TPM
Posts: 349
Joined: 2/8/2007 Status: offline
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I totally agree with the last change...I've been working on a simple Barbarossa scenario (isn't everyone?) where those units (Infantry Gun, AT, and Flak) are basically "halved"--half the cost, half the weight, half the firepower, etc. In the vanilla game, those units are so expensive and heavy that you rarely ever use them... quote:
ORIGINAL: SSFSX17 If I ever have enough time to create the Advanced_to_the_17th mod, I'll try out the following changes: - Change Mortars to cost 250 production, but only have 3 attacks, and reduce effectiveness vs. armor - Artillery (and in my mod, S.P. Artillery and Long-Range Artillery) eat more supply. It's not easy to support the logistics for a constant shelling. - Short-ranged pieces (Infantry Gun, Anti-Tank Gun & Flak) eat less supply and/or weigh less.
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