mheard -> RE: Modern Wars Vol 1 - WHEN WILL IT SHIP? & Improvements to the game in general (9/5/2009 3:12:11 PM)
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Thanks, Jason, for the very prompt reply and answers. I saved my DG LCG to the DG directory and hey presto it worked - many thanks for this one. I am going to post a more detailed list of what I would like to see in Modern Wars and JTCS version 1.05. However, I appreciate that many ideas cannot be incorporated per se or are nice to haves perhaps for sometime in the the future. Much time and effort must go into developing any changes and producing a new game. Plus all the testing etc., etc. I for one appreciate what you and others are doing. It is easy for an armchair enthusiast like myself to come up with ideas but not actually do the work to make it happen. Meanwhile I would like a bit of clarification on a few of your answers. Sorry, if I am being overly persistent and there are no negative criticisms intended. - It appears the core program of the game engine is untouched by you and others. I say that as you are not entirely sure what is the programming language (possibly C). So, if you don't touch it how do you make what appear to be actual processing changes such as including bridge building units?
- Why can't units be split and re-joined?
- Can loaded units with troops and light artillery & AT guns (lorries, personal carriers and tanks ) be loaded onto rafts, landing craft and boats?
- Why are soft skinned venhicles not treated as wrecks when they are destroyed? Could enermy venhicles such as trucks after an assault be captuered and immedately for use by the captors. Certainly, this was done by the Germans as the American Dodge 2.5 was particularly highly prized.
Sorry, I'm going into my wish list.. - Helicopters to be on the ground before they can load passengers and equipment. You said this was out of scope. I'm not quite sure what you mean here. Is it not possible to include, for example, three helicopter unit 'modes'; Stationary (loading & unloading); hovering at x height above ground; in flight at x + n height above ground? Or, do you mean this is a feature that would have to wait for a Modern Wars Vol I release 1.0+ or V2.0+?
[*}Connected with helicopters would be the inclusion of transport aircraft for both Modern Wars and JTCS. For the latter the inclusion of the C47 and JU52 would be a must I would have thought... Holland '40, Crete '41, Chindits, etc. Albeit these would have to land on landing strip hexes (minimum two contiguous). That bit might be a problem I suppose. However, I don't feel the use of gliders is a reasonable workaround. - Lastly, how do you and others prioritise changes & improvements and what features will be included in a new or existing game? I read with interest the somewhat fraught debate about DCGs and although I am with you on this one how did you come to the decision not to inlcude a DCG feature with Modern Wars Vo1 1.01?
Best wishes, Martin Heard PS If you any beta testing required to be done just let me know.
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