Update and mods (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding



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TIMJOT -> Update and mods (9/11/2009 5:22:48 AM)

Is there anyway to incorporate the patch changes into a mod without starting from scratch?




wdolson -> RE: Update and mods (9/11/2009 1:38:55 PM)

The EXE changes are automatic.  Just install the patch and you're up to date.  I don't believe updating data is possible for non-official scenarios.

Bill




TIMJOT -> RE: Update and mods (9/11/2009 2:15:23 PM)

Thanks, I was afraid of that.




morphin -> RE: Update and mods (9/11/2009 6:46:55 PM)

I will maybe write a vbs that updates the changes to a user scenario. But someone else maybe has already written one?
[;)]
Andy




jwilkerson -> RE: Update and mods (9/12/2009 12:47:26 AM)

When I was doing a Cautionaries MOD for WPO I had to learn that my mod really lived in spreadsheets and I would periodically upload those to the game data files.

Then when Matrix released a patch - I'd take the new data file and stick those in another set of work books and then migrate what I wanted from these work books over to mine - then re-upload to my scenario file.

What you want to update or not update will be dependent on the nature of the MOD. For example, I was NOT changing the ships. I was changing what ships were in the scenarios and the due dates, but not other aspects of the ships. On the other hand I was making massive changes to the LCUs. So the nature of my changes drove which pieces of the official game data I needed to migrate and which pieces I did not want to migrate.

There is no "one size fits all".





Yakface -> RE: Update and mods (9/17/2009 6:04:19 PM)

If I change only the experience level of the replacement pilots (those that take 3 months to train) will the patches for AE work in all other respects?




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