Hertston
Posts: 3564
Joined: 8/17/2002 From: Cornwall, UK Status: offline
|
quote:
ORIGINAL: killroyishere Plus I will bet the speed of play is fast compared to TC which has the perfect game speed for real time play. Only Sid Meier's Civil War battles comes close to the TC series as most other rts games real time isn't realistic and is way too fast. It's in real time, meaning just that; 1 hour = 1 hour. I assume there will be some sort of accelerate time feature. It's a wargame, not a kiddie-click RTS. quote:
Histwar™: Les Grognards comes complete with ten major historical battles (Haslach, Austerlitz, Eylau, Friedland, Campaign of Eckmul, Wagram, Moscowa (Borodino), Berezina, Hanau, La Rothière) as well as powerful game editors to create new Maps, Orders of Battle and Unit Doctrines (AI scripting) so you can create your own units, battles, even uniforms! C'mon. I know I'm starting to sound like a commercial and all, but by what concievable standard is that 'half a game or less'? Or how about quote:
Histwar™: Les Grognards can be either played against the computer (solo), or Multi-player via LAN or Internet (TCP/IP) with up to 6 players divided into 2 sides with each player controlling either all or a part of an Army. Play by e-mail (PBEM) with 15 minute game sequences (turns) is also supported. That's wargaming wet-dream stuff! If it all works, of course.
< Message edited by Hertston -- 10/9/2009 9:49:47 PM >
|