Rexor
Posts: 295
Joined: 5/4/2005 From: The Oort Cloud Status: offline
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quote:
ORIGINAL: Zebedee quote:
ORIGINAL: Rexor But one of the reasons I bought AE is that the AI was moddable. Anyone interested in tackling the job of modding an AI opponent that's more realistic and still challenging? Time-consuming, to be sure. But surely it's possible with time...? After a couple of campaigns, I'll be doing some scripting. But I doubt that the underlying behaviour patterns needed to compensate for the AI's inability to plan on the scale required will be totally done away with during my lifetime in any game of this scope or complexity. If you want a competitive game in AE, then I think you're just going to have to accept AI cheats or switch to PBEM. I can appreciate that it brings its fair share of 'wtf?' moments, but it's something players of any game just have to accept. AI scripting can cover up a lot, but the fundamental problem is that the AI cannot plan and forcing it to use rules which will cripple it would be a step back and undo much of the benefits of the excellent scripting work the AE devs have done. edit: Just to give some idea of what is required for an AI to be competitive at a reasonable level for the much less complex game of Go - http://en.wikipedia.org/wiki/Computer_Go To be sure, I don't expect a cheat-less AI. I just think it's pointless to advertise an AI on a game only to give players a computer opponent that isn't playing the same game. I also think the widespread defeatism regarding capable AIs has gone too far. Why not try to work out a solution rather than simply accept that no capable AI is possible in a computer strategy game? And the bottom line is that no game of this scale will ever attract a majority of players who play via pbem. The majority will always purchase to play vs. AI. Something has to give--either the bottleneck obstructing thinking about coding AI opponents will open up, or historical computer gaming will die. I don't turn to my computer for interaction with other people. I have friends for that, and my schedule is too erratic to afford more than a couple of turns every two months. Sometimes I even have to stop it altogether for months. That's why I indulge PC games at all, because I can do it at a schedule I shape at my leisure. This is the reality for the majority of historical gamers, and nothing will change that. Computers, after all, open up opportunities rather than limit them. So why not rise to the challenge, even if it takes a long time? Stranger things have happened.
< Message edited by Rexor -- 8/26/2009 5:13:28 AM >
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"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
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