Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Managing the Offensive Player

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> The War Room >> Managing the Offensive Player Page: [1]
Login
Message << Older Topic   Newer Topic >>
Managing the Offensive Player - 11/7/2009 5:58:32 AM   
TechSgt

 

Posts: 306
Joined: 9/19/2008
From: Los Angeles
Status: offline
After stealing more than a few threads, I figure this could be a place to put some of the great ideas.

This thread differs from other strategy threads, in that its primary goal is -- How to fly the mostest the longest?

Basically, my goal is to divide all Air Forces into fourths. The idea is an outgrowth of SOPs used by the Eighth AF groups during WWII.
Each day three squadrons would fly and one squadron would stand down.

This is the goal! The objective date to have all Air Force on this type of schedule is 1 Jun '44.

At the start of a '43 Campaign only one unit is capable of the objective, Bomber Command!
The others, in best to worst ranking :

Med AF,
XII AF,
2 TAF, includes FC,
VIII AF,
IX AF,
XV AF is the farthest from the goal.

In the next post I'll start with Bomber Command and explain some of the basic concepts.

TechSgt
Post #: 1
RE: Managing the Offensive Player - 3/2/2010 7:54:17 AM   
gabychan

 

Posts: 1
Joined: 3/2/2010
Status: offline
promotional corporate gifts
bag filter
filling machine
nail products
seo firm
china market research
china market entry

(in reply to TechSgt)
Post #: 2
RE: Managing the Offensive Player - 4/1/2010 4:01:40 AM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
Status: offline
Hey TechSgt <S>

Sounds good. I agree, my Strategic forces are a bit too small in the opening of the 43 campaign to do this. Only BC seems capable. I hav'nt been paying that close of attention to individual units. I just track Morale and Fatigue and use that as my Go / No Go indicator.

Later,
KayBay

I dont understand Gabychan's reply... just a bunch of links to ya ya land.

_____________________________

It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to gabychan)
Post #: 3
RE: Managing the Offensive Player - 4/4/2010 11:31:03 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: kaybayray


I dont understand Gabychan's reply... just a bunch of links to ya ya land.


He gets paid everytime somebody clicks one of his links

(in reply to kaybayray)
Post #: 4
RE: Managing the Offensive Player - 6/30/2011 4:18:43 PM   
kingbest

 

Posts: 6
Joined: 6/30/2011
Status: offline
filling machine
beer filling machine
beer machine


_____________________________


(in reply to pompack)
Post #: 5
RE: Managing the Offensive Player - 6/30/2011 8:39:52 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Deleted.

< Message edited by Orm -- 7/5/2011 4:33:54 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to kingbest)
Post #: 6
RE: Managing the Offensive Player - 7/1/2011 11:38:21 AM   
7th Somersets

 

Posts: 282
Joined: 5/25/2006
Status: offline
How low do you let morale go?

I am trying to keep bomber morale above 50% - but don't feel that I am inflicting enough damage with my raids because of using too few bombers (I am in Oct 43 and have yet to receive many new bomber units that might allow this).

BC seems to be the only way to inflict significant damage (mostly terror) at the moment.

(in reply to Orm)
Post #: 7
RE: Managing the Offensive Player - 7/5/2011 8:01:04 PM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
Status: offline
Hey 7th <S>

For me the bottom is 50% for Morale. I explain it in my thread on my Strategic and Tactical Doctrine post in this forum. I also explain my thoughts about why BC is really your only valid force to do any damage with for quite some time in the beginning of the 43 campaign. I would recommend trying to keep their Morale up as high as possible. Take a quick scan of your overall Morale breakdown on you Daylight forces. If most are in the 50's then you are pushing them too hard and your losses are too high. Keep in mind that which causes your Morale to get low across all of your forces is the same thing that is causing your poor Bombing results.

In general: Morale + Fatigue + Experience = Results. Results can be modified by Recon and how you coordinate your Daylight operations to disperse and dilute the Luftwaffe response to them as well as your saturation over the Target.

In the early part of the 43 Campaign, where you are now, you can really only hit 1 or 2 Daylight Strategic Targets, maybe 3 if you work hard at building and coordinating the timing of all your daylight operations. You just dont have enough Heavy Bomber Groups and Escorts with Range in the early period to do a lot with on a day to day basis. You have to look farther down the road and plan operations over time. You have to do a lot more preparation to enable successful strikes with low losses to hit Daylight Strategic targets. Dont get in a hurry. As I explain in my post you need to work with BC and learn how to obtain success with them first.

You really wont have a lot to work with until very much later in 43. You should see Drop Tanks become available for your P-47's in November and that will help a lot. December and January are pretty much useless due to poor weather conditions. This allows you to rebuild much of your Daylight forces with both Material and Morale.

I am still working on my post for Daylight Strategic Operations. I keep rewriting it because I am just not satisfied with it yet. I think I will most likely be posting it in small pieces instead of one overall set of posts as I did with what I already have posted. At any rate from what you posted here you are on the right track because you are seeing what you should be seeing. This is one more reason why this is such a great game. If it were easy it would be some silly app of Ipods or Blueberries or whatever that crud is.

Later,
KayBay

_____________________________

It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to TechSgt)
Post #: 8
RE: Managing the Offensive Player - 11/2/2011 10:27:07 AM   
PizzaDeOveja


Posts: 52
Joined: 10/20/2011
Status: offline

quote:

ORIGINAL: kaybayray

[...]

I am still working on my post for Daylight Strategic Operations. I keep rewriting it because I am just not satisfied with it yet. I think I will most likely be posting it in small pieces instead of one overall set of posts as I did with what I already have posted. At any rate from what you posted here you are on the right track because you are seeing what you should be seeing. This is one more reason why this is such a great game. If it were easy it would be some silly app of Ipods or Blueberries or whatever that crud is.

Later,
KayBay


Hey Kaybay...go to hyperspace with that Daylight Strategic Op's guide because I need some advice with my current oil long campaign! I'm still like 28 points away from victory and the brass will have my butt if I fail miserably while having under my command thousands of airplanes more than the Germans! I've already chosen the subordinates I will blame for it but it just might be not enough if things keep going this way...

_____________________________


The Rules of War? I'll give you a lesson, sir, about the Rules of War...

(in reply to kaybayray)
Post #: 9
RE: Managing the Offensive Player - 5/19/2012 5:36:05 AM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
Status: offline
Hey Guys!

Sorry but I got real busy with Life if you know what I mean. But I am back playing and writing.

Well I have been working on my next addition to my thread in the war room but it appears that it is no longer here. Would like to know where it is as I spent months building it and recently spent months working on my next post covering Strategic Daylight ops. A few more weeks and I should have it done. But to no avail if my thread is gone.

Regards,
KayBay

_____________________________

It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to PizzaDeOveja)
Post #: 10
RE: Managing the Offensive Player - 5/19/2012 8:57:12 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: kaybayray

Well I have been working on my next addition to my thread in the war room but it appears that it is no longer here. Would like to know where it is as I spent months building it and recently spent months working on my next post covering Strategic Daylight ops. A few more weeks and I should have it done. But to no avail if my thread is gone.

Regards,
KayBay


Hi, I don't know why it is no longer visible (it seems there are many ghost posts) but
I kept the link to your work, I hope it's what you need:
http://www.matrixgames.com/forums/tm.asp?m=2274148&mpage=1&key=
I wait for the new post!

(in reply to kaybayray)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> The War Room >> Managing the Offensive Player Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.968