Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Da Babes Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Da Babes Mod Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Da Babes Mod - 10/16/2009 11:09:13 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Don Bowen
quote:

ORIGINAL: Buck Beach
quote:

ORIGINAL: Don Bowen
Speaking of which, does anyone have any data on coastal tankers in the Philippines? Not Hai Kwan or La Estrella Caltex, which were chartered to the army and appear in the list of official vessels, but merchant tankers not taken over by the military.

Same question for Burma and India. Hell, might as well ask about Australia and New Zealand too!

Don, the pdf file at www.uscg.mil/History/webcutters/Onondaga_WPG_79. contains over 25 ships in Alaskan waters not in scenario 6. I can't imagine you don't already have these so I won't list them in an email to JWE, unless you request it.

I have been hunting and pecking for da babes in the areas you requested but they are as scarce as hen's teeth.

We do seem to have most of them. One or two are outside the bounds - Northwestern was a station ship and I think I recongnized a tug. Will check the list.

Yeah. The problem with the Libertys, etc. is so many just showed for a voyage or 2 and then went away. Long enough to get on a list, but not much else. We probably have several score more Libertys than actually served full-time in the Pacific, so there's enough to fill anyone's Christmas stocking. Just ignore the names, in order to protect the guilty.

_____________________________


(in reply to Don Bowen)
Post #: 61
RE: Da Babes Mod - 10/19/2009 5:39:20 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: Don Bowen
quote:

ORIGINAL: Buck Beach
quote:

ORIGINAL: Don Bowen
Speaking of which, does anyone have any data on coastal tankers in the Philippines? Not Hai Kwan or La Estrella Caltex, which were chartered to the army and appear in the list of official vessels, but merchant tankers not taken over by the military.

Same question for Burma and India. Hell, might as well ask about Australia and New Zealand too!

Don, the pdf file at www.uscg.mil/History/webcutters/Onondaga_WPG_79. contains over 25 ships in Alaskan waters not in scenario 6. I can't imagine you don't already have these so I won't list them in an email to JWE, unless you request it.

I have been hunting and pecking for da babes in the areas you requested but they are as scarce as hen's teeth.

We do seem to have most of them. One or two are outside the bounds - Northwestern was a station ship and I think I recongnized a tug. Will check the list.

Yeah. The problem with the Libertys, etc. is so many just showed for a voyage or 2 and then went away. Long enough to get on a list, but not much else. We probably have several score more Libertys than actually served full-time in the Pacific, so there's enough to fill anyone's Christmas stocking. Just ignore the names, in order to protect the guilty.



I certainly appreciate your point here JWE about the cycling of the merchant ships between with Pacific and Atlantic theaters. I sort of look at it this way, for every one that we do know left a footprint in the Pacific, there are probably many times that number that similarly made their way to the Pacific from the Atlantic, that we don't know about(including the allusive USAT ships).

I would hope they would balance themselves out if we just show any of those we see in the Pacific as part of the Pacific fleet, UNLESS, we do see a withdrawal date.

(in reply to JWE)
Post #: 62
RE: Da Babes Mod - 10/19/2009 6:53:39 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Buck Beach
I certainly appreciate your point here JWE about the cycling of the merchant ships between with Pacific and Atlantic theaters. I sort of look at it this way, for every one that we do know left a footprint in the Pacific, there are probably many times that number that similarly made their way to the Pacific from the Atlantic, that we don't know about(including the allusive USAT ships).

I would hope they would balance themselves out if we just show any of those we see in the Pacific as part of the Pacific fleet, UNLESS, we do see a withdrawal date.

Oh, Lord, can you imagine the howls if we did withdrawals and returns for freighters!? Jesus, Mary and Patrick save me from that lynch mob!

What I'll do is go thru the Liberty list and assign all the ones you note to NoPac. If we're missing some, I'll just rename somebody in the alphabetical list, and assign it to NoPac too. Ain't a perfect solution, but should let you and Don have the right bebes at the right place at the right time, all tickety-boo.

btw, got some good sh#t-hot data on USATs in Alaska theater. Keep it coming, pal. Between you and Don, we're down to looking at 250 ton fishing trawlers.

_____________________________


(in reply to Buck Beach)
Post #: 63
RE: Da Babes Mod - 10/19/2009 7:32:37 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
I certainly appreciate your point here JWE about the cycling of the merchant ships between with Pacific and Atlantic theaters. I sort of look at it this way, for every one that we do know left a footprint in the Pacific, there are probably many times that number that similarly made their way to the Pacific from the Atlantic, that we don't know about(including the allusive USAT ships).

I would hope they would balance themselves out if we just show any of those we see in the Pacific as part of the Pacific fleet, UNLESS, we do see a withdrawal date.

Oh, Lord, can you imagine the howls if we did withdrawals and returns for freighters!? Jesus, Mary and Patrick save me from that lynch mob!

What I'll do is go thru the Liberty list and assign all the ones you note to NoPac. If we're missing some, I'll just rename somebody in the alphabetical list, and assign it to NoPac too. Ain't a perfect solution, but should let you and Don have the right bebes at the right place at the right time, all tickety-boo.

btw, got some good sh#t-hot data on USATs in Alaska theater. Keep it coming, pal. Between you and Don, we're down to looking at 250 ton fishing trawlers.



Hey no problemo with mio, senoro, I'll just add any others (real or imagined) to my personal (albeit cheating) adjusted OOB. You know it's my game and I'll do what I want (paid good money for it I did). I/m already messing with adding the Coast Guard Bases and Base Forces.

Talk about micro with the withdrawals, how about what I read regarding how they historically developed a Zone system to determine what merchants would get the scare 20mm guns in 1942. Don't have it at my fingertips right now but IIRC Zone A was Coastal to Alaska and the Pacific to Hawaii and were low on the totem pole (I think the AA was .45cal pistols I love it.

(in reply to JWE)
Post #: 64
RE: Da Babes Mod - 10/24/2009 3:29:48 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
With the push back of the Patch 2 until around November 10, any chance of Da Babes mod will be included or released around that date?

(in reply to Buck Beach)
Post #: 65
RE: Da Babes Mod - 10/24/2009 6:19:25 PM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline
HI, JWE -

This is very exciting stuff to read. I loved RHS in the old WITP with it's wide range of historical units and ships - giving the game a whole new flavor. AND captured ships used by the Japanese? Wow! I do recall reading a book (fiction but based on fact IIR) 30 years ago about a four stack destroyer that was taken intact (more or less) in Soerabaja (I think) by the Japanese. Thanks for all the Good Work, Don - I shall be waiting in anticipation.

Mac


_____________________________

LAV-25 2147

(in reply to NormS3)
Post #: 66
RE: Da Babes Mod - 10/24/2009 7:27:27 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Buck Beach
With the push back of the Patch 2 until around November 10, any chance of Da Babes mod will be included or released around that date?

Maybe some small portions will be included, but the scen, in general, is way out of scope for an official AE release. Release for Da Babes, is as soon as we can do it. I'm as impatient as you are, so ...

There's a lot of stuff to do. Besides all the gazillion ships (on both sides), Don reminded me that we have to do a big revamp of LCUs with NavSup: much like what you are talking about for your Alaska mod.

We need to redo all Nav HQs, and all existing Nav BFs, and add a bunch of stuff that must be designated as BF, but actually represents Port Service Bns, and other such units. The Japanese get Eng Transport Bns (Brady was instrumental on these), and yadda, yadda. The whole concept of NavSup is going to be redirected. Tons of work, but oh, how worthwhile.

And drydocks (for both sides) of multiple sizes; and data consolidation for gun parameters for SurfCom and AACom; and ship upgrade/convert schedules according to our opinions/schedules; and ... woof!

We want this to happen as much as you do (probably more so).So you must have patience. It won't be much longer.

Ciao. John

_____________________________


(in reply to Buck Beach)
Post #: 67
RE: Da Babes Mod - 10/24/2009 8:34:50 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
With the push back of the Patch 2 until around November 10, any chance of Da Babes mod will be included or released around that date?

Maybe some small portions will be included, but the scen, in general, is way out of scope for an official AE release. Release for Da Babes, is as soon as we can do it. I'm as impatient as you are, so ...

There's a lot of stuff to do. Besides all the gazillion ships (on both sides), Don reminded me that we have to do a big revamp of LCUs with NavSup: much like what you are talking about for your Alaska mod.

We need to redo all Nav HQs, and all existing Nav BFs, and add a bunch of stuff that must be designated as BF, but actually represents Port Service Bns, and other such units. The Japanese get Eng Transport Bns (Brady was instrumental on these), and yadda, yadda. The whole concept of NavSup is going to be redirected. Tons of work, but oh, how worthwhile.

And drydocks (for both sides) of multiple sizes; and data consolidation for gun parameters for SurfCom and AACom; and ship upgrade/convert schedules according to our opinions/schedules; and ... woof!

We want this to happen as much as you do (probably more so).So you must have patience. It won't be much longer.

Ciao. John


Cool John, I am waiting patiently.

I have toyed with using the addition of an adjusted USN Port Svc Det (TOE ID 2406 making them static), to some locations w/o naval BFs, to represent cargo handlers but I really have no basis for the numbers. I choose to wait for the mod and then tweak to add USCG base units and support.

Thanks you guys I will very much enjoy the Mod when you get it done.

Buck

(in reply to JWE)
Post #: 68
RE: Da Babes Mod - 10/25/2009 5:17:53 AM   
stuman


Posts: 3907
Joined: 9/14/2008
From: Elvis' Hometown
Status: offline
This sounds very interesting. I am one of those " more details the better " kind of guys. So thanks for doing this.

_____________________________

" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


(in reply to Buck Beach)
Post #: 69
RE: Da Babes Mod - 10/25/2009 8:18:40 AM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
I don't know how hard you are looking at the shore side stuff. Some interesting stuff here towards the bottom of the link describing military facilities in California.

http://www.militarymuseum.org/HistoryWWII.html

The naval section seems to have the most detail and separate articles -- almost a shoreside naval OOB really:

http://www.militarymuseum.org/NvPosts.html

Looks like it was taken from this source:

http://www.ibiblio.net/hyperwar//USN/ref/USN-Act/index.html Which I'll bet you guy have already found.

I think the East Bay (Alameda) is under-represented for Naval support, given what should be in that hex: Oakland Army Terminal, Point Molate, Port Chicago, Alameda NAS, and the Coast Guard base at then Government Island.

And the Bay Area should really have some refinery capacity: Shell at Martinez and Standard oil at Richmond. But also Tidewater-Associated at Avon and Amorco, and Union Oil at Oelum. All would be in the Alameda hex. All were supplied by pipeline from inland oil fields.

Anyway. I am really looking forward to this, even if it's just all of the extra vessels to keep track of.

_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to JWE)
Post #: 70
RE: Da Babes Mod - 10/25/2009 12:18:15 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: Central Blue

I don't know how hard you are looking at the shore side stuff. Some interesting stuff here towards the bottom of the link describing military facilities in California.

http://www.militarymuseum.org/HistoryWWII.html

The naval section seems to have the most detail and separate articles -- almost a shoreside naval OOB really:

http://www.militarymuseum.org/NvPosts.html

Looks like it was taken from this source:

http://www.ibiblio.net/hyperwar//USN/ref/USN-Act/index.html Which I'll bet you guy have already found.

I think the East Bay (Alameda) is under-represented for Naval support, given what should be in that hex: Oakland Army Terminal, Point Molate, Port Chicago, Alameda NAS, and the Coast Guard base at then Government Island.

And the Bay Area should really have some refinery capacity: Shell at Martinez and Standard oil at Richmond. But also Tidewater-Associated at Avon and Amorco, and Union Oil at Oelum. All would be in the Alameda hex. All were supplied by pipeline from inland oil fields.

Anyway. I am really looking forward to this, even if it's just all of the extra vessels to keep track of.



I agree with the oil production for the area, but, I think that lies outside the mod in Andrew Brown's world.
As far as the Alameda base originally I thought the same, but, when the war broke out I don't think it had built up yet (same goes for Port Hueneme). They did have the USCG base that was home to the area's Cutters.

(in reply to Central Blue)
Post #: 71
RE: Da Babes Mod - 10/25/2009 12:35:28 PM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline

quote:

ORIGINAL: Buck Beach


quote:

ORIGINAL: Central Blue

I don't know how hard you are looking at the shore side stuff. Some interesting stuff here towards the bottom of the link describing military facilities in California.

http://www.militarymuseum.org/HistoryWWII.html

The naval section seems to have the most detail and separate articles -- almost a shoreside naval OOB really:

http://www.militarymuseum.org/NvPosts.html

Looks like it was taken from this source:

http://www.ibiblio.net/hyperwar//USN/ref/USN-Act/index.html Which I'll bet you guy have already found.

I think the East Bay (Alameda) is under-represented for Naval support, given what should be in that hex: Oakland Army Terminal, Point Molate, Port Chicago, Alameda NAS, and the Coast Guard base at then Government Island.

And the Bay Area should really have some refinery capacity: Shell at Martinez and Standard oil at Richmond. But also Tidewater-Associated at Avon and Amorco, and Union Oil at Oelum. All would be in the Alameda hex. All were supplied by pipeline from inland oil fields.

Anyway. I am really looking forward to this, even if it's just all of the extra vessels to keep track of.



I agree with the oil production for the area, but, I think that lies outside the mod in Andrew Brown's world.
As far as the Alameda base originally I thought the same, but, when the war broke out I don't think it had built up yet (same goes for Port Hueneme). They did have the USCG base that was home to the area's Cutters.


Point Molate opened at some point in 1941. Port Chicago/CNWS some time in 1942.

Per Oakland Army Terminal:

http://www.militarymuseum.org/OaklandArmyBase.html

1940. The San Francisco Port of Embarkation Board of Officers recommended expanding the Port of Embarkation at Fort Mason, California, and also recommended that waterfront areas in the partially developed Oakland Outer Harbor be acquired to meet expansion needs.

1941. In January, the first land was acquired following War Department approval of the expansion plan. Base operations started on a limited basis in February, using existing site
facilities. Landfill and building construction started in April. “Port and General Depot” was the initial designation of the installation. In December, the “Oakland Sub-Port of the San Francisco Port of Embarkation,” with headquarters at Fort Mason, was officially commissioned.

1942. The Administration Area was officially commissioned and designated as “Camp John T. Knight.”

1943. The Integrated Terminal Facility was completed at a cost of $35 million. All waterfront areas of the base, including the piers, wharves, and warehouses, received the name “Oakland Army Base,” effective January 1944.



Per Alameda: http://www.militarymuseum.org/NASAlameda.html

In 1934 the city of Alameda built an air strip called Benton Field on reclaimed land at the north end of the island. It was built for two reasons; for the immediate use of Pan American Airways, and as an incentive to attract the Navy to the community of Alameda. The Navy studied the site, accepted Alameda's offer, and in 1938 began building a large air station here that could support four aircraft carrier groups, five patrol squadrons, two utility squadrons, have facilities for complete plane and engine overhaul, piers to dock two aircraft carriers and several outlying air fields. The new naval station, named U.S. Naval Air Station, Alameda, became the Navy's "Aviation Gateway to the Pacific". Construction wasn't yet complete when the U.S. went to war in Dec. 1941, but the air station's personnel began performing wartime duties with what they had available. Offshore and inshore air patrols were begun, air cover for convoys was provided and the station became a ferry point for fleet air units going elsewhere.In late March 1942 the aircraft carrier "Hornet" arrived at NAS, Alameda and 16 Army B-25 bombers were hoisted aboard. The Hornet then departed under great secrecy on April 2. These were the planes of General Jimmy Doolittle's Raiders that bombed Tokyo and other cities in Japan on April 18, 1942.

During World War II, this was one of the Navy's busiest air stations with air units, carrier groups, supplies, numerous naval personnel and sometimes VIP's passing through on their way to the Pacific or to points east. Actually, construction never stopped at NAS, Alameda during the war and by 1945 it was a huge facility with 3600 officers and 29,000 enlisted personnel.


All of those facilities are in the hex labeled Alameda. So yeah, starts medium, but got really, really big. But maybe I should go beat this drum in another thread.


_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to Buck Beach)
Post #: 72
RE: Da Babes Mod - 10/25/2009 1:01:42 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: Central Blue


Point Molate opened at some point in 1941. Port Chicago/CNWS some time in 1942.

Per Oakland Army Terminal:

http://www.militarymuseum.org/OaklandArmyBase.html

1940. The San Francisco Port of Embarkation Board of Officers recommended expanding the Port of Embarkation at Fort Mason, California, and also recommended that waterfront areas in the partially developed Oakland Outer Harbor be acquired to meet expansion needs.

1941. In January, the first land was acquired following War Department approval of the expansion plan. Base operations started on a limited basis in February, using existing site
facilities. Landfill and building construction started in April. “Port and General Depot” was the initial designation of the installation. In December, the “Oakland Sub-Port of the San Francisco Port of Embarkation,” with headquarters at Fort Mason, was officially commissioned.

1942. The Administration Area was officially commissioned and designated as “Camp John T. Knight.”

1943. The Integrated Terminal Facility was completed at a cost of $35 million. All waterfront areas of the base, including the piers, wharves, and warehouses, received the name “Oakland Army Base,” effective January 1944.



Per Alameda: http://www.militarymuseum.org/NASAlameda.html

In 1934 the city of Alameda built an air strip called Benton Field on reclaimed land at the north end of the island. It was built for two reasons; for the immediate use of Pan American Airways, and as an incentive to attract the Navy to the community of Alameda. The Navy studied the site, accepted Alameda's offer, and in 1938 began building a large air station here that could support four aircraft carrier groups, five patrol squadrons, two utility squadrons, have facilities for complete plane and engine overhaul, piers to dock two aircraft carriers and several outlying air fields. The new naval station, named U.S. Naval Air Station, Alameda, became the Navy's "Aviation Gateway to the Pacific". Construction wasn't yet complete when the U.S. went to war in Dec. 1941, but the air station's personnel began performing wartime duties with what they had available. Offshore and inshore air patrols were begun, air cover for convoys was provided and the station became a ferry point for fleet air units going elsewhere.In late March 1942 the aircraft carrier "Hornet" arrived at NAS, Alameda and 16 Army B-25 bombers were hoisted aboard. The Hornet then departed under great secrecy on April 2. These were the planes of General Jimmy Doolittle's Raiders that bombed Tokyo and other cities in Japan on April 18, 1942.

During World War II, this was one of the Navy's busiest air stations with air units, carrier groups, supplies, numerous naval personnel and sometimes VIP's passing through on their way to the Pacific or to points east. Actually, construction never stopped at NAS, Alameda during the war and by 1945 it was a huge facility with 3600 officers and 29,000 enlisted personnel.


All of those facilities are in the hex labeled Alameda. So yeah, starts medium, but got really, really big. But maybe I should go beat this drum in another thread.



If you can't get someone's ear, you could build it up through the assignment of LCU/BF replacements, using the editor to the locations, on a delayed basis. The same could be done for the refineries. My problem is I am not good at guess-to-mating the TOEs and numbers, absent of specific sources. Good luck if you should do this, I would be interested it what you come up with.

(in reply to Central Blue)
Post #: 73
RE: Da Babes Mod - 10/25/2009 3:54:12 PM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
It's not hard to find tons of info on TOE's for combat units. I have no idea how they determined naval support.

And I really have no clue on how they determined refinery production. But the history of refining in the Bay Area goes way back.

But what is really a shame, is that they don't represent any of the facilities in those square states in the middle the rail lines travel through.

http://www.ibiblio.net/hyperwar//USN/ref/USN-Act/MO.html

I think you would love digging around at www.ibiblio.net/hyperwar, if you never have before. There are lots of books on line, like this one:

http://www.ibiblio.net/hyperwar/USMC/ref/Amphibious/index.html

Fleet Marine Force, Pacific
10 September 1944
This Manual is Published for the
Information and Guidance of All
Concerned.

Printed by 6 Base Depot Reproduction Section

Staff Officer's Field Manual
for
Amphibious Operations

[Includes detailed TO&E for Marine Division--down to Shore Party level]


Or this one:

http://www.ibiblio.net/hyperwar/USN/ref/Transport/index.html

Transport Doctrine
Amphibious Forces U.S. Pacific Fleet
September 1944

1. The TRANSPORT DOCTRINE, Amphibious Forces, U.S. Pacific Fleet, enclosure (A), is hereby promulgated. The purpose, basis and scope of the TRANSPORT DOCTRINE is set forth on the INTRODUCTION page.

2. It is requested that Force, Group, Division, Flotilla, and Landing Craft Group Commanders, and Commanding Officers of APAs, AKAs, APDs, LSVs, and LSDs submit comment and recommendations for the improvement of this DOCTRINE.

3. This edition supersedes the previous edition of the TRANSPORT DOCTRINE promulgated by Commander, Amphibious Forces, U.S. Pacific Fleet, letter dated 1 June 1944, file A16-3/P11. The previous edition will be destroyed by burning.

R. K. TURNER.

I think I am thread jacking now. Good luck trolling the net. I love having more ships to play with.

_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to Buck Beach)
Post #: 74
RE: Da Babes Mod - 10/27/2009 7:40:51 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
quote:

ORIGINAL: Buck Beach
Cool John, I am waiting patiently.

I have toyed with using the addition of an adjusted USN Port Svc Det (TOE ID 2406 making them static), to some locations w/o naval BFs, to represent cargo handlers but I really have no basis for the numbers. I choose to wait for the mod and then tweak to add USCG base units and support.

Thanks you guys I will very much enjoy the Mod when you get it done.

Buck

NavSup does 3 different things; rearm, load/unload, and repair; conceptually, rearm, load/unload are similar, but repair tends to break the paradigm, so some adjustment (reaching deeper into the brown place) is required. After all, this is a game, yeah? And some abstraction has to be made.

Ok, so we plan to remove NavSup from HQs and ordinary BFs, and put them into 4 contexts: Naval Districts, ‘special’ BFs, ‘general’ BFs, and ‘mobile’ units.

Naval Districts are set up like a HQ, and they provide admin and NavSup (over their HQ radius); restricted, static, but very gnarly. ‘Special’ BFs are those that allocated to specific bases, based on the best available data we can find. They are tied to the base, and the base may have a small floating drydock thereabouts: you know – Truk, or Suva, or Beetlebob, or Colombo, places like that.

‘General’ BFs may, or may not have NavSup … depending. Depends whether or not, and depends how much … it all depends, and comes right out of our butt.

‘Mobile’ units are the interesting ones: Port Bns, Boat Bns, all sorts of stuff. If a ‘general’ BF has NavSup, it will be one (or a multiple) of a specific ‘mobile’ unit. Basically following ‘Scrappy’ Kessing’s lead on base development in late ’42 and ‘mobile fleet train/base’ compositions for ’43 and beyond.

So … must say that a naval base, is not a naval base, is not a naval base … it all depends. Must also say, respectfully, that I doubt the USCG could dispose of any USN assets, so a USCG Station would not likely have much beyond some admin. But … there is always the possibility of schlepping in a Port or Boat unit or 2 . Gotta keep in mind, that NavSup is for real heavy lifting; stuff the CG just didn’t do.

[edit] understand your interest and will keep you apprised. Ciao. J

< Message edited by JWE -- 10/27/2009 7:42:57 PM >


_____________________________


(in reply to Buck Beach)
Post #: 75
RE: Da Babes Mod - 10/27/2009 8:56:43 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
John - this naval support stuff sounds interesting (I haven't read the rest of the thread, so I'm not saying the rest isn't!). After you've had a chance to flesh it out and bounce it around, do you guys plan to lobby for retrofitting into the main scenario (#1, etc.)?

(in reply to JWE)
Post #: 76
RE: Da Babes Mod - 10/27/2009 9:30:55 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: witpqs
John - this naval support stuff sounds interesting (I haven't read the rest of the thread, so I'm not saying the rest isn't!). After you've had a chance to flesh it out and bounce it around, do you guys plan to lobby for retrofitting into the main scenario (#1, etc.)?

No, Sir. Da Babes has some significant differences that the official scenarios can't support (they would kill the AI).

Da Babes is contemplated as a PBEM specific alternative to the official AE scenarios. It will be as close as humanly possible to 'official' AE, but have a wealth of 'side dishes' for folks to feed off. Very much like WiTP's CHS, but hopefully more tightly integrated into the base AE model.

Time will tell, but I'm hopeful, because those same CHS people are the ones gnawing on my butt to make Da Babes korekt.

_____________________________


(in reply to witpqs)
Post #: 77
RE: Da Babes Mod - 10/27/2009 9:42:41 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Ah - okay. Sounds good. Not pushing, just an innocent question: any notion when Da Babies will be, ahem, delivered?

(in reply to JWE)
Post #: 78
RE: Da Babes Mod - 10/27/2009 11:35:18 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: witpqs
John - this naval support stuff sounds interesting (I haven't read the rest of the thread, so I'm not saying the rest isn't!). After you've had a chance to flesh it out and bounce it around, do you guys plan to lobby for retrofitting into the main scenario (#1, etc.)?

No, Sir. Da Babes has some significant differences that the official scenarios can't support (they would kill the AI).

Da Babes is contemplated as a PBEM specific alternative to the official AE scenarios. It will be as close as humanly possible to 'official' AE, but have a wealth of 'side dishes' for folks to feed off. Very much like WiTP's CHS, but hopefully more tightly integrated into the base AE model.

Time will tell, but I'm hopeful, because those same CHS people are the ones gnawing on my butt to make Da Babes korekt.



Well that sort of cuts me off at the knees from ever playing the mod, but, as an uncle of mine use to say "that's the way the mop fops". I will glean what I can from it to make adjustments to Scenario 6 for my own use and hope it doesn't impact the AI that negatively.

The Mod is still a great idea.

Buck

(in reply to JWE)
Post #: 79
RE: Da Babes Mod - 10/28/2009 12:06:07 PM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks

Daryl

(in reply to Buck Beach)
Post #: 80
RE: Da Babes Mod - 10/28/2009 2:25:03 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: drw61
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks

Daryl

That's a thought.

_____________________________


(in reply to drw61)
Post #: 81
RE: Da Babes Mod - 10/28/2009 3:01:03 PM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
And hope revives, thanks for looking into it!

Daryl

quote:

ORIGINAL: JWE


quote:

ORIGINAL: drw61
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks

Daryl

That's a thought.


(in reply to JWE)
Post #: 82
RE: Da Babes Mod - 10/28/2009 3:23:28 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: drw61
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks

Daryl

That's a thought.


And the adjusted Naval Support/Shore Party support at port bases.

(in reply to JWE)
Post #: 83
RE: Da Babes Mod - 10/28/2009 6:23:25 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Buck Beach
And the adjusted Naval Support/Shore Party support at port bases.

Well, that's the problem. We don't plan to just tweak. We plan on redefining content of major HQs; adding US Naval District HQs; adding several new classes of LCUs; redefining content of some existing LCUs. These are the wet cow flapjacks that the nominal AI will step in. The existing scripts won't know about our changes, so ...

It is possible that we can still utilize the first script group, so that there will be a rational AI that people can use to go smiling and dialing for a period of time. But since we do not know how our changes will affect the AI, we cannot offer the campaign version of Les Bebes as anything but a PBEM/H2H scenario.

We will do our best to keep LCU and Base changes from impacting the Class and Ship files. That way, we could offer 2 versions - a Class and Ship file drop-in that would play with the standard AE-AI, and a complete file set drop-in, that likely would not. The complete file set drop-in will include the first AI script group - aei001 to aei006, but no waranty can be given.

drw61 had a good idea. If we can keep the file changes independent, people could just substitute a limited set, depending on their desires:
Load the Ship and Class files and play under AE scen001, 002, 006, 007, 008, or 009.
Load the whole magilla, and play PBEM/H2H.



_____________________________


(in reply to Buck Beach)
Post #: 84
RE: Da Babes Mod - 10/28/2009 8:25:26 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
JWE and the rest of Da Team. Just to say that if this does for AE what CHS did for Witp then I'm quitting my job and never going to sleep again 

_____________________________

1966 was a great year for English Football...Eric was born


(in reply to JWE)
Post #: 85
RE: Da Babes Mod - 10/29/2009 5:14:40 AM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
quote:

ORIGINAL: JWE

And drydocks (for both sides) of multiple sizes; and data consolidation for gun parameters for SurfCom and AACom; and ship upgrade/convert schedules according to our opinions/schedules; and ... woof!
Ciao. John


This caught my eye. I know a few posts up you said that most of what you're doing will be for PBEM/h2h but can the Drydocks make the cut into the player vs AI?

(in reply to JWE)
Post #: 86
RE: Da Babes Mod - 10/29/2009 2:17:28 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
Yes. btw, they are already in AE patch-2.

_____________________________


(in reply to oldman45)
Post #: 87
RE: Da Babes Mod - 10/29/2009 3:56:38 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
My Hero

(in reply to JWE)
Post #: 88
RE: Da Babes Mod - 10/29/2009 5:35:42 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
The stock AE scenarios have a very limited set of drydocks for either side. However Da Babes opens this up quite a bit. There's biggies, middies, and dinkies. There's also some static floaters here and there. Just for fun:



and yes, they are Allied. Japan didn't have many, and what they did have (that was deployable) was small. Bases that have repair yards will not have floaters - those have already been taken into account in developing the repair yard values. And no, you can't capture them. If ya capture a base, the gobs will blow them into itsy, bitsy pieces.

Attachment (1)

< Message edited by JWE -- 10/29/2009 5:40:00 PM >


_____________________________


(in reply to oldman45)
Post #: 89
RE: Da Babes Mod - 10/29/2009 6:01:58 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
So, what's a "static floater"?

(in reply to JWE)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Da Babes Mod Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.610