Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New "Balance of Power" Game 5 player

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> New "Balance of Power" Game 5 player Page: [1]
Login
Message << Older Topic   Newer Topic >>
New "Balance of Power" Game 5 player - 10/25/2009 7:30:56 AM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
Ciao Gents,
I have been working on this scenario for a few months and I think I am done. 5 player multiplayer game with the possiblity of controlling 1-3 of three additional governmental powers every 15 turns. Play is as follows:

1. Each human player has 5 level 4 staff. If they are killed you must surrender your side. They represent yourself or family.
2. Every 15 turns, an outside source, will role a six sided die, to determine if a nation/ family gains control of 1 of 3 governmental entities...the Imperial Fleet, Imperial Guard or Imperial See. They all have their own holdings and respective armies to build. There are flags on the map which can add additional +1 modifiers to the die roles for control of the governmental holdings to use/exploit. Whomever has the most flags gets +2 to use with a die roll or split up with another die roll. Split up or used as +2. The second highest gets +1 to use as they wish on a single die roll. Control of the flags for the die roll modifications are important.
3. No initial attacks for the first 10 turns. All sides have overseas holdings in foodstuffs and oil to protect.
4. The five major nations have shared, major/home nation borders with overseas holdings to protect, exploit.
5. The entire world is known to all. Shroud peak used.
6. I am the game master and will determine all disputes if necessary. Last player with their family/level 4 staff surviving wins! Level 4 staff cannot/must not be built.

Whose up for this game? Experienced players preferred. I believe it will be fun.
Best Regards, Arditi

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera
Post #: 1
RE: New "Balance of Power" Game 5 player - 10/25/2009 10:15:52 AM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
Do you lose the game if you lose only one family member, or all of them, or are there grades of penalty? Sounds interesting.

_____________________________

Furthermore, Carthage must be destroyed.

(in reply to Arditi)
Post #: 2
RE: New "Balance of Power" Game 5 player - 10/25/2009 12:10:03 PM   
Jay Doubleyou

 

Posts: 245
Joined: 8/12/2004
Status: offline
Let's give it a try.
Count me in.

(in reply to Casus_Belli)
Post #: 3
RE: New "Balance of Power" Game 5 player - 10/25/2009 6:51:31 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
Tom is in.


1.  A player loses if they have ALL their 5 (level 4) staff/family killed.  Protect them from potential bombers or air attacks.
2.  Research can be expensive, but all regimes/families have upper level units to control initially.
3.  Flags are placed strategically to encourage tension, deal making and attacks.
4.  A player can be on the losing end, but possibly end up with some good random die rolls to control 1 or all 3 of the governmental entities to support their family/regime.
5.  Locations are named for scenario/world flavor.
6.  Screen shots and some play-acting encouraged ingame.
7.  The five initial player families/regimes will be rolled(6 sided die), but time zones will be taken into account to encourage fast turn making.
8.  Level 4 staff cannot be researched nor made.
9.  Each 15 turns, the 1st and 2nd majority flag owners will determine where they want their +2 and +1 addtional points aded to which governmental dept. die roll.  Each die roll for each family for the particular dept. will be made known.  If two families/regimes tie in a high die roll...a reroll will be made for the two high die rolls.  It is possible for a family/regime to have more than one dept. under their control for the 15 turns.
10.  I highly encourage the players to backstab or reduce the majority flag controller to reduce their +2 modifier on die rolls.  This modifyer can be powerful.
11.  It will be important to have control of the sea lanes to bring in the pp's/production from overseas interests.
12.  A regime's homelands are the most powerful and the most at risk, since they border the other regime's homelands.  Good game tension possible here.
13.  The gamemaster(me) will control the governmental entities for the first 15 turns.  They may not attack nor be attacked for the first 10 turns...for that matter no regime may attack a player regime the first 10 turns.  Protect your colonies and flags.  Neutrals may be attacked.
14.  Various types of peoples are ingame.  There are the Helots(weak people reduced in combat efficiency) and the Sparticists(enhanced neutral peoples in combat).
15. If a player controls a governmental dept. he may not voluntarily have the dept. give up land nor cities to the controlling family regime. A player must wrest control of Dept. cities and land from another regime/player.

  Should be fun!

< Message edited by Arditi -- 10/25/2009 8:24:53 PM >


_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Jay Doubleyou)
Post #: 4
RE: New "Balance of Power" Game 5 player - 10/25/2009 8:11:12 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
Preferably a turn a day turnaround, but this will slow down once the family regimes grow.
   This is a large, EPIC map/scenario with interesting terrain and strategic situations.

1.Jay(Doubleyou)
2.Tom(Tweber)
3.Russ(Arditi)
4.Barthheart
...we need one more experienced players that will stick with it.

< Message edited by Arditi -- 10/26/2009 12:39:40 AM >


_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Arditi)
Post #: 5
RE: New "Balance of Power" Game 5 player - 10/25/2009 8:14:30 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
Player regimes are:
Lord Marlborough
Earl of Orkney
Baron Arundel
Blanton's Fiefdom
Duke of Burgundy
     ...the Duke of Burgundy has a small increase of troops to offset his being the last human to play.

The Imperial Guard
 The Imperal Fleet
The Imperail See are the last to play....

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Arditi)
Post #: 6
RE: New "Balance of Power" Game 5 player - 10/26/2009 12:03:19 AM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
I'll give it a go.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Arditi)
Post #: 7
RE: New "Balance of Power" Game 5 player - 10/26/2009 12:55:05 AM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
Gotcha listed. One more needed for long term game.

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Barthheart)
Post #: 8
RE: New "Balance of Power" Game 5 player - 10/26/2009 9:07:00 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
Anybody want the challenge?  One more player needed.

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Arditi)
Post #: 9
RE: New "Balance of Power" Game 5 player - 10/27/2009 4:05:44 AM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
Have I missed out? I meant to say I was in, if I'm allowed .

_____________________________

Furthermore, Carthage must be destroyed.

(in reply to Arditi)
Post #: 10
RE: New "Balance of Power" Game 5 player - 10/27/2009 2:33:58 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
  Great, we have all the players.  I need the country of origin please...so, that I can then place people to quicken turnaround.  I will also get someone to roll for each player to place them within a house/family.  Tom is tightening up a specific within the game.  After we start I will move the game data to the AAR forum.  I hope we can start soon!  As follows:

Arditi/ Texas
Tom/ England
Casus Belli/ ?
Jay/ ?
Barthheart/ Canada

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Casus_Belli)
Post #: 11
RE: New "Balance of Power" Game 5 player - 10/27/2009 2:45:19 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
I'm in Ontario, EDT, if you want more detail than Canada.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Arditi)
Post #: 12
RE: New "Balance of Power" Game 5 player - 10/27/2009 9:56:27 PM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
Casus is the most exotic, in Australia . Do we need to download the scenario?


_____________________________

Furthermore, Carthage must be destroyed.

(in reply to Barthheart)
Post #: 13
RE: New "Balance of Power" Game 5 player - 10/31/2009 12:01:44 PM   
Casus_Belli

 

Posts: 444
Joined: 11/20/2005
Status: offline
So...

_____________________________

Furthermore, Carthage must be destroyed.

(in reply to Casus_Belli)
Post #: 14
RE: New "Balance of Power" Game 5 player - 10/31/2009 5:58:18 PM   
springer

 

Posts: 414
Joined: 5/14/2009
Status: offline
I'm glad to see another multi=player game coming from your direction, Arditi.  I hope the campaign will develop into another well-documented multi=player AAR like "Rise of Nations" that we can all watch and enjoy.

< Message edited by springer -- 10/31/2009 6:24:29 PM >

(in reply to Casus_Belli)
Post #: 15
RE: New "Balance of Power" Game 5 player - 10/31/2009 7:01:18 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
  Ok Gents,
    Thanks for your patience.  Tom is going to fix a technical issue ingame that I fouled up.  Hopefully we will be up and running today or tommorrow.  Remember the house rules.  Please give me your email addresses at arditi(at)suddenlink.net.  Many thanks.  I believe it will be interesting once we get started.  Thanks for the kind words Springer.  I hope we can get some interesting AAR to you.
  Best Regards, Arditi

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to springer)
Post #: 16
RE: New "Balance of Power" Game 5 player - 11/1/2009 6:28:21 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
  Ok, moved to AAR section.  We are up, Tom has grasciously fixed the scenario.

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Arditi)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> New "Balance of Power" Game 5 player Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313