Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Update and mods

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Update and mods Page: [1]
Login
Message << Older Topic   Newer Topic >>
Update and mods - 9/11/2009 5:22:48 AM   
TIMJOT

 

Posts: 1822
Joined: 4/30/2001
Status: offline
Is there anyway to incorporate the patch changes into a mod without starting from scratch?
Post #: 1
RE: Update and mods - 9/11/2009 1:38:55 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
The EXE changes are automatic.  Just install the patch and you're up to date.  I don't believe updating data is possible for non-official scenarios.

Bill


_____________________________

WitP AE - Test team lead, programmer

(in reply to TIMJOT)
Post #: 2
RE: Update and mods - 9/11/2009 2:15:23 PM   
TIMJOT

 

Posts: 1822
Joined: 4/30/2001
Status: offline
Thanks, I was afraid of that.

(in reply to wdolson)
Post #: 3
RE: Update and mods - 9/11/2009 6:46:55 PM   
morphin

 

Posts: 572
Joined: 4/26/2002
From: Switzerland
Status: offline
I will maybe write a vbs that updates the changes to a user scenario. But someone else maybe has already written one?

Andy

(in reply to TIMJOT)
Post #: 4
RE: Update and mods - 9/12/2009 12:47:26 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
When I was doing a Cautionaries MOD for WPO I had to learn that my mod really lived in spreadsheets and I would periodically upload those to the game data files.

Then when Matrix released a patch - I'd take the new data file and stick those in another set of work books and then migrate what I wanted from these work books over to mine - then re-upload to my scenario file.

What you want to update or not update will be dependent on the nature of the MOD. For example, I was NOT changing the ships. I was changing what ships were in the scenarios and the due dates, but not other aspects of the ships. On the other hand I was making massive changes to the LCUs. So the nature of my changes drove which pieces of the official game data I needed to migrate and which pieces I did not want to migrate.

There is no "one size fits all".



_____________________________

AE Project Lead
New Game Project Lead

(in reply to morphin)
Post #: 5
RE: Update and mods - 9/17/2009 6:04:19 PM   
Yakface


Posts: 846
Joined: 8/5/2006
Status: offline
If I change only the experience level of the replacement pilots (those that take 3 months to train) will the patches for AE work in all other respects?

(in reply to jwilkerson)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Update and mods Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688