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Naval retreat into enemy port

 
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Naval retreat into enemy port - 9/22/2009 1:20:49 AM   
eske

 

Posts: 258
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Any comment to issue 564 ?

/eske

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RE: Naval retreat into enemy port - 9/22/2009 1:54:44 PM   
Marshall Ellis


Posts: 5630
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From: Dallas
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Yea, That sucks! I'm looking into this one and I'm not sure where to go??? Gonna be a tough one. BTW: I did notice that I was only getting +1 bonus??? It listed the heavies and nation bonus but the mod number was only 1.




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Marshall Ellis
Outflank Strategy War Games



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RE: Naval retreat into enemy port - 9/22/2009 8:31:10 PM   
Ted1066


Posts: 214
Joined: 12/10/2007
From: Vancouver, BC, Canada
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quote:

It listed the heavies and nation bonus but the mod number was only 1.


That should be correct, Marshall. The EiA naval rules limited bonuses to a max of +1, so unless something is different in EiH, what you have coded is accurate.

Ted

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RE: Naval retreat into enemy port - 9/23/2009 12:11:33 AM   
eske

 

Posts: 258
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I'm with Ted on this. When using the original EiA naval combat table, the max die modifier of +1 should be used too.

And it was in any rerun I did!

(I think there was a major discussion on this a while back, and max of +1 was kind of where it ended up.)

/eske

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RE: Naval retreat into enemy port - 9/23/2009 1:09:12 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Wow! I fixed this yesterday and it should find itself in 1.07.01
This was a very odd situation that I'm still not sure how to handle BUT I am preventing the retreat to the enemy port now!





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Marshall Ellis
Outflank Strategy War Games



(in reply to eske)
Post #: 5
RE: Naval retreat into enemy port - 9/23/2009 9:38:13 PM   
eske

 

Posts: 258
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You the man, Marshall   

/eske

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