Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New v1.00.84e Hotfix Available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> New v1.00.84e Hotfix Available Page: [1]
Login
Message << Older Topic   Newer Topic >>
New v1.00.84e Hotfix Available - 9/15/2009 10:57:22 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
It's available now in the Downloads section here:

http://www.matrixgames.com/products/351/downloads/War.in.the.Pacific.-.Admiral's.Edition

Only two changes to address two critical issues:

v1.00.84e Hotfix – September 15, 2009

• Code Changes
1. Corrected an array boundary issue causing occasional crashes.
2. Removed the invalid ship file update from the data update process. This change is in accordance with the documentation for 1.00.84. Games that were already “updated” their data from previous versions to 1.00.84 will unfortunately already have the bad ship file data, but this hot fix allows games that have not yet been updated to safely update. Please note that this issue did not affect new games started with 1.00.84.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: New v1.00.84e Hotfix Available - 9/15/2009 11:12:56 PM   
P.Hausser


Posts: 416
Joined: 8/16/2009
Status: offline
thank you

PS: mabye make this post sticky

_____________________________


(in reply to Erik Rutins)
Post #: 2
RE: New v1.00.84e Hotfix Available - 9/16/2009 12:58:50 AM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Thats a really good turn around time from finding the bug to the fix. Shame other companies don't take this kind of interest in the customers.

Thanks Guy!!

(in reply to P.Hausser)
Post #: 3
RE: New v1.00.84e Hotfix Available - 9/16/2009 2:32:19 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
Thanks should go to James and Michael. James stayed up all night in East Coast USA timezone to nail the spot in the code where the issue was - since James could reproduce the issue - then Michael in Melborne time zone finished by actually fixing the code and uploading the new build in time for Erik - back on East Coast USA time zone to release the build!!! Great multi-time-zone coordination by some real professionals. I've been doing this kind of work for more years than some of you have been alive - and yet even I am impressed!!!

_____________________________

AE Project Lead
New Game Project Lead

(in reply to oldman45)
Post #: 4
RE: New v1.00.84e Hotfix Available - 9/16/2009 2:51:46 AM   
LST Express


Posts: 571
Joined: 3/1/2005
From: Texas
Status: offline
You guys rock!

_____________________________


(in reply to jwilkerson)
Post #: 5
RE: New v1.00.84e Hotfix Available - 9/16/2009 4:29:06 AM   
Cribtop


Posts: 3890
Joined: 8/10/2008
From: Lone Star Nation
Status: offline
If we have the bad ship data file, should we abandon existing games, or can they be salvaged?

Kudos for the quick bug killing!

< Message edited by Cribtop -- 9/16/2009 4:30:43 AM >

(in reply to LST Express)
Post #: 6
RE: New v1.00.84e Hotfix Available - 9/16/2009 6:49:02 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I think the only real 'bad' ship data is that the ship delays have been reset to a non-accelerated value.

Honestly, I can't see why you want to abandon a game for that...assume the ship builders went on strike.
If you had a save from prior to applying the older 1084 patch, you could restart from there if you wanted to.

Otherwise, the old accelerated delay can't be recovered in the new save.

_____________________________

Michael

(in reply to Cribtop)
Post #: 7
RE: New v1.00.84e Hotfix Available - 9/16/2009 7:22:23 AM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
Is the update procedure for PBEM games the same as the main patch or being a hotfix it can be installed by any player first?

Thanks


_____________________________

1966 was a great year for English Football...Eric was born


(in reply to michaelm75au)
Post #: 8
RE: New v1.00.84e Hotfix Available - 9/16/2009 10:51:33 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
Thanks Gentlemen,

Played 4-5 days and it runs OK!


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to cantona2)
Post #: 9
RE: New v1.00.84e Hotfix Available - 9/16/2009 11:20:49 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: cantona2

Is the update procedure for PBEM games the same as the main patch or being a hotfix it can be installed by any player first?

Thanks


Should follow normal update procedure just to keep thing in sync.

_____________________________

Michael

(in reply to cantona2)
Post #: 10
RE: New v1.00.84e Hotfix Available - 9/16/2009 1:04:26 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
quote:

I think the only real 'bad' ship data is that the ship delays have been reset to a non-accelerated value.


Does this effect the Allies also or Japanese only since the Allies have no control over whats built or how fast (will my CV's etc. still show up on the given date as a reinforcement I guess is the question)???

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to michaelm75au)
Post #: 11
RE: New v1.00.84e Hotfix Available - 9/16/2009 1:21:06 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
Japan only Capt'n.

More an issue for the PBEM players as I suspect the AI (in Allied vs AI) doesn't do ship acceleration....

(in reply to captskillet)
Post #: 12
RE: New v1.00.84e Hotfix Available - 9/16/2009 1:25:42 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
I suspected as much FOW but wanted to make sure............thanks!

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to FOW)
Post #: 13
RE: New v1.00.84e Hotfix Available - 9/16/2009 1:30:25 PM   
Barneyrubb90


Posts: 34
Joined: 3/17/2008
From: Oviedo, Florida
Status: offline
Does the array issue address the crash to desktop error with the multi-core system switches or is this another issue?


(in reply to captskillet)
Post #: 14
RE: New v1.00.84e Hotfix Available - 9/16/2009 1:49:08 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
You guys should form the Game Patch Olympics. You should place well in all categories requiring speed and or skill.

(in reply to Barneyrubb90)
Post #: 15
RE: New v1.00.84e Hotfix Available - 9/16/2009 4:41:23 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
edit : found my answer.

< Message edited by Oliver Heindorf -- 9/16/2009 5:47:56 PM >


_____________________________


(in reply to Justascratch)
Post #: 16
RE: New v1.00.84e Hotfix Available - 9/17/2009 4:15:41 AM   
Cribtop


Posts: 3890
Joined: 8/10/2008
From: Lone Star Nation
Status: offline
Thanks for the replies. Definitely no need for me to re-start as I'm so far playing the Guad scenario anyway.

(in reply to Oliver Heindorf)
Post #: 17
RE: New v1.00.84e Hotfix Available - 9/17/2009 10:36:08 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Barneyrubb90

Does the array issue address the crash to desktop error with the multi-core system switches or is this another issue?



I believe that it is the same issue, just more apparent on the multi-cores.
Will wait for more feedback if problem still exists.

_____________________________

Michael

(in reply to Barneyrubb90)
Post #: 18
RE: New v1.00.84e Hotfix Available - 9/18/2009 1:20:19 AM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
what procedure should I follow if I am still playing on the beta patch? I am in March of the Ironman scenario against the Japanese AI.

Can I just apply this fix? Or were their differences between the beta and the official first patch?

Great work guys. Real dedication.

_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to michaelm75au)
Post #: 19
RE: New v1.00.84e Hotfix Available - 9/18/2009 7:10:25 PM   
Barneyrubb90


Posts: 34
Joined: 3/17/2008
From: Oviedo, Florida
Status: offline
Michael,

I have been running with the multi-core -CPU# switch back on since the patch seems to be working better and faster and no crashes.

Thanks

(in reply to michaelm75au)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> New v1.00.84e Hotfix Available Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828