'm sorry i did take that long to check it out, but you are right, there is a bug there. Some of the soldiers spawned without names and while they do move around and react to gunshots, they don't attack the player. Fortunately, not all enemies are like this. Now i need to figure what cause this problem... Well, i guess i have to return to active duty .

Ok, this may take me a few days because i work during week ends, but i will fix this problem.

(in reply to primalplow)
Post #: 173
RE: The Fine Tuned mod V 1.6c - 9/12/2009 2:51:14 AM   
primalplow

 

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Let me know when you have had a chance to fix it so i can download it.

JP

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Post #: 174
RE: The Fine Tuned mod V 1.6c - 9/12/2009 12:28:04 PM   
Foraven

 

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Joined: 4/20/2009
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quote:

ORIGINAL: primalplow

Let me know when you have had a chance to fix it so i can download it.

JP


I did check the code today, but so far i haven't found the problem yet. I know it's limited to "guards" characters so that narrow down the search...

(in reply to primalplow)
Post #: 175
RE: The Fine Tuned mod V 1.6c - 9/12/2009 9:19:47 PM   
Foraven

 

Posts: 279
Joined: 4/20/2009
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Ok, i found why some characters have no names, i just forgot to give them (they don't recive one by default). As for the bug with guys not returning fire, i haven't found why yet, but it seem to be a problem limited to the Train Station, on other maps they shoot back (but i haven't checked all maps yet)... 

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Post #: 176
RE: The Fine Tuned mod V 1.6c - 9/12/2009 9:36:57 PM   
Reinforce


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Odd I was brutaly killed in Merc mode on the train station the other day. They shot back at me.. threw nades too. q_q

I do have one problem though.. Venoms demanding 16,000 dollors a day in Merc mode. Some of the other mercs seem to have really high costs too.


Much Love,
Reinforce

(in reply to Foraven)
Post #: 177
RE: The Fine Tuned mod V 1.6c - 9/13/2009 12:19:08 PM   
Foraven

 

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Joined: 4/20/2009
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quote:

ORIGINAL: Reinforce

Odd I was brutaly killed in Merc mode on the train station the other day. They shot back at me.. threw nades too. q_q

I do have one problem though.. Venoms demanding 16,000 dollors a day in Merc mode. Some of the other mercs seem to have really high costs too.


Much Love,
Reinforce


Well, that bug is tricky, most soldiers act normally but a few don't and seem to search for targets without finding any, even if you are next to them with a smoking gun. As for how expensive mercs are, i may revisit their cost, but some mercs are meant to be real good and too expensive to keep around indefinitely. Anyway, once i have the time i will fix all that...

(in reply to Reinforce)
Post #: 178
RE: The Fine Tuned mod V 1.6c - 9/14/2009 10:17:25 PM   
Foraven

 

Posts: 279
Joined: 4/20/2009
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1.6d is up. You will now see better naming for most enemies in the game as well as the ones i added. Sorry primalplow, i haven't found how to fix your issue in train station yet, but i'm still looking at it.

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Post #: 179
RE: The Fine Tuned mod V 1.6c - 9/17/2009 3:07:43 PM   
primalplow

 

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Joined: 8/20/2009
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well thanks for looking into it. I hope you can figure it out.

JP

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Post #: 180
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