Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Full Size AE Planning Map and Game Map

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Full Size AE Planning Map and Game Map Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Full Size AE Planning Map and Game Map - 8/26/2009 12:58:04 PM   
EasilyConfused

 

Posts: 110
Joined: 6/11/2005
Status: offline
quote:

The planning map with basenames only is up.
See first post for download links and a preview.


Outstanding!  Thank you.

(in reply to Marc)
Post #: 61
RE: Full Size AE Planning Map and Game Map - 8/26/2009 4:25:37 PM   
Gilbert


Posts: 243
Joined: 8/8/2009
From: Hendaye, France
Status: offline
Thank you very much for your hard time. Very useful.

Regards
Gilbert

_____________________________

UMI YUKABA
"If I go away to sea, I shall return a corpse awash, if duty calls me to the mountain, a verdant will be my pall, thus for the sake of the Emperor, I will not die peacefully at home...."

(in reply to Marc)
Post #: 62
RE: Full Size AE Planning Map and Game Map - 8/26/2009 8:16:58 PM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline
I'd like to add my praise to the chorus. This is really impressive.

Regards,

Pascal

_____________________________

So much WitP and so little time to play.... :-(


(in reply to EasilyConfused)
Post #: 63
RE: Full Size AE Planning Map with base icons - 8/27/2009 10:58:19 PM   
henri51


Posts: 1151
Joined: 1/16/2009
Status: offline
the maps are great and certainly useful.

It would be really great if all the maps could be incorporated ito a single map, with a key toggle that would display different data with a siple keypress.For example press 1, and map 1 shows up, press 2 and map 2....etc. A header on the top would display what is being displayed.

Henri

(in reply to Tofke)
Post #: 64
RE: Full Size AE Planning Map with base icons - 8/28/2009 4:38:18 PM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
quote:

ORIGINAL: henri51
It would be really great if all the maps could be incorporated ito a single map, with a key toggle that would display different data with a siple keypress.For example press 1, and map 1 shows up, press 2 and map 2....etc. A header on the top would display what is being displayed.


Only Matrixgames is able to provide this functionality.
I too would be glad if they would include this.

_____________________________


IJN Chokai

(in reply to henri51)
Post #: 65
RE: Full Size AE Planning Map and Game Map - 8/28/2009 5:14:40 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Hats off to you Marc, brilliant

Roger

_____________________________


(in reply to Marc)
Post #: 66
RE: Full Size AE Planning Map and Game Map - 8/29/2009 10:34:12 AM   
DSwain


Posts: 171
Joined: 9/23/2006
From: United Kingdom
Status: offline
Very good indeed. Thanks so much Marc for sharing this with us

_____________________________


(in reply to Roger Neilson II)
Post #: 67
RE: Full Size AE Planning Map and Game Map - 9/2/2009 8:22:00 AM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
Would it be possible to get a map that shows the assault value of all ground units present in each hex? I'd be particularly interested in seeing a map of China with this info to get a better overview of the relative strengths and weaknesses there.

_____________________________


(in reply to DSwain)
Post #: 68
RE: Full Size AE Planning Map and Game Map - 9/2/2009 9:32:09 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: Jonathan Pollard

Would it be possible to get a map that shows the assault value of all ground units present in each hex? I'd be particularly interested in seeing a map of China with this info to get a better overview of the relative strengths and weaknesses there.


You mean at the start of the scenario?
I think that should be possible but it will take a while.

_____________________________


IJN Chokai

(in reply to Jonathan Pollard)
Post #: 69
RE: Full Size AE Planning Map and Game Map - 9/2/2009 3:29:35 PM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
quote:

ORIGINAL: Marc
You mean at the start of the scenario?
I think that should be possible but it will take a while.

Yes, at the start of the scenario. I haven't started my PBEM game yet, waiting for the official patch.

< Message edited by Jonathan Pollard -- 9/2/2009 3:30:16 PM >


_____________________________


(in reply to Marc)
Post #: 70
RE: Full Size AE Planning Map and Game Map - 9/2/2009 10:02:01 PM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: Jonathan Pollard

quote:

ORIGINAL: Marc
You mean at the start of the scenario?
I think that should be possible but it will take a while.

Yes, at the start of the scenario. I haven't started my PBEM game yet, waiting for the official patch.


OK. The while is over. The download link is as always in the first post.
I think this is a very helpful map.
Please check the values because I am not sure they are all correct. Some rounding errors are intended .

Btw. here are the Assault Value totals at the beginning of scenario 1 with beta patch:
Japan: 38741
Allies: 47166


_____________________________


IJN Chokai

(in reply to Jonathan Pollard)
Post #: 71
RE: Full Size AE Planning Map and Game Map - 9/3/2009 12:34:23 AM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
quote:

ORIGINAL: Marc
OK. The while is over. The download link is as always in the first post.
I think this is a very helpful map.
Please check the values because I am not sure they are all correct. Some rounding errors are intended .

Btw. here are the Assault Value totals at the beginning of scenario 1 with beta patch:
Japan: 38741
Allies: 47166

Whoa!! Looks like you're one of those "The difficult we do at once. The impossible takes a bit longer " type of people. (motto of the Seabees).

MUCH APPRECIATED!!!

_____________________________


(in reply to Marc)
Post #: 72
RE: Full Size AE Planning Map and Game Map - 9/3/2009 10:55:42 AM   
Gilbert


Posts: 243
Joined: 8/8/2009
From: Hendaye, France
Status: offline

quote:

ORIGINAL: Marc



OK. The while is over. The download link is as always in the first post.
I think this is a very helpful map.
Please check the values because I am not sure they are all correct. Some rounding errors are intended .

Btw. here are the Assault Value totals at the beginning of scenario 1 with beta patch:
Japan: 38741
Allies: 47166



Thanks very much Marc
Regards
Gilbert

_____________________________

UMI YUKABA
"If I go away to sea, I shall return a corpse awash, if duty calls me to the mountain, a verdant will be my pall, thus for the sake of the Emperor, I will not die peacefully at home...."

(in reply to Marc)
Post #: 73
RE: Full Size AE Planning Map and Game Map - 9/4/2009 3:41:41 PM   
stuman


Posts: 3907
Joined: 9/14/2008
From: Elvis' Hometown
Status: offline
Geez, this is incredible work. Thank you very much.

The bad news is it now looks like I may have to kick one of my children out of their room in order to put all of these planning maps on the wall. Oh well, I can just build some bunk beds and they can room with one of the other kids.

_____________________________

" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


(in reply to Gilbert)
Post #: 74
RE: Full Size AE Planning Map and Game Map - 9/8/2009 8:54:46 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
Status: offline
On the Assault Value map, how about adding Garrison Values to it?  (seems like asking for too much to ask for anything more than what these superb maps already offer...)

_____________________________

Sometimes things said in Nitwit sound very different in English.

(in reply to stuman)
Post #: 75
RE: Full Size AE Planning Map and Game Map - 9/9/2009 9:12:33 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: offenseman

On the Assault Value map, how about adding Garrison Values to it?  (seems like asking for too much to ask for anything more than what these superb maps already offer...)


What do you mean with "Garrison Values"?

_____________________________


IJN Chokai

(in reply to offenseman)
Post #: 76
RE: Full Size AE Planning Map and Game Map - 9/10/2009 9:43:35 PM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
Some bases (I think it's those or some of those with a manpower value) have a garrison value expressed in Assault Value which if not met results in partisans causing damage to the base.  Knowing the garrison values in China for example would give a better idea of how much AV the Japs have available for offensive operations after subtracting the amount of AV that needs to stay behind as garrisons.

If you'd like to see an example of a base with insufficient garrison value at start, take a look at Lashio in Burma. There are several others, at least two of them are in India.

< Message edited by Jonathan Pollard -- 9/10/2009 9:47:41 PM >


_____________________________


(in reply to Marc)
Post #: 77
RE: Full Size AE Planning Map and Game Map - 9/11/2009 12:47:17 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
OK. How could I forget about that value .

I added the data to the latest map together with the Assault Values.
As always see first post for download links and previews.

< Message edited by Marc -- 9/11/2009 12:48:49 AM >


_____________________________


IJN Chokai

(in reply to Jonathan Pollard)
Post #: 78
RE: Full Size AE Planning Map and Game Map - 9/12/2009 7:16:22 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
As always, most impressive.

Your "THE MAN" .......

(in reply to Marc)
Post #: 79
RE: Full Size AE Planning Map and Game Map - 9/12/2009 8:30:22 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline
I believe you meant to say "You're the Man".

_____________________________

Flipper

(in reply to scout1)
Post #: 80
RE: Full Size AE Planning Map and Game Map - 9/12/2009 8:51:26 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
I'm an engineer by profession, so it is expected that I can't spell nor follow the rules of grammer .....

(in reply to wworld7)
Post #: 81
RE: Full Size AE Planning Map and Game Map - 9/12/2009 10:40:57 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline

quote:

ORIGINAL: scout1

I'm an engineer by profession, so it is expected that I can't spell nor follow the rules of grammer .....


LOL - it's "grammar"...

(in reply to scout1)
Post #: 82
RE: Full Size AE Planning Map and Game Map - 9/16/2009 12:15:43 AM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
Status: offline

quote:

ORIGINAL: scout1

As always, most impressive.

Your "THE MAN" .......



Indeed, most impressive. Thanks Marc

_____________________________

Sometimes things said in Nitwit sound very different in English.

(in reply to scout1)
Post #: 83
RE: Full Size AE Planning Map and Game Map - 10/11/2009 6:03:48 PM   
Zenra


Posts: 179
Joined: 4/25/2002
From: Grand Rapids, MI, USA
Status: offline
These maps are great - thanks for all the work, Marc!

One question, tho: before AE I became quite fond of the "World in Flames" style maps (i.e., with hex sides for land hexes but dots for sea, and with the weather and control zone boundaries shown) available for Andrew Brown's extended maps. Any plans for creating similar maps for AE?

_____________________________

Mitchell

(in reply to offenseman)
Post #: 84
RE: Full Size AE Planning Map and Game Map - 10/12/2009 9:09:58 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: Mitchell

These maps are great - thanks for all the work, Marc!

One question, tho: before AE I became quite fond of the "World in Flames" style maps (i.e., with hex sides for land hexes but dots for sea, and with the weather and control zone boundaries shown) available for Andrew Brown's extended maps. Any plans for creating similar maps for AE?


Thank you.
I only use existing maps and put additional data in them.
But I think Andrew Brown is planning to build a "World in Flames" style map.

Marc

_____________________________


IJN Chokai

(in reply to Zenra)
Post #: 85
RE: Full Size AE Planning Map and Game Map - 11/3/2009 6:52:31 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

<<Bump>>

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Marc)
Post #: 86
RE: Full Size AE Planning Map and Game Map - 11/26/2009 4:00:46 PM   
loricas

 

Posts: 217
Joined: 3/29/2008
From: Scandiano(RE), Italy
Status: offline
the Malacca strait near singapore (Phillips Channel) is large around 2.8 Km: it's possible to have passage from SC Tf permitted only to controlling side?

_____________________________

Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo

(in reply to Reg)
Post #: 87
RE: Full Size AE Planning Map and Game Map - 12/18/2009 4:23:04 PM   
Knyvet


Posts: 138
Joined: 10/10/2009
Status: offline
Thank you!

(in reply to loricas)
Post #: 88
RE: Full Size AE Planning Map and Game Map - 12/18/2009 10:26:32 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
hi, die game map ist jetzt im link eine .exe - in der beschreibung steht aber .zip.....  ist da was gehackt/oder ein unerwünschtwr besucher mit dabei ?  Frage deshalb, weil ich gerade nen fiesen trojaner hatte und heir nix dazu steht, das es auf .exe geändert wurde. was macht das file genau ? Ich möchte gern meine alten Kartenteile vorher sicher, was mit einzelnen bildern leichter wäre als eine exe die einfach alles überraspelt....

Gruß !


_____________________________


(in reply to Knyvet)
Post #: 89
RE: Full Size AE Planning Map and Game Map - 12/19/2009 4:30:52 PM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
quote:

ORIGINAL: Oliver Heindorf

hi, die game map ist jetzt im link eine .exe - in der beschreibung steht aber .zip.....  ist da was gehackt/oder ein unerwünschtwr besucher mit dabei ?  Frage deshalb, weil ich gerade nen fiesen trojaner hatte und heir nix dazu steht, das es auf .exe geändert wurde. was macht das file genau ? Ich möchte gern meine alten Kartenteile vorher sicher, was mit einzelnen bildern leichter wäre als eine exe die einfach alles überraspelt....

Gruß !


Hallo,
das ist eine mit 7-Zip gepackte selbstextrahierende Datei. Erheblich kleiner als ZIP. Du kannst dir dann aussuchen, wo die Dateien hin sollen. Selbstextrahierend halt, deshalb eine EXE-Datei.
Beachte bitte, dass die Map noch nicht für den aktuellen Patchstand ausgelegt ist. Ich weiß nicht genau, ob etwas geändert wurde.

Gruß
Marc

P.S.: I'm working at new versions with the changes from the patches incorporated.
If anybody has any wishes let me know.

< Message edited by Marc -- 12/19/2009 4:32:26 PM >


_____________________________


IJN Chokai

(in reply to Oliver Heindorf)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Full Size AE Planning Map and Game Map Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.500