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Air comcat graphics - 10/25/2009 10:07:51 AM   
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Iron Duke
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How are the mg/cannon fire on the air combat screens asigned to their respective aircraft i.e firing from the wings or firing from the nose?

Noticed that in the game the P-38 E's and F's fire from their prop hubs.Any way the modder can change this?



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RE: Air comcat graphics - 10/26/2009 4:16:15 AM   
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TOMLABEL
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quote:

ORIGINAL: Iron Duke


How are the mg/cannon fire on the air combat screens asigned to their respective aircraft i.e firing from the wings or firing from the nose?

Noticed that in the game the P-38 E's and F's fire from their prop hubs.Any way the modder can change this?




Good question.. I'd like to know the same thing (without having to figuring it out myself!)

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WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

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RE: Air comcat graphics - 10/26/2009 5:22:39 AM   
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Kaoru
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Bear in mind that, obviously, as the newest poster on these boards, I'm hardly a developer. But from the futzing around I've done in the Editor thus far, it looks like the "Facing" of the primary weapon (Wpn 1) determines the location of the "muzzle flash", as it were - the machine-gun firing animation. I could be very, very wrong, but that's what it looks like - 'Centre-line' being a 'firing from the hub' animation, 'Front' being a 'firing from the wings' animation.
Again! Just a guess, just an idea, but try changing it and see what happens. (And back up all your files first, of course.)
~Kaoru

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RE: Air comcat graphics - 10/27/2009 12:48:12 AM   
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Cathartes
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I believe the offsets are hardcoded in the exe.  Not possible to mod them.

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