killroyishere -> RE: First Impressions & Feedback Thread (10/21/2009 10:07:39 PM)
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Found the demo and I see it as a beginners game to space trading adventure. The ship to ship space combat is sort of a joke. You have a side picture of your ship on the left and a side picture of the enemy ship on the right. The combat is basically 1 2 3 and there is no tactical to it at all. You have a handful of selections of how you want to fire or defend yourself and a handful of action points to do it. But, the simple pattern is taunt, shoot missile end turn, next turn aim, fire laser, fire laser, next turn (if the ai launches missle) is ecm until you stop the missle so button 4, 4, 4 lmao then the next turn goes back to aim, fire laser, fire laser and the next turn is (by this time you have the ai opponent near dead) tractor beam, aim, fire laser. next turn aim, fire laser fire laser enemy dead. Every battle was the same way and I didn't come close to losing one. I know it's just a tutorial but this is pretty basic stuff here. Renegade Legion Interceptor is a better game than this, though it has no space trading, but it has an excellent tactical combat system. Out of 8 hit the nail on the head with this one it is about a 5/8 game to me based on the tutorial and mainly because this combat engine will get old and repetitive quickly. I never did get to see any ship boarding features since I guess you have to have a huge ship for that. I would probably pay $10 bucks for it just to tinker around to see more of the middle/end game, but, not $29.99 or $39.99 physical for sure. Build a new more tactical combat engine and attach the adventure and trading game along with it and you would have yourself a winner here as I found the trading portion quite likeable just not this combat engine.
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