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RE: IJ 16th Division - 10/12/2009 4:23:39 AM   
fbs

 

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China, scenario 001, 1.0.1.1084:

Unit 7782 10th Chinese Base Force is assigned to 9th War Area, but it is actually located in the middle of the 1st War Area. This looks like a mistake - please reassign the base from 9th to 1st War Area.

Thanks
fbs

(in reply to EasilyConfused)
Post #: 1831
RE: IJ 16th Division - 10/12/2009 2:57:17 PM   
Andy Mac

 

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As patch 2 gets closer I need as much AI feedback as possible the more specific the better

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Post #: 1832
RE: Stilwell - 10/12/2009 9:57:19 PM   
dwbradley

 

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Andy Mac,
A question for you concerning Chinese forces in Burma and India.

My long time PBEM opponent and I are preparing for the arrival of Patch 2 and hence the start of our long-awaited AE Grand Campaign game. We were discussing how to handle Chinese forces in the China/Burma/India border region, that is, whether units could go into that region and if so how to deal with them, PP to be paid, and so forth.

I brought up the issue of the Chinese forces that were under Stilwell’s command and that retreated to India in ~May,42 as the Japanese swept the Allies out of Burma. I did some poking in the OOB and I found Stillwell’s HQ (NCAC) appearing at Tsuyung in April, 42. I also found the X-Force HQ unit, appearing at Delhi in May, 43

What I didn’t find were any Chinese combat forces that should have been assigned to Stilwell in the April, 42 timeframe. The remnants of these forces were evacuated from Mytkyina to India where they went though a long period of rebuilding and eventually formed the combat divisions for the X-Force.

The only units I did find in the pipeline that are assigned to the NCAC were the 1st and 6th New Chinese Corps. The 1st New Chinese Corps appear in Chungking 15 Jan 43 and the 6th New Chinese Corps appears at Lashio on 16 May 44. In history Lashio would still have been in Japanese hands on that date so that may be in error.

I realize that just because I didn’t find what I expected in the OOB doesn’t mean it isn’t there nor does it mean that it ought to be. I am hoping you can shed some light on this and tell me where the X-Force divisions are. Thanks!

Dave Bradley

(in reply to Andy Mac)
Post #: 1833
RE: Stilwell - 10/12/2009 10:36:54 PM   
Andy Mac

 

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5th and 6th Chinese Corps with a total of 8 combat and 1 reserve div between them are the forces that form the Chinese expeditionary force to Burma

The basic intention is that forces should not cross the border into Burma unless they are allocated to a non restricted HQ.

Most Corps cannot be changed and may never leave China at all

So you can free via PP's 5th and 6th Corps and later the 66th Corps as initial reinforcements.

You may also buy out the new Chinese Corps but the vast majority of Chinese Corps are stuck in China

(in reply to dwbradley)
Post #: 1834
RE: IJ 16th Division - 10/13/2009 1:37:10 AM   
jcjordan

 

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quote:

ORIGINAL: Andy Mac

As patch 2 gets closer I need as much AI feedback as possible the more specific the better


Some AI feedback for you if not already worked on. It's a scen 1 game started under initial release & patched to last patch of Allied vs AI on normal lvl into Mar42. The AI seems to throw the long bomb & skip rear areas even when they were main bases or capable of being one. In my game in the So Pac it went after Wake, Canton Is, Tulagi, Luganville & Efate (not captured yet due to no AV in unit) but skipped Shortlands, went after Rabaul, Finschafen, Lae & the rest of NG down to Milne including dot bases in area & the base w of PM but skipped Kavieng, Gasmata, PM & the bases going along the coast up to the Dutch Indies. In the Indies it seems to go about it methodically going after Brunei & such first but so far has skipped the northern isles like Medan & Palembang after taking Malaya but going more at Batavia. Even though I've lost the Phil troops other than those scattered on the different isles it seemed a bit sluggish to finish my troops off at Bataan but I think that's mostly due to the fact I gave it a bloody nose or 2 & did some raids to take rear area undefended bases before I was forced back into Bataan. In Burma, it's just starting but seems to want to take Rangoon & move to Mandalay at the same time but in peeking at the AI side it's using the Thai divisions instead of just the IJA troops so there's not much going to stop it in Mandalay as the big guns are at Rangoon so I'll probably stop it at Imphal of it tries to go there. Also the AI seems to have a habit of moving airunits into a base like Lae & then leave it there w/ no AV base support, also seems to use no bomber a/c units in So Pac area as most of the Nells/Bettys/Lillys seem to be either in the Indies/Malaya/Burma or protecting Kwajalein. It also seems to invade small dot bases or minor bases w/ troops w/ no assault value so they just wither on the vine never taking over the base unless it auto converts due to the random roll there. The AI also seems to have a bad habit of sending unescorted bombers to a well defended target, even w/ all the production bonus the AI gets this shouldn't be the case, or it sends raids to targets that really don't have any usefulness for hindering me (ie instead of sending air raids to Soerbaja, it sends them to Der something (Bali I guess from WITP)). In China even though initially it was active, it seems to have settled in to sitzkreig for the moment w/ the AI not doing anything unless I come out & play which I'm not trying to do as I'm just trying to let the Chinese resupply, recover & build up though I took the bases next to Shanghai w/ little effort beating back the RGC divs but not able to take advantage of it due to supply/strength situation. Overall the AI is a big improvement over WITP but it still seems to make some bonehead stuff that'll cost it or doesn't help it in defeating me when the move it made should/could if it did things right.

(in reply to Andy Mac)
Post #: 1835
RE: IJ 16th Division - 10/13/2009 7:09:05 PM   
fbs

 

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Scenario 001, 1.0.1.1084:

33rd Group Army is totally out of whack - it is located some 500 miles from the War Area they are assigned to, and there are a lot of Japanese in the way - is this intentional? should they walk there?

Oddly enough, while the HQ has planned for Pucheng in its correct War Area (1st), the Corps are planned for Ichang, in between the 4th and 5th War Areas.

Thanks
fbs

(in reply to jcjordan)
Post #: 1836
RE: IJ 16th Division - 10/13/2009 9:07:08 PM   
John Lansford

 

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Andy,

In my CG I've noticed a couple of things.

1) The AI hasn't made a single move to take Brunei.  It's taken every other base on Borneo, but not that one, and it's 4/42 now.
2) The 11th Division is sitting at Koumac apparently taking a break from the war.  It was landed early in 2/42 but hasn't even taken the base yet.  It's just sitting there providing my Noumea pilots a nice ground target to practice on.

(in reply to fbs)
Post #: 1837
RE: AE Land and AI Issues - 10/14/2009 2:10:53 PM   
Buck Beach

 

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I posted this below but thought I would move it to here so it would be noticed in time for the next patch if thought to be appropriate.

Realizing that any Internet information site may not be 100% accurate, in an about the following site, show that a Bn of the 201st Infantry Reg. and a company of Engineers were at the Sitka, Alaska base location in addition to the Base Force.

http://niehorster.orbat.com/013_usa/_41_usarmy/alaska/__alaska.htm

That site also reflects elements of the Alaska Coastal and AA Defense Regiments, but those seem to have already been account for in the Naval Base Force. However, the base force does not include the Marine Guard Detachment which is reflected at the USN OOB of the above site. The game's bases of Dutch Harbor and Kodiak do reflect their Marines at 10 squads each (the site shows a Marine Barracks at Kodiak and Dutch Harbor NB & NAS have a guard Detachment each).

I sort of think the absence of the above are just oversights but if not, the overall impact (other that the additional ongoing supply requirement to continuously support them)is not that great but may more historically accurate.
.

(in reply to Andy Mac)
Post #: 1838
RE: AE Land and AI Issues - 10/14/2009 4:51:39 PM   
witpqs


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Discrepancy in these Australian units after rebuilding to parent unit:

Slot 5996 - 2/6 Cavalry Cdo Battalion is listed as "-Parachute" on the unit display screen.

The following two units, despite identical composition are not listed as "-Parachute".

Slot 5991 - 2/9 Cavalry Cdo Battalion

Slot 5986 - 2/7 Cavalry Cdo Battalion

(in reply to Buck Beach)
Post #: 1839
RE: AE Land and AI Issues - 10/14/2009 11:05:31 PM   
Gary D


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Andy;

quote:

2) The 11th Division is sitting at Koumac apparently taking a break from the war. It was landed early in 2/42 but hasn't even taken the base yet. It's just sitting there providing my Noumea pilots a nice ground target to practice on.


Seeing the same behavior with a division at Coxs Bazzar. The IJA landed a large formation there and they sit on the base without capturing it. The base has always been undefended.

All the best.

(in reply to witpqs)
Post #: 1840
RE: AE Land and AI Issues - 10/15/2009 5:17:55 AM   
Montbrun


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quote:

ORIGINAL: Gary D

Andy;

quote:

2) The 11th Division is sitting at Koumac apparently taking a break from the war. It was landed early in 2/42 but hasn't even taken the base yet. It's just sitting there providing my Noumea pilots a nice ground target to practice on.


Seeing the same behavior with a division at Coxs Bazzar. The IJA landed a large formation there and they sit on the base without capturing it. The base has always been undefended.

All the best.


The Japanese division at Cox's Bazar seems to only unload support devices - so it won't attack...

(in reply to Gary D)
Post #: 1841
RE: AE Land and AI Issues - 10/15/2009 11:09:36 AM   
loricas

 

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hi. a lot of player complaim about balance in china front: there hare same change scheduled in patch 2?

_____________________________

Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
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Ciao Paolo

(in reply to Montbrun)
Post #: 1842
RE: AE Land and AI Issues - 10/15/2009 3:10:04 PM   
Admiral Scott


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I was wondering about that also. Any changes in China for patch 2?

(in reply to loricas)
Post #: 1843
RE: AE Land and AI Issues - 10/15/2009 4:13:13 PM   
John Lansford

 

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I wonder about Scenario #2 also; I'm running that one right now and the Japanese are chasing Chinese formations all the way up to the Mongolian and Soviet border, and are threatening Lashio as well.  If this is the "quiet" scenario then I wonder what the typical one looks like.

(in reply to Admiral Scott)
Post #: 1844
RE: AE Land and AI Issues - 10/15/2009 6:57:12 PM   
Andy Mac

 

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Which way is the balance off in China ?

I have seen both sides swat the other trypically tied to how they use their arty (which is a whole other issue)

I think I would rather look at that 1st then restest balance
Andy

(in reply to John Lansford)
Post #: 1845
RE: AE Land and AI Issues - 10/15/2009 7:42:28 PM   
John Lansford

 

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The description of Scenario 2 says the China theater is 'dormant' with little action taking place there.  It's been anything but that in my game; like I said, Japanese units have advanced to the Mongolian border and driven the Chinese ahead of them all the way up to the Himalayans.  There's still fighting in NE China but for the most part China is a Japanese colony now; is that what you meant by a "quiet" front?  I guess it will be quiet after they conquer it!

(in reply to Andy Mac)
Post #: 1846
RE: AE Land and AI Issues - 10/15/2009 10:38:26 PM   
loricas

 

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quote:

ORIGINAL: Andy Mac

Which way is the balance off in China ?

I have seen both sides swat the other trypically tied to how they use their arty (which is a whole other issue)

I think I would rather look at that 1st then restest balance
Andy

a good point.i agree with you.
but from what i've seen there is samething that work as intended only with house rules: for exemple to not relocate in burma china unit without paying PP. there is others HR that due to engine is better to use to have sistem working as intended?

and also: the factors the contribute to give the results of a ground combat are splitted in the manual: it's possible to have the "table" or the formula the AI use to define result all toghether? or a display indicator of the real AV of a unit at start of a turn?



_____________________________

Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo

(in reply to Andy Mac)
Post #: 1847
RE: AE Land and AI Issues - 10/15/2009 11:51:41 PM   
Chad Harrison


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Is there any reason why you should not be able to pick up the North Pacific HQ at Dutch Harbor?

In Scenario 1, I keep trying to pick it up using both Amphib and Transport TF's, but the option does not show up to 'Load Troops' - it is just greyed out. It doesnt say that its restricted, and the editor doesnt say its restricted.

This may be a naval question, but I wanted to check here first. Has anyone been able to move the NoPac HQ at Dutch Harbor?

(in reply to loricas)
Post #: 1848
RE: AE Land and AI Issues - 10/17/2009 1:54:01 PM   
jmbraat

 

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The 276th Cst Art Bn that arrives at the East Coast will not move by rail. All of the other units that arrived with it moved out just fine. This condition occurred both before and after the patch.

The work around is to ship it by sea.

As it is not tagged as static, is it supposed to be immobile?

(in reply to Andy Mac)
Post #: 1849
RE: Road west of Imphal - 10/17/2009 5:16:07 PM   
mariandavid

 

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Andy: Already flagged this on the Map site but mention as you are looking at patch 2 input. Right now a Japanese army that took Imphal could simply march west to Bengal - in fact implausible to say the least. I do not know of a single unit that was able to take that route; a brigade marched east from Bengal for about half the distance then stopped. However I assume that only a map shift, not an AI adjustment would fix.

(in reply to jmbraat)
Post #: 1850
RE: Road west of Imphal - 10/17/2009 6:18:48 PM   
fbs

 

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1.0.1.1084, scenario 001:

Units 7009 and 7116 are both called "106th Region Fort"; advise to rename one of them to "112th Region Fort".

Cheers
fbs

(in reply to mariandavid)
Post #: 1851
RE: Road west of Imphal - 10/17/2009 6:34:12 PM   
fbs

 

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Also, there are two units called "95th VVS Base Force", both located in Blagoveshchensk.

Cheers
fbs

(in reply to fbs)
Post #: 1852
RE: Road west of Imphal - 10/18/2009 9:56:18 PM   
fbs

 

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One typo on scenario 001:

1132rd Howitzer Rgt

Cheers
fbs

(in reply to fbs)
Post #: 1853
RE: Road west of Imphal - 10/19/2009 2:02:59 AM   
Buck Beach

 

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quote:

ORIGINAL: fbs

One typo on scenario 001:

1132rd Howitzer Rgt

Cheers
fbs


You have that silly yuk,yuk,yuk smiley for the last three of your posts (as well as many others). Just tell me what is so hilarious about these typos you have discovered.

Forgive me but sometimes little things aggravate us senior citizens.

(in reply to fbs)
Post #: 1854
RE: Road west of Imphal - 10/19/2009 2:57:24 AM   
wworld7


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quote:

ORIGINAL: Buck Beach


quote:

ORIGINAL: fbs

One typo on scenario 001:

1132rd Howitzer Rgt

Cheers
fbs


You have that silly yuk,yuk,yuk smiley for the last three of your posts (as well as many others). Just tell me what is so hilarious about these typos you have discovered.

Forgive me but sometimes little things aggravate us senior citizens.


Of better use would be to put all these little "fixes" into one post. That way it would be easier for the fixers to find the errors.

And I agree, too many smileys is BAD.

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Flipper

(in reply to Buck Beach)
Post #: 1855
RE: Road west of Imphal - 10/19/2009 3:57:32 AM   
fbs

 

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Scenario 001:

There is a TransBaikal Front HQ unit commanding 2 armies, so there should also be a 1st Far East Front HQ and 2nd Far East Front HQ, but these units are not present -- so there is no immediate Front HQ unit above the 1st Red Banner Army, 25th Army, 35th Army, 2nd Red Banner Army and 15th Army HQ units.

Can we add these two Front HQ units?

Thanks, ex- removed by popular call
fbs

< Message edited by fbs -- 10/24/2009 6:42:20 PM >

(in reply to fbs)
Post #: 1856
RE: Road west of Imphal - 10/24/2009 6:41:49 PM   
fbs

 

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quote:

ORIGINAL: Buck Beach


quote:

ORIGINAL: fbs

One typo on scenario 001:

1132rd Howitzer Rgt

Cheers
fbs


You have that silly yuk,yuk,yuk smiley for the last three of your posts (as well as many others). Just tell me what is so hilarious about these typos you have discovered.

Forgive me but sometimes little things aggravate us senior citizens.



Sorry, I always put a smiley in my signature. Just habit - that's a "goodbye smiley"

fbs

(in reply to Buck Beach)
Post #: 1857
RE: Road west of Imphal - 10/24/2009 6:49:30 PM   
fbs

 

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quote:

ORIGINAL: flipperwasirish

Of better use would be to put all these little "fixes" into one post. That way it would be easier for the fixers to find the errors.




I tend to post problems in separate items because that's how I advise my programming team -- we take each defect into a separate e-mail, as that may generate different threads and answers. Whenever a problem report comes in with several different items, we split them in separate e-mail threads: there is nothing worse than a thread that mixes up 10 different defects together.

The better use would be to use one of those bug reporting system, like Bugzilla or something else, to declare and keep track of defects.

Thanks (smiley removed by popular call)
fbs

< Message edited by fbs -- 10/24/2009 6:50:28 PM >

(in reply to wworld7)
Post #: 1858
RE: Road west of Imphal - 10/24/2009 6:53:10 PM   
Bradley7735


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LCU 6632 (Maylayan Air Wing) has no nationality attached. Should be 15-Commonwealth? (sorry if this has already been posted. I didn't want to look through 60 pages of posts.)

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(in reply to fbs)
Post #: 1859
RE: AE Land and AI Issues - 10/24/2009 8:58:53 PM   
Pascal_slith


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Posted from Base sticky forum.

Christmas Island (785) – all forces here on Dec. 7, 1941 should be back in PH or US and Navy base unit should probably be a USAAF base unit instead; the ‘civilian’ construction unit should probably disappear outright. The island was unoccupied by any significant Allied forces at the start of the war. First units arrived on Feb. 10, 1942.



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So much WitP and so little time to play.... :-(


(in reply to Andy Mac)
Post #: 1860
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