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RE: First Impressions & Feedback Thread - 10/22/2009 10:24:26 PM   
JamesM

 

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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: jamesm
Was the the space game that you were asking for beta testers a while back?


Nope, there's another one coming too!



Thank you

Btw can you give any information on this game?

(in reply to Erik Rutins)
Post #: 31
RE: First Impressions & Feedback Thread - 10/23/2009 2:16:15 AM   
Erik Rutins

 

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For now, focus on this one. We've actually got two more sci-fi games coming and I think both are quite exciting too.

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Post #: 32
RE: First Impressions & Feedback Thread - 10/23/2009 9:32:44 AM   
NielsB

 

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quote:

ORIGINAL: killroyishere

Well I went back and played two 300 turn episodes on veteran difficulty of the demo version and lost 1 battle in 600 turns. I must say the mercenary has an excellent ship and start out skills. I quickly upgraded to the 70% ecm and the 12pt damage but only 1 action point required laser (this can overheat if you fire too much successively but since I use aim before every shot it never did). Only reason I lost that one battle is the game decided to have the ai hit me twice in a row before my ship got a turn to repair. My pattern of battle really hasn't changed from what I described before except when I'm ahead in armor I will use that dual blast skill of the initial mercenary skills that blasts for 42 pts damage if it hits. With the aim feature it hits about 70% of the time. Cargo bay of merc ship is only 20 though so it's not much for being a trader it's more geared for just taking what loot you can get from the battles you win. One could spend a long time just in the Sol system and level up it would appear. I remember doing this in Privateer until I could afford one of the I think it was Centurion ships that cost like 270.000 credits in this game they are called Corvettes but basically same upgrade style. It offers up a lot of opportunities to find artifacts and give them to the government for fame/experience points. Plenty of free treasure to pickup as well. It's perhaps too giving in those departments and makes an easy game even easier. Plenty of missions to choose from and I tended to take either the solo seek missions or the patrol ones as these gave up the most battle opportunies and loot.
I'll give this game credit for another thing it just makes me want another Freelancer game with a flucuating economy/market.

Question?: Does the govenor missions give more fame/experience than the local missions generator? It never really shows how much experience you will get just how many credits you will receive.

Also I notice reinforcements show up and it says need 3 ap to activate do I need to save 3 ap before I end turn to get them to fire?


Reinforcements are immidiately active. It shouldn´t display "3 AP". That´s a mistake that somehow slipped through until now.

What you call "local missions generator" is in fact a fast-access button to the governor missions. So there are only one kind of standard missions. However when you report to the commander of a battle fleet in action you will receive special "fleet missions" that hugely affect the outcome of the current battle.

Like I posted in the other thread I'll make a special difficulty mode for you killroyishere. Sooner or later we will ground your ship.

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Post #: 33
RE: First Impressions & Feedback Thread - 10/23/2009 5:41:33 PM   
killroyishere

 

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quote:

Like I posted in the other thread I'll make a special difficulty mode for you killroyishere. Sooner or later we will ground your ship.


Seriously? Or are you just kidding around with me again? I will say one of the factors that put me in a purchasing mood is how difficult the game is on its higher settings. Veteran is not bad I just didn't lose except that 1 time. I did take some heavy damage though much moreso than normal. I'd only have 1/4 to 1/8th armor left as I said. What I would be wondering in the later game as I gain experience and heavier ships if this would get easier or stay the same? As I should face tougher ships correct? Also are all battles typically just 1 v 1 or as I encountered before I could repair I got hit a 2nd time with 1/2 shields? I'm assuming repairs are automatic and there's no way to repair at the planets/docks?

Also, even with the repetitive combat system I am starting to lean towards a purchase because the trading an exploration game is still fun. I like the way you give HOMM choices on what to do with the artifacts. Either turn them in for fame/experience or sell them for gold which since gold or credits are so easy to come by in this game turning them in for fame/experience just like in HOMM is the logical thing to do.

Also would you name that special difficulty mode after me? Call it the Killroy was here difficulty mode?

(in reply to NielsB)
Post #: 34
RE: First Impressions & Feedback Thread - 10/23/2009 10:15:47 PM   
killroyishere

 

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You should click taunt first of all JD as that makes it harder for the ai ship to hit you. Right click to read what it does exactly. It's always my first choice and I keep using it the entire battle. Probably why I don't lose any. You know what would make this great is if it was multiplayer with up to 6 or 8 tcp/ip.

(in reply to JudgeDredd)
Post #: 35
RE: First Impressions & Feedback Thread - 10/24/2009 7:54:52 AM   
sliver_bullet

 

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This is great ...really tired of those complex 4x game...

Please do not make it harder or more complex ...keep it simple ...it is time for a game that cater for "light" wargamer category

Finally a game that I think I will play from the start till the end ...



< Message edited by sliver_bullet -- 10/24/2009 7:58:20 AM >


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Post #: 36
RE: First Impressions & Feedback Thread - 10/24/2009 4:22:54 PM   
NielsB

 

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quote:

ORIGINAL: killroyishere

quote:

Like I posted in the other thread I'll make a special difficulty mode for you killroyishere. Sooner or later we will ground your ship.


Seriously? Or are you just kidding around with me again? I will say one of the factors that put me in a purchasing mood is how difficult the game is on its higher settings. Veteran is not bad I just didn't lose except that 1 time. I did take some heavy damage though much moreso than normal. I'd only have 1/4 to 1/8th armor left as I said. What I would be wondering in the later game as I gain experience and heavier ships if this would get easier or stay the same? As I should face tougher ships correct? Also are all battles typically just 1 v 1 or as I encountered before I could repair I got hit a 2nd time with 1/2 shields? I'm assuming repairs are automatic and there's no way to repair at the planets/docks?

Also, even with the repetitive combat system I am starting to lean towards a purchase because the trading an exploration game is still fun. I like the way you give HOMM choices on what to do with the artifacts. Either turn them in for fame/experience or sell them for gold which since gold or credits are so easy to come by in this game turning them in for fame/experience just like in HOMM is the logical thing to do.

Also would you name that special difficulty mode after me? Call it the Killroy was here difficulty mode?


Yes, seriously! I remember when the game was going into betatesting the betatesters heavily complained it was too difficult. I had to make it easier to appeal to most of my customers. I think I can turn back the clock and provide an even more challenging game mode. If I remember correctly I could increase the amount of skills available to the early opponents. Right now the later opponents get more and more skills (at about the same time you get more skills). I can´t say yet in what timeframe I'll include this mode though.

(in reply to killroyishere)
Post #: 37
RE: First Impressions & Feedback Thread - 10/24/2009 4:30:39 PM   
killroyishere

 

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Well that would be great NielsB as I enjoy tough hard challenges in games. The harder the better. I'd rather have a level I've never beaten than a game I can beat in a days play. As long as you don't alienate prospective buyers like Sliver Bullet who like easy games that would be great though. There's never any harm in adding options I don't think.

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Post #: 38
RE: First Impressions & Feedback Thread - 10/24/2009 4:49:35 PM   
NielsB

 

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quote:

ORIGINAL: killroyishere

Well that would be great NielsB as I enjoy tough hard challenges in games. The harder the better. I'd rather have a level I've never beaten than a game I can beat in a days play. As long as you don't alienate prospective buyers like Sliver Bullet who like easy games that would be great though. There's never any harm in adding options I don't think.


Sure, it'll be a purely optional game mode. Those who like the original difficulty setting will be able to play it.

(in reply to killroyishere)
Post #: 39
RE: First Impressions & Feedback Thread - 10/24/2009 5:03:23 PM   
sabre1


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Ok, I'm in. Downloading now. I haven't even tried the demo, but small developers need support if our hobby is going to survive. At least that's the lie I tell myself.

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Post #: 40
RE: First Impressions & Feedback Thread - 10/24/2009 5:21:30 PM   
Hanal

 

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quote:

ORIGINAL: sabre1

Ok, I'm in. Downloading now. I haven't even tried the demo, but small developers need support if our hobby is going to survive. At least that's the lie I tell myself.


Yup, that's what I say too, we need to support the small publishers...that's why I buy JUGGS magazine instead of PLAYBOY!.....

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Post #: 41
RE: First Impressions & Feedback Thread - 10/24/2009 6:14:13 PM   
sabre1


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Ayyyyy Falcon, let's not go to the gutter man...

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Post #: 42
RE: First Impressions & Feedback Thread - 10/24/2009 6:21:00 PM   
killroyishere

 

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quote:

ORIGINAL: sabre1

Ok, I'm in. Downloading now. I haven't even tried the demo, but small developers need support if our hobby is going to survive. At least that's the lie I tell myself.


I'm a small developer sabre1 I'm developing my retirement account please send monies asap.
Thank you
And you shall be rewarded in the afterlife.

(in reply to sabre1)
Post #: 43
RE: First Impressions & Feedback Thread - 10/24/2009 6:58:55 PM   
sabre1


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I could respond to that Kilroy, but it would start a firestorm of political debate...

So start a thread and tell me what you are developing? Enquiring minds want to know.

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Post #: 44
RE: First Impressions & Feedback Thread - 10/24/2009 7:10:01 PM   
Hanal

 

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quote:

ORIGINAL: sabre1

Ayyyyy Falcon, let's not go to the gutter man...



I thought it was rather tame, compared to what I could have wrote...anyway, the point being, that I'll be picking this game up too...it looks like a nice change of pace from Gal Civ which has been my favorite 4X game....

(in reply to sabre1)
Post #: 45
RE: First Impressions & Feedback Thread - 10/24/2009 7:38:55 PM   
sabre1


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Galactic Civ, definitely one of the great ones.


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Post #: 46
RE: First Impressions & Feedback Thread - 10/25/2009 5:27:45 AM   
sabre1


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I am enjoying this wonderful game. It has that one more turn aspect, at least for me. Combat is repetitive, but not boring. Upgrading ships is fun. I'm still doing missions in Sol.

Thank you NielsB.

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Post #: 47
RE: First Impressions & Feedback Thread - 10/25/2009 9:06:48 AM   
JudgeDredd


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Ok - I'm in. I've seen nothing but positive from this game and it'd be a travesty if I didn't buy it, being as I've bought other games only to discover they weren't all that. This game has kept me up late the last couple of nights and that's just the demo.

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Post #: 48
RE: First Impressions & Feedback Thread - 10/25/2009 1:14:40 PM   
sabre1


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The game reminds me of the old games from the late 80's early 90's. It uses your imagination to fill in the blanks like the old Interstel games. That's a good feature.

I don't think you will regret it JD. I have already played it more than some games I have bought in recent memory.

I haven't noticed any game problems after several hours of play.

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Post #: 49
RE: First Impressions & Feedback Thread - 10/26/2009 1:33:24 PM   
NielsB

 

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quote:

ORIGINAL: sabre1

I am enjoying this wonderful game. It has that one more turn aspect, at least for me. Combat is repetitive, but not boring. Upgrading ships is fun. I'm still doing missions in Sol.

Thank you NielsB.


Thanks for the praise. I am making games just to provide fun and enjoyment to everyone and it makes me very glad when this happens.

(in reply to sabre1)
Post #: 50
RE: First Impressions & Feedback Thread - 10/26/2009 3:46:54 PM   
killroyishere

 

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quote:

to provide fun and enjoyment to everyone


Then you have a long ways to go to hit my enjoyment level in that combat engine.

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Post #: 51
RE: First Impressions & Feedback Thread - 10/26/2009 6:25:40 PM   
Justascratch


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I have been having a blast with this one. I think the developer has done a great job of making the player earn the right to apply more strategic decisions by slowly building combat options over an extended period of time. You can take it to the bank that combat on turn 1000 is much more thought provoking than combat on turn 300.

Then of course the ship capture routines and of course fleet combat are also included as time goes by. I knew it was getting more interesting the first time the AI used an em pulse on my ship and took out all my electronics for a turn. Then there was my first boarding attempt when I stupidly attacked an airlock held by marines with just a bunch of crewmen.

I also like having to balance abilities between ship equipment and my characters skill tree, nicely done.

All in all it is a fast paced trade and combat game w/o planet management that continues to add small twists and turns and grows more strategically challenging as your character grows more powerful - that's good programming!

(in reply to killroyishere)
Post #: 52
RE: First Impressions & Feedback Thread - 10/26/2009 9:49:58 PM   
killroyishere

 

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quote:

You can take it to the bank that combat on turn 1000 is much more thought provoking than combat on turn 300.


Now have you gotten this far and seen a lot of combat adjustments or are you just speculating?

quote:

I knew it was getting more interesting the first time the AI used an em pulse on my ship and took out all my electronics for a turn


Is the 1st above statement based on this quote? Just because the AI used an em pulse you made a blanket statement that combat turn 1000 will be different than combat turn 300?

< Message edited by killroyishere -- 10/26/2009 9:50:24 PM >

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Post #: 53
RE: First Impressions & Feedback Thread - 10/26/2009 10:31:12 PM   
JudgeDredd


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He could very well be at turn 1000+

I thought the demos 300 turnes were over very quickly!

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Post #: 54
RE: First Impressions & Feedback Thread - 10/27/2009 1:10:18 AM   
killroyishere

 

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That's why I asked.

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RE: First Impressions & Feedback Thread - 10/27/2009 2:49:07 AM   
sabre1


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I'm at the point where I can afford to buy a new ship. I am currently in a fighter doing missions around Sol. The enemy has used an EM pulse and taken out my systems, and yes I survived the experience but it is tense during those turns. I have also taken on corvettes that are larger than my fighter. I survived and won one, lost the other one (I was greedy and wanted the bucks for that particular mission). I had to reload. I spent to much time building that character. The game does allow a certain number of lives to come back, but I just loaded at the save point.

Hmmm, do I stay with the fighter and save $ until I can command/afford a destroyer, or do I jump for the corvette. I am enjoying the game if you can't tell, but then I am a little more simple than some of you hardcore grognards out there.

I think I am only a First Lieutenant, I would have to go back and check my rank. I may need to be higher in rank before going for a destroyer command.

Nice break from playing Kharkov DOD.

The game is intuitive and easy to figure out. That is a good thing.

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RE: First Impressions & Feedback Thread - 10/27/2009 1:46:05 PM   
Justascratch


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No conjecture - I bought the game an hour after it was announced & that coincided with a couple of days off -

I can say from experience that the game slowly adds more options and each new option provides a chance to alter your strategy.

The em pulse will appear after you upgrade to a corvette, so it is fairly close to the beginning of the game.


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Post #: 57
RE: First Impressions & Feedback Thread - 10/27/2009 1:50:29 PM   
Justascratch


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The one strategy I think has served me well was to keep my original fighter until I have at least double the cost of the corvette. This provides enough cash to upgrade one or two systems on the new ship the day you buy it. Also, pay attention to the composition of your crew - each time you board and enemy vessel you will take casualties so you need to hire often (an added expense).

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Post #: 58
RE: First Impressions & Feedback Thread - 10/27/2009 4:40:30 PM   
Rob Brennan UK


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Probably a dumb question but where is the Demo ? tried the product download page and i cant for the life of me remember my members username and password .. its hidden in a safe place i've since forgotten about

Thanks in advance for any links

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Post #: 59
RE: First Impressions & Feedback Thread - 10/27/2009 9:05:42 PM   
JudgeDredd


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The demo being used at present by people is the old one. You can get it here. Matrix have not released their demo yet

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