Kesselring
Posts: 32
Joined: 6/14/2007 Status: offline
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ORIGINAL: jaw quote:
ORIGINAL: Kesselring If my memory serves, a historical event such as invasion of Normandy will occur only when the Axis strength is weaker than the Allies' on a certain front, which means the Axis play can reinforce these fronts to avoid these events, instead of waiting them happen at the historical time. In addition, the player can select troops to reinforce these fronts. Which way is better, the WiR way or your way? Second, if you are playing Axis against computer (I think for most players, they have to play with AI most of the time), probably you can control the situation in the East in the 2nd or 3rd year. In this case, you may have too many troops resting in the East, but still cannot move additional troops to west or Italy to prevent historical events, is that satisfying? And if memory serves me the WiR code was designed such that you can delay but not actually prevent an historical event from occurring. Adding more than the historical amount of force to a front will buy you a few turns but when the front does shatter it will take all those extra units with it. In short you couldn't WIN the war on the other fronts, just manipulate the historical timetable a bit. Maybe it's just me but that seems like a lot of aggravation for precious little return. Obviously you never played the Russian side against the AI in WiR. If as the Russian you begin to beat the crap out of the Axis AI, the AI will WITHDRAW units from the other fronts to reinforce the Eastern front. The other fronts will start to shatter and if the Western Allies reach Berlin before you the game considers that an AXIS victory! This was done so that the Russian player couldn't sit on his hands and let the Allies win the war for him. Essentially WiR was unplayable against an Axis AI because the AI could not perform the delicate balance necessary to hold the other fronts to a reasonably historic timetable. As for WitE, the game will never end with a message that says the Allies capture Berlin. Aside from the withdrawals and the diversion of production to other theatres, the war off the Eastern front has no effect on the game. You, as the Russian player, must fight your way into the Reich and crush the Ost Heer before the game ends to win. I find that far more satisfying than WiR. Since you have known the problems in WiR such as the event cannt be completely stopped and the AI cannot reinforce West/Italy front, you should first try to fix these problems while keeping the good features, instead of totally remove these parts. I'm not compare WitE with WiR. My point is: try to use some good features in the existing games to make WitE as good as possible.
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