Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Wow - super troops

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Wow - super troops Page: [1]
Login
Message << Older Topic   Newer Topic >>
Wow - super troops - 10/5/2009 3:36:57 PM   
Tomcat


Posts: 131
Joined: 1/29/2003
From: Dallas
Status: offline
This is great. I was able to inflict losses on more enemy troops than they had in the battle!


Ground combat at Haiphong (68,57)

Allied Deliberate attack

Attacking force 19767 troops, 78 guns, 0 vehicles, Assault Value = 687

Defending force 922 troops, 10 guns, 0 vehicles, Assault Value = 11

Allied adjusted assault: 188

Japanese adjusted defense: 1

Allied assault odds: 188 to 1

Combat modifiers
Defender: leaders(+), experience(-), supply(-)
Attacker: leaders(-), disruption(-)

Japanese ground losses:
1384 casualties reported
Squads: 27 destroyed, 18 disabled
Non Combat: 52 destroyed, 42 disabled
Engineers: 7 destroyed, 6 disabled
Guns lost 20 (20 destroyed, 0 disabled)
Units destroyed 1



Assaulting units:...
86th Chinese Corps...
...
Defending units:...
Haiphong Fortress...
Post #: 1
RE: Wow - super troops - 10/5/2009 4:11:37 PM   
tacfire


Posts: 138
Joined: 12/9/2007
Status: offline
It is due the Fog of War I believe.

(in reply to Tomcat)
Post #: 2
RE: Wow - super troops - 10/5/2009 4:14:53 PM   
Mistmatz

 

Posts: 1399
Joined: 10/16/2005
Status: offline
That just proves that soldiers never exaggerasted their achievements. Really.

(in reply to Tomcat)
Post #: 3
RE: Wow - super troops - 10/5/2009 5:18:40 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
Could there have been troops on Reserve orders not being counted?

(in reply to Mistmatz)
Post #: 4
RE: Wow - super troops - 10/5/2009 5:21:07 PM   
Tomcat


Posts: 131
Joined: 1/29/2003
From: Dallas
Status: offline

quote:

ORIGINAL: rockmedic109

Could there have been troops on Reserve orders not being counted?


In this case, no. There was only one unit present (as far as I can tell). The game often reports one figure for the number of opposing troops and the battle report gives a different figure. Supposedly I've completely wiped out a few units only to see them re-attack a few turns later.

(in reply to rockmedic109)
Post #: 5
RE: Wow - super troops - 10/5/2009 5:27:38 PM   
Marty A

 

Posts: 213
Joined: 8/7/2009
Status: offline
Think disrupt troops not on display but can be killed.

(in reply to Tomcat)
Post #: 6
RE: Wow - super troops - 10/5/2009 5:54:19 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
Disrupted troops are counted as half for combat, but full for losses.

_____________________________

Surface combat TF fanboy

(in reply to Marty A)
Post #: 7
RE: Wow - super troops - 10/5/2009 8:55:29 PM   
Czert

 

Posts: 255
Joined: 7/22/2006
Status: offline
Arent second line trops listed as killed in combat report, but not count in combat because they dont fight due to thier status/use ?

_____________________________


(in reply to String)
Post #: 8
RE: Wow - super troops - 10/7/2009 10:53:54 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
SAIEW

The casualties include the non-combat (support squads) losses which are not factored into the troops/guns/vehicles AV calculation at the beginning.
That and the comment about disabled elements only counting half.

(in reply to Tomcat)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Wow - super troops Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844