Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: It's a shame...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> RE: It's a shame... Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: It's a shame... - 11/26/2009 7:51:31 PM   
killroyishere

 

Posts: 639
Joined: 4/23/2008
Status: offline
So you colonize a star and not a planet? That seems kind of weird? Stars have orbiting items? Not planets? That just seems even weirder.

(in reply to LarryP)
Post #: 61
RE: It's a shame... - 11/26/2009 8:05:42 PM   
noxious


Posts: 177
Joined: 6/13/2008
From: Montreal, Qc, Canuckistan
Status: offline

quote:

ORIGINAL: killroyishere

So you colonize a star and not a planet? That seems kind of weird? Stars have orbiting items? Not planets? That just seems even weirder.


Right...
Stars can have multiple planets orbiting them, only one of which can be colonized. The others determine the richness of the system for colonization purposes. Then, you can have a comet and/or an asteroid belt for mining and at least one other usage in the vein of Footfall, Lucifer's Hammer, & co.
Anything in a stellar system will be orbiting around the star by definition, nothing weird about that.
Cheers !

_____________________________

Be Kind. Everyone is fighting a hard battle.

(in reply to killroyishere)
Post #: 62
RE: It's a shame... - 11/26/2009 8:25:49 PM   
killroyishere

 

Posts: 639
Joined: 4/23/2008
Status: offline
Ok so I see everything else is just abstracted and it's 1:1 as far as star systems go. 1 star 1 colonizeable planet. everything else flows into the one planet colonized. Are the star quite different from each other in colonizing values? Like in GC2 you might find a lvl 25 planet in a star system and then a 4 level planet in another. Is there a large diversified star system?

(in reply to noxious)
Post #: 63
RE: It's a shame... - 11/28/2009 8:06:55 PM   
ShotmanMaslo

 

Posts: 37
Joined: 11/20/2009
Status: offline
So you cant have two or more habitable planets in one system? No Mother Earth + Mars Colony in this game? ugh...

_____________________________

It's Better To Burn Out Than To Fade Away...

(in reply to killroyishere)
Post #: 64
RE: It's a shame... - 11/28/2009 8:58:29 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
Whole systems only are depicted to be colonized, like in MoO1, there's no "individual planets" as in MoO2, GC or SE. The systems are more or less desirable, rated for environment (some systems require special colonization techs, and the environment impacts pop growth), richness (industrial output and mining profit), and specials like asteroids that can be used.

(in reply to ShotmanMaslo)
Post #: 65
RE: It's a shame... - 11/28/2009 9:40:09 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline

quote:

ORIGINAL: LarryP

quote:

ORIGINAL: gijas

Talking bout Armada 2526... and anyone who is currently playing it.

OK. Custom game setup in Armada has these choices:

Number of players: Choose up to 12. Each race has different traits, perks, and flaws that are listed.
Number of turns: You can turn this up to 1,000,000! One million that is.
Level: Easy, normal, hard, expert.
Hotseat
Map: Random, tutorial, 12 tribes scenario.
Star density: Very sparse, sparse, normal, dense, very dense.
Size: 8 choices that range from 40x40 to 500x500.
Map type: Uniform, dense center, very dense center.

Those are all of the choices for a custom game.


In a custom("sandbox") the number of AI players is limited by your computer system. You can have 2 or 10 or 20 or 50 or 100 or 500 or more maybe. 12 is not the limit. 12 is the number of races available. More than 12 AI players uses the 12 race names with a Roman numeral after the name.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to LarryP)
Post #: 66
RE: It's a shame... - 11/28/2009 9:46:56 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
On huge maps I roll with 24 players with no performance issues at all. Even 200 turns into the game, processing time is under 10 seconds.

(in reply to Wade1000)
Post #: 67
RE: It's a shame... - 12/1/2009 10:41:55 AM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline

quote:

ORIGINAL: ShotmanMaslo

So you cant have two or more habitable planets in one system? No Mother Earth + Mars Colony in this game? ugh...

That's correct -- and thank the gods for it. I couldn't stand it I had to potentially worry about managing multiple colonies in a star system. The maps are already big enough (and I therefore already have enough colonies) as is....



_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to ShotmanMaslo)
Post #: 68
RE: It's a shame... - 12/1/2009 5:39:06 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline

quote:

ORIGINAL: Flaviusx

On huge maps I roll with 24 players with no performance issues at all. Even 200 turns into the game, processing time is under 10 seconds.




Don't want to get too carried away though: http://ntronium.com/simplemachinesforum/index.php?topic=287.0 4th post.

(in reply to Flaviusx)
Post #: 69
RE: It's a shame... - 12/1/2009 6:50:10 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Heh. These guys are really pushing it to the limit. 104 players and a 1000 x 1000 map isn't something I'd actually try to play for real.

That said, I bet a mainframe could handle it. The game engine is rather solid and scales up nicely, so it's merely a question of your hardware limitations.

Y'know. Somebody could turn this game into an MMO.


(in reply to Aurelian)
Post #: 70
RE: It's a shame... - 12/1/2009 8:44:15 PM   
Vyshka


Posts: 275
Joined: 4/13/2002
From: Chandler, AZ
Status: offline
quote:

ORIGINAL: killroyishere


Edit: Oh btw Sperry didn't invent RTS. You better go futher back to the 1980's and find a little game called Combat Leader and Battalliion Commander. These were the first pc elements of rts long before Sperry hit the scene.


Dan Bunten's Modem Wars was another early one. One of the earliest I remember to save game replays as well.

Another poster mentioned Norm Koger. He is still around making games at Storm Eagle Studios.

< Message edited by Vyshka -- 12/1/2009 8:45:39 PM >


_____________________________

"When they get in trouble they send for the sonsabitches" - Adm. King

(in reply to killroyishere)
Post #: 71
Page:   <<   < prev  1 2 [3]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> RE: It's a shame... Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.063