Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

.mats

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Hired Guns: The Jagged Edge >> Mods >> .mats Page: [1]
Login
Message << Older Topic   Newer Topic >>
.mats - 8/31/2009 4:25:23 AM   
primalplow

 

Posts: 25
Joined: 8/20/2009
Status: offline
how do i edit or convert these files? anyone know? I'm pretty sure they are the skins.
Post #: 1
RE: .mats - 8/31/2009 4:49:13 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
Status: offline
There material files. You need to make one of these if you add a totaly new item to the game with it's own ingame skin. Other then that don't play with these they can and will blow up your game if you click the wrong thing.

Say you add a black helmet to the game. You'll make a new mat file pointing to all the files you need to have said black helmet. Skin, Model.. I think there was a skeleton too.. I really need to reinstall this to give better info. >_>

Much Love,
Reinforce

< Message edited by Reinforce -- 8/31/2009 4:52:05 AM >

(in reply to primalplow)
Post #: 2
RE: .mats - 8/31/2009 4:54:14 AM   
primalplow

 

Posts: 25
Joined: 8/20/2009
Status: offline
what program do i need to work with these files?

(in reply to Reinforce)
Post #: 3
RE: .mats - 8/31/2009 4:59:52 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
Status: offline
Notepad and the converter thats in the folder with them.

Much Love,
Reinforce

(in reply to primalplow)
Post #: 4
RE: .mats - 8/31/2009 5:18:26 AM   
primalplow

 

Posts: 25
Joined: 8/20/2009
Status: offline
k i found the converter. but I don't know how to use it.

(in reply to Reinforce)
Post #: 5
RE: .mats - 8/31/2009 5:22:51 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
Status: offline
This is going to sound alittle harsh but.. Try double clicking it... >_>

It'll do it's thing then you do yours then you double click it again. Boot your game once you get whatever your doing in that folder done and all the rest of whatever item your addings calls in and pray it dosn't go boom.

Much Love,
Reinforce

(in reply to primalplow)
Post #: 6
RE: .mats - 8/31/2009 5:36:18 AM   
primalplow

 

Posts: 25
Joined: 8/20/2009
Status: offline
I double click it and it runs through a long list of files. i let it finish but i still can't edit the files

(in reply to Reinforce)
Post #: 7
RE: .mats - 8/31/2009 5:45:14 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
Status: offline
Right click.. Open with note pad.

Much Love,
Reinforce

(in reply to primalplow)
Post #: 8
RE: .mats - 8/31/2009 5:55:16 AM   
primalplow

 

Posts: 25
Joined: 8/20/2009
Status: offline
ok

(in reply to Reinforce)
Post #: 9
RE: .mats - 8/31/2009 5:58:44 AM   
primalplow

 

Posts: 25
Joined: 8/20/2009
Status: offline
what can i use to edit tga files?

(in reply to primalplow)
Post #: 10
RE: .mats - 8/31/2009 6:07:04 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
Status: offline
Photoshop works best but don't save the file as a tga you'll lose the clear layer. Save the file as a PNG then edit the name and set it to a .tga.

Much Love,
Reinforce

(in reply to primalplow)
Post #: 11
RE: .mats - 8/31/2009 6:36:02 AM   
primalplow

 

Posts: 25
Joined: 8/20/2009
Status: offline
thanks for the help. I'll see what I can do now

JP

(in reply to Reinforce)
Post #: 12
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Hired Guns: The Jagged Edge >> Mods >> .mats Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828