Arditi
Posts: 681
Joined: 6/24/2005 Status: offline
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Ciao Gents, I have been working on this scenario for a few months and I think I am done. 5 player multiplayer game with the possiblity of controlling 1-3 of three additional governmental powers every 15 turns. Play is as follows: 1. Each human player has 5 level 4 staff. If they are killed you must surrender your side. They represent yourself or family. 2. Every 15 turns, an outside source, will role a six sided die, to determine if a nation/ family gains control of 1 of 3 governmental entities...the Imperial Fleet, Imperial Guard or Imperial See. They all have their own holdings and respective armies to build. There are flags on the map which can add additional +1 modifiers to the die roles for control of the governmental holdings to use/exploit. Whomever has the most flags gets +2 to use with a die roll or split up with another die roll. Split up or used as +2. The second highest gets +1 to use as they wish on a single die roll. Control of the flags for the die roll modifications are important. 3. No initial attacks for the first 10 turns. All sides have overseas holdings in foodstuffs and oil to protect. 4. The five major nations have shared, major/home nation borders with overseas holdings to protect, exploit. 5. The entire world is known to all. Shroud peak used. 6. I am the game master and will determine all disputes if necessary. Last player with their family/level 4 staff surviving wins! Level 4 staff cannot/must not be built. Whose up for this game? Experienced players preferred. I believe it will be fun. Best Regards, Arditi
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