crsutton
Posts: 9590
Joined: 12/6/2002 From: Maryland Status: offline
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quote:
ORIGINAL: Graymane I have to agree with Mike. The question is, how do you purpose to take the DEI earlier? The allies have significant naval forces that can rock your world if you don't respect them. Betties based out of the PI are what close those down fast. You don't necessarily have to take all of the PI, but you better take some good bases there. If you ignore the PI, it can hold out a long time, it has nice air bases and a lot of planes. Granted, those planes aren't going to do a lot of damage to your shipping, but it can hit other bases and be a nuisance. PM is more interesting. On the one hand, I don't think you can hold the Solomons or Rabaul without it. B-17s and B-24s flying out of Oz and PM are going to shutdown most ports and AFs in the region. On the other hand, I don't think you can realistically hold PM even if you do take it. Then you are in range of all the bases in Oz for more of the same. Your original idea of just PM is probably the best of a bad lot. I might also give a shot at taking PM if it looks like there aren't significant forces holding it. The South Pacific strategy is the one that is the most interesting. There is a subtle game change that really weights things in favor of the allies and that is the layout of "gold" islands with 6,000 troop caps (some have a bit higher). You are best to treat these as "rentals" as you will not be holding them if the allies decide to take them. They are much closer to allied bases than Japanese ones and the allies can converge an enormous amount of troops on any of them early on. BUT, there are a number of islands in the South Pacific that are unlimited in size. Christmas Island, Pago Pago, Suva and Noumea being the most important ones. If you REALLY want to mess with the allies, take Christmas Island and Pago Pago and stick a lot of supplies and engineers there and AS. Build up the forts, then the AFs. You can basically close down shipping that way and force the allies to expend a lot of effort to taking its bases back. Noumea early on is also good cause there is nothing there. Suva does have some troops. This is not a bad idea. However, I look upon it as a big gamble for the gains. Any Japanese ship (carrier) heavily damaged in this area will have a serious time making it back to a port. As the Allied player, I look to cripple a carrier far, far from a repair yard. They (Japanese ships) are much more fragile in AE.
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