temagic
Posts: 169
Joined: 7/26/2006 From: The land of trolls Status: offline
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Hi all. Finally had the money to buy AE. What a great game... I do, however have a few questions...and a couple of suggestions for the eventual patch. Well, it is now the 7th of January 1942 (making the war a month old) in my scenario 2 game as Japan against the AI. (Just to learn the game before taking on a live victim). My PH attack was a major success (according to intel... I refuse to cheat and load the game as the allies...) 7 of the 8 battlewagons are sunk. Also, Force Z has been destroyed. So, 9 battlewagons knocked out of the war on the first day of fighting:) Kongo took a torpedo hit though, and is now repairing for the next month and a half. I'm a conservative player, believing in attacking on a narrow front with concentrated force. This goes for naval ops as well... So, losses so far are really one sided. According to intel I've sunk: 8xBB, 1xBC, 1xCA, 5xCL, 13xDD, 5xTK, 2xAO, 21xSS and various other cargo ships and patrol crafts. My losses are: 1xCL (the Katori took a torpedo and went under... not the biggest loss) and a handfull of cargo ships. Hong Kong has fallen and the Malaya army has withdrawn to the Jahore straits and Singapore. In China, we're fighting bandits, clearing our rear areas. Ichang and Nanchang still holds against the chinese hordes. Sarawak, Brunei and Northern Borneo is in Japanese hands, as well as large parts of northern and southern Luzon. The port of Davao on Mindanao has fallen to the Japanese as well as Guam and Wake. Now, I'm playing scenario 2: Hakko Ichiu (sp?) so, i get an OOB that is unfamiliar. I have an incoming 21st Army, made of several guard divisions, incl. an armored one, an amph. brigade and three good base forces. Now, what to do with this army? I thought about sending them to Burma and later India, but looking at infrastructure between Burma and India, a land war against India from Burma is impossible acc. to Gen Tojo and the high command. So, do I use these precious units against the americans in the pacific, or bolster southern China for an early I-Chi-Go (was it?) Looking at infrastructure again, it is clear that the Japs will never have a railroad all the way from Singapore to Pusan, which we should have, with me in charge:) Or do i send them to Northern Oz to secure the flank of the SRA? Where do you guys deploy the 21st Army? Second, I'm trying to expand factories, esp. of the Ki-43c and A6M2, believing air superiority will win us the war. However, one of my factories in Japan, located at Maebashi, is producing the A6M2 at 56 a/c pr/mth and I've ordered to double production. However, the factory isn't repairing. How so? Honshu is full of supplies, so what is wrong, a bug? Third, how come the AC capacity of my CVs is lower than IRL, IIRC? (Soryu and Kaga) and how come the Soryu and Hiryu airgroups wont resize to fit the ship? What are the requirements for the resize to happend? Fourth, I'm producing 190 tanks pr/mth and I'm wondering if this is enough? Fifth, what is the purpose of selecting HQs for my ships? All ships started out assigned to the Combined Fleet. Now, I've consolidated my fleets and organized them as follows: 1st Fleet - Battlefleet - the battlewagons (minus the Kongos), the Mogamis, and the Fubukis (Hiroshima, later Singapore) 2nd Fleet - Blocking Fleet - a handfull of CAs, CLs and several DDs (Samah, later Saipan) 3rd Fleet - Escort and Transport Fleet (Between Singapore - Japan, and E. China- Japan and Japan itself) - TKs, AKs, DDs, a couple of CLs and TBs, PCs, PBs, SCs and well a lot... (Takao, later Manilla) 4th Fleet - Islands - nothing but a few support vessels 5th Fleet - Blocking Fleet - 2xCLs and a few DDs - (Ominato) 6th Fleet - Subs - all SS' and AS' (Kwajalein) 8th Fleet - Blocking Fleet - a handfull of CAs, CLs and DDs (not yet on station, later Rabaul) 9th Fleet - Mine ops - all minelayers, minesweepers and minetenders (not yet on station, later whatever, maybe Babeldoab) Combined Fleet - the two Mobile Fleets - all CVs, CVLs, CVEs, the Kongos, 2xCAs, a handfull of CLs (the ones that upgrade to CLAA) and all modern Kagero and Yugumo DDs (Hiroshima, later Truk) Southern Fleet - Escort and Transport Fleet (between various SRA and Singapore) - TKs, AKs, DDs, PBs, SCs and well a lot... (Saigon, later Singapore) Southwest Fleet - Blocking Fleet - a few CLs and a few DDs (not yet on station, later Soerabaya) Now, organizing my fleets took me hours... And, for what reason? What is the point in assigning an HQ other than Combined Fleet to my ships? And last, acc. to my Chief-of-Staff, General Tojo, I'm running a deficit in merchant yard capacity. Should I increase merchant capacity? Those were my questions, all answers greatly appriciated. Now, for a suggestion for the/an upcoming patch. 1. Please include all escorts in the automatic convoy system... E, DDs, DEs, TBs, PBs, PCs, SCs etc. 2. Could you add a troop move delay, like message delay that I can select what delay I want. Right now, I must select .5s message delay in order to see where my troops are moving, but this slows down the execution of the turn as I must then watch all messages, when I'm only interested in troop movements. And last, but not least, thanks for this great game. I'm unemployed, so I've made WitP - AE my career:)
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