Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

building structures

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> building structures Page: [1]
Login
Message << Older Topic   Newer Topic >>
building structures - 11/26/2009 8:39:40 AM   
kafka

 

Posts: 159
Joined: 6/11/2004
Status: offline
What's the point in building multiple industry structures? As far as I understand it I need such a strcture to build ancillary buildings, such as mines. Well, I'm still playing the tutorial and have built a mine. So far I have not been able to build another one. I thought I would have to build a second colonial workshop first, but after doing so I still am not able to construct another mine. So what are multiple industry structures good for, simply speeding up development? And what do I have to do to being able to build multiple mines, are they limited to one per planet? Unfortunately, the manual does not help much in that part of the game. Thanks!

< Message edited by kafka -- 11/26/2009 8:46:40 AM >
Post #: 1
RE: building structures - 11/26/2009 8:59:41 AM   
Janster

 

Posts: 54
Joined: 2/19/2004
Status: offline
You can only ever build 1 mine/asteroid mine/ etc on a single planet..you can however upgrade them, depending on your construction facility level.
As you said, you can prolly build more than 1 item at a time, altough I never would see that as useful, however what IS useful, is that you can have more than 1 ship factory at a planet...so you can really use those 'rich' planets to their limit..


(in reply to kafka)
Post #: 2
RE: building structures - 11/26/2009 9:04:52 AM   
kafka

 

Posts: 159
Joined: 6/11/2004
Status: offline
ok, thanks, so building multiple industry structures on a planet does not make sense though building multiple dockyards does

(in reply to Janster)
Post #: 3
RE: building structures - 11/26/2009 9:20:30 AM   
Ntronium


Posts: 161
Joined: 10/23/2009
Status: offline
They're used for building defenses and ground units too, so having two is useful if you want to harden up a planet in a hurry, or turn out a lot of ground units. Mostly one is enough though.

(in reply to kafka)
Post #: 4
RE: building structures - 11/26/2009 2:30:52 PM   
Iceman

 

Posts: 239
Joined: 2/7/2004
Status: offline
Yep. You can then scrap one of them when defenses are sufficient. IIRC industry structures are capped at 2 per system, shipyards at 7.
Having 2 industry may also help you keep one in case of riots, if the other is destroyed 

(in reply to Ntronium)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> building structures Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.984