New "Balance of Power" Game 5 player (Full Version)

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Arditi -> New "Balance of Power" Game 5 player (10/25/2009 7:30:56 AM)

Ciao Gents,
I have been working on this scenario for a few months and I think I am done. 5 player multiplayer game with the possiblity of controlling 1-3 of three additional governmental powers every 15 turns. Play is as follows:

1. Each human player has 5 level 4 staff. If they are killed you must surrender your side. They represent yourself or family.
2. Every 15 turns, an outside source, will role a six sided die, to determine if a nation/ family gains control of 1 of 3 governmental entities...the Imperial Fleet, Imperial Guard or Imperial See. They all have their own holdings and respective armies to build. There are flags on the map which can add additional +1 modifiers to the die roles for control of the governmental holdings to use/exploit. Whomever has the most flags gets +2 to use with a die roll or split up with another die roll. Split up or used as +2. The second highest gets +1 to use as they wish on a single die roll. Control of the flags for the die roll modifications are important.
3. No initial attacks for the first 10 turns. All sides have overseas holdings in foodstuffs and oil to protect.
4. The five major nations have shared, major/home nation borders with overseas holdings to protect, exploit.
5. The entire world is known to all. Shroud peak used.
6. I am the game master and will determine all disputes if necessary. Last player with their family/level 4 staff surviving wins! Level 4 staff cannot/must not be built.

Whose up for this game? Experienced players preferred. I believe it will be fun.
Best Regards, Arditi




Casus_Belli -> RE: New "Balance of Power" Game 5 player (10/25/2009 10:15:52 AM)

Do you lose the game if you lose only one family member, or all of them, or are there grades of penalty? Sounds interesting.




Jay Doubleyou -> RE: New "Balance of Power" Game 5 player (10/25/2009 12:10:03 PM)

Let's give it a try.
Count me in.




Arditi -> RE: New "Balance of Power" Game 5 player (10/25/2009 6:51:31 PM)

Tom is in.[:)]


1.  A player loses if they have ALL their 5 (level 4) staff/family killed.  Protect them from potential bombers or air attacks.
2.  Research can be expensive, but all regimes/families have upper level units to control initially.
3.  Flags are placed strategically to encourage tension, deal making and attacks.
4.  A player can be on the losing end, but possibly end up with some good random die rolls to control 1 or all 3 of the governmental entities to support their family/regime.
5.  Locations are named for scenario/world flavor.
6.  Screen shots and some play-acting encouraged ingame.
7.  The five initial player families/regimes will be rolled(6 sided die), but time zones will be taken into account to encourage fast turn making.
8.  Level 4 staff cannot be researched nor made.
9.  Each 15 turns, the 1st and 2nd majority flag owners will determine where they want their +2 and +1 addtional points aded to which governmental dept. die roll.  Each die roll for each family for the particular dept. will be made known.  If two families/regimes tie in a high die roll...a reroll will be made for the two high die rolls.  It is possible for a family/regime to have more than one dept. under their control for the 15 turns.
10.  I highly encourage the players to backstab or reduce the majority flag controller to reduce their +2 modifier on die rolls.  This modifyer can be powerful.
11.  It will be important to have control of the sea lanes to bring in the pp's/production from overseas interests.
12.  A regime's homelands are the most powerful and the most at risk, since they border the other regime's homelands.  Good game tension possible here.
13.  The gamemaster(me) will control the governmental entities for the first 15 turns.  They may not attack nor be attacked for the first 10 turns...for that matter no regime may attack a player regime the first 10 turns.  Protect your colonies and flags.  Neutrals may be attacked.
14.  Various types of peoples are ingame.  There are the Helots(weak people reduced in combat efficiency) and the Sparticists(enhanced neutral peoples in combat).
15. If a player controls a governmental dept. he may not voluntarily have the dept. give up land nor cities to the controlling family regime. A player must wrest control of Dept. cities and land from another regime/player.

  Should be fun!




Arditi -> RE: New "Balance of Power" Game 5 player (10/25/2009 8:11:12 PM)

Preferably a turn a day turnaround, but this will slow down once the family regimes grow.
   This is a large, EPIC map/scenario with interesting terrain and strategic situations.

1.Jay(Doubleyou)
2.Tom(Tweber)
3.Russ(Arditi)
4.Barthheart
...we need one more experienced players that will stick with it.[:)]




Arditi -> RE: New "Balance of Power" Game 5 player (10/25/2009 8:14:30 PM)

Player regimes are:
Lord Marlborough
Earl of Orkney
Baron Arundel
Blanton's Fiefdom
Duke of Burgundy
     ...the Duke of Burgundy has a small increase of troops to offset his being the last human to play.

The Imperial Guard
 The Imperal Fleet
The Imperail See are the last to play....




Barthheart -> RE: New "Balance of Power" Game 5 player (10/26/2009 12:03:19 AM)

I'll give it a go.




Arditi -> RE: New "Balance of Power" Game 5 player (10/26/2009 12:55:05 AM)

Gotcha listed.[:)] One more needed for long term game.




Arditi -> RE: New "Balance of Power" Game 5 player (10/26/2009 9:07:00 PM)

Anybody want the challenge?  One more player needed.[:)]




Casus_Belli -> RE: New "Balance of Power" Game 5 player (10/27/2009 4:05:44 AM)

Have I missed out? I meant to say I was in, if I'm allowed [8D].




Arditi -> RE: New "Balance of Power" Game 5 player (10/27/2009 2:33:58 PM)

  Great, we have all the players.  I need the country of origin please...so, that I can then place people to quicken turnaround.  I will also get someone to roll for each player to place them within a house/family.  Tom is tightening up a specific within the game.  After we start I will move the game data to the AAR forum.  I hope we can start soon!  As follows:

Arditi/ Texas
Tom/ England
Casus Belli/ ?
Jay/ ?
Barthheart/ Canada




Barthheart -> RE: New "Balance of Power" Game 5 player (10/27/2009 2:45:19 PM)

I'm in Ontario, EDT, if you want more detail than Canada.[:D]




Casus_Belli -> RE: New "Balance of Power" Game 5 player (10/27/2009 9:56:27 PM)

Casus is the most exotic, in Australia [8D]. Do we need to download the scenario?




Casus_Belli -> RE: New "Balance of Power" Game 5 player (10/31/2009 12:01:44 PM)

So... [sm=rolleyes.gif]




springer -> RE: New "Balance of Power" Game 5 player (10/31/2009 5:58:18 PM)

I'm glad to see another multi=player game coming from your direction, Arditi.  I hope the campaign will develop into another well-documented multi=player AAR like "Rise of Nations" that we can all watch and enjoy.




Arditi -> RE: New "Balance of Power" Game 5 player (10/31/2009 7:01:18 PM)

  Ok Gents,
    Thanks for your patience.  Tom is going to fix a technical issue ingame that I fouled up.  Hopefully we will be up and running today or tommorrow.  Remember the house rules.  Please give me your email addresses at arditi(at)suddenlink.net.  Many thanks.  I believe it will be interesting once we get started.  Thanks for the kind words Springer.[:)]  I hope we can get some interesting AAR to you.
  Best Regards, Arditi[:)]




Arditi -> RE: New "Balance of Power" Game 5 player (11/1/2009 6:28:21 PM)

  Ok, moved to AAR section.  We are up, Tom has grasciously fixed the scenario.




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