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Paratroopers as reinforcements??

 
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Paratroopers as reinforcements?? - 6/19/2002 1:07:58 AM   
Ulrik

 

Posts: 12
Joined: 6/10/2002
From: Sweden
Status: offline
Hi again,

I am trying to creat a senario where Paratroopers are supposed to drop in as reinforcements (in turn 7-8 or sommeth)... I found the reinforce button but no ETA-one?? I think all would be solved id I could change the ETA..?? any ideas??...
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- 6/19/2002 1:14:40 AM   
M4Jess


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Joined: 1/17/2002
From: DC
Status: offline
In the para deployment screen hit the "T" key to prompt the turn enter command..

M4 Jess

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- 6/19/2002 3:39:26 AM   
Capt. Pixel

 

Posts: 1219
Joined: 10/15/2001
From: Tucson, AZ
Status: offline
[QUOTE]Originally posted by M4 Jess
[B]In the para deployment screen hit the "T" key to prompt the turn enter command..

M4 Jess [/B][/QUOTE]

I believe the manual says you must plot a drop hex and then cancel that plot, and THEN hit the 'T' key to prompt a new delay.

I haven't tried M4s method.

This can be done with artillery barrages, also. Sometimes, like at the beginning of a new game, that delayed artillery can be really handy. ;)

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(in reply to Ulrik)
Post #: 3
- 6/20/2002 12:23:15 AM   
Ulrik

 

Posts: 12
Joined: 6/10/2002
From: Sweden
Status: offline
Thanks guys!! Jup it's just to mark and then "unmark" and press T... Works great!!

(in reply to Ulrik)
Post #: 4
- 6/21/2002 3:16:51 AM   
Belisarius


Posts: 4041
Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
On a related issue;

Is it in any way possible to call in paratroopers as reinforcements (F4) during a battle, or does the AUX forces have to enter at the reinforcements hexes?

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