Paratroopers as reinforcements?? (Full Version)

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Ulrik -> Paratroopers as reinforcements?? (6/19/2002 1:07:58 AM)

Hi again,

I am trying to creat a senario where Paratroopers are supposed to drop in as reinforcements (in turn 7-8 or sommeth)... I found the reinforce button but no ETA-one?? I think all would be solved id I could change the ETA..?? any ideas??...




M4Jess -> (6/19/2002 1:14:40 AM)

In the para deployment screen hit the "T" key to prompt the turn enter command..

M4 Jess




Capt. Pixel -> (6/19/2002 3:39:26 AM)

[QUOTE]Originally posted by M4 Jess
[B]In the para deployment screen hit the "T" key to prompt the turn enter command..

M4 Jess [/B][/QUOTE]

I believe the manual says you must plot a drop hex and then cancel that plot, and THEN hit the 'T' key to prompt a new delay.

I haven't tried M4s method.

This can be done with artillery barrages, also. Sometimes, like at the beginning of a new game, that delayed artillery can be really handy. ;)




Ulrik -> (6/20/2002 12:23:15 AM)

Thanks guys!! Jup it's just to mark and then "unmark" and press T... Works great!!




Belisarius -> (6/21/2002 3:16:51 AM)

On a related issue;

Is it in any way possible to call in paratroopers as reinforcements (F4) during a battle, or does the AUX forces have to enter at the reinforcements hexes?




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