Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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quote:
ORIGINAL: mheard It appears the core program of the game engine is untouched by you and others. I say that as you are not entirely sure what is the programming language (possibly C). So, if you don't touch it how do you make what appear to be actual processing changes such as including bridge building units? The game engine is touched, just not by me. The programmer does the programming, I have my hands in everything else. quote:
ORIGINAL: mheard Why can't units be split and re-joined? It is presently not possible with the existing engine. I also believe it would open a whole new can of worms for all the existing scenarios to have the ability to do so. quote:
ORIGINAL: mheard Can loaded units with troops and light artillery & AT guns (lorries, personal carriers and tanks ) be loaded onto rafts, landing craft and boats? No. quote:
ORIGINAL: mheard Why are soft skinned venhicles not treated as wrecks when they are destroyed? You'll have to ask the original designers. I'm unsure of what their logic was. quote:
ORIGINAL: mheard Could enermy venhicles such as trucks after an assault be captuered and immedately for use by the captors. Certainly, this was done by the Germans as the American Dodge 2.5 was particularly highly prized. While this would be nice, it isn't possible at the moment. quote:
ORIGINAL: mheard Helicopters to be on the ground before they can load passengers and equipment. You said this was out of scope. I'm not quite sure what you mean here. Is it not possible to include, for example, three helicopter unit 'modes'; Stationary (loading & unloading); hovering at x height above ground; in flight at x + n height above ground? Or, do you mean this is a feature that would have to wait for a Modern Wars Vol I release 1.0+ or V2.0+? No, not at the moment, various modes is not an option. quote:
ORIGINAL: mheard [*}Connected with helicopters would be the inclusion of transport aircraft for both Modern Wars and JTCS. For the latter the inclusion of the C47 and JU52 would be a must I would have thought... Holland '40, Crete '41, Chindits, etc. Albeit these would have to land on landing strip hexes (minimum two contiguous). That bit might be a problem I suppose. However, I don't feel the use of gliders is a reasonable workaround. Transport aircraft are not included at this point. Other aircraft are. quote:
ORIGINAL: mheard Lastly, how do you and others prioritise changes & improvements and what features will be included in a new or existing game? I read with interest the somewhat fraught debate about DCGs and although I am with you on this one how did you come to the decision not to inlcude a DCG feature with Modern Wars Vo1 1.01? The DCG wasn't available in the initial release from Talonsoft and Take 2. The bits and pieces to make it function are not available. That being said, I have been building DCG friendly OOB's for most of the countries (particularily for the Middle East game) so when the function is available everything else will be ready. All interesting ideas and they'll be added to the various wishlists that are available. Jason Petho
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