Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Turns 57-69

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: Turns 57-69 Page: <<   < prev  14 15 [16] 17 18   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Turns 57-69 - 11/17/2009 10:22:59 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline

quote:

ORIGINAL: BigDuke66

But wouldn't it be good to simulate the losses of the unprepared Wehrmacht for a winter war?


It might. We haven't done it that way yet because the pestilence doesn't effect everything, whereas the shock values do (including supply).

(in reply to BigDuke66)
Post #: 451
RE: Turns 57-69 - 11/17/2009 3:23:50 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: sPzAbt653


quote:

ORIGINAL: BigDuke66

But wouldn't it be good to simulate the losses of the unprepared Wehrmacht for a winter war?


It might. We haven't done it that way yet because the pestilence doesn't effect everything, whereas the shock values do (including supply).

Pestilence may be unfair to the Finnish units... they are used to harsh winters

_____________________________

The TOAW Redux Dude

(in reply to sPzAbt653)
Post #: 452
RE: Turns 57-69 - 11/17/2009 3:44:12 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
But shock hits them too or not?

_____________________________


(in reply to Silvanski)
Post #: 453
RE: Turns 57-69 - 11/17/2009 11:02:04 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
My understanding is that shock effects all ground units. There is a separate shock value for the air units that can be changed by events or scenario designer. We're playtesting to see if the shock values are accurate, for one thing, I guess.

(in reply to BigDuke66)
Post #: 454
RE: Turns 57-69 - 11/18/2009 2:32:09 AM   
TPOO

 

Posts: 180
Joined: 11/15/2007
From: Garden Grove, CA
Status: offline

quote:

ORIGINAL: Silvanski


quote:

ORIGINAL: sPzAbt653


quote:

ORIGINAL: BigDuke66

But wouldn't it be good to simulate the losses of the unprepared Wehrmacht for a winter war?


It might. We haven't done it that way yet because the pestilence doesn't effect everything, whereas the shock values do (including supply).

Pestilence may be unfair to the Finnish units... they are used to harsh winters

Also, the Finns would get hit the worst on Pestilence since they are probably sitting in the worst terrain on the map.

(in reply to Silvanski)
Post #: 455
RE: Turns 57-69 - 11/18/2009 7:22:42 AM   
Karri

 

Posts: 1137
Joined: 5/24/2006
Status: offline

quote:

ORIGINAL: Silvanski


quote:

ORIGINAL: sPzAbt653


quote:

ORIGINAL: BigDuke66

But wouldn't it be good to simulate the losses of the unprepared Wehrmacht for a winter war?


It might. We haven't done it that way yet because the pestilence doesn't effect everything, whereas the shock values do (including supply).

Pestilence may be unfair to the Finnish units... they are used to harsh winters


Nor did they have the supply issues.

(in reply to Silvanski)
Post #: 456
RE: Turns 57-69 - 11/18/2009 7:00:50 PM   
cesteman


Posts: 845
Joined: 2/15/2004
From: San Luis Obispo, CA
Status: offline
Supply would be another matter. I think a long drawn out war or campaign would cause them to suffer down the road.

(in reply to Karri)
Post #: 457
RE: Turns 57-69 - 11/21/2009 5:15:35 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Hey you guys: I found two listings for 'Rifle Squads' in the list of Soviet equipment. So I'm wondering what's going on. Not that it's a problem just strange. See what I mean in the picture below.
The one underlined in green on the Soviet side is what I'm talking about






Attachment (1)

< Message edited by larryfulkerson -- 11/21/2009 5:17:19 PM >

(in reply to cesteman)
Post #: 458
RE: Turns 57-69 - 11/21/2009 7:48:05 PM   
TPOO

 

Posts: 180
Joined: 11/15/2007
From: Garden Grove, CA
Status: offline

quote:

ORIGINAL: larryfulkerson

Hey you guys: I found two listings for 'Rifle Squads' in the list of Soviet equipment. So I'm wondering what's going on. Not that it's a problem just strange. See what I mean in the picture below.
The one underlined in green on the Soviet side is what I'm talking about






Larry, there is a flaw in the game engine which affects the reconstruction order of units. Units at the top of the OOB keep getting priority for reconstruction over units at the bottom of the OOB. Hence it is not necessarily a first destroyed first in line for reconstruction. Since there are around 400 Soviet formations, rifle divisions at the bottom of the OOB were not reconstructing. We divided the OOB in half and assigned one equipment slot of rifle squads to the top half of the OOB and the other to the bottom half. It seems to fix the problem some what but still not perfect. Ralph has been made aware of the problem and has fixed it for the next patch.

(in reply to larryfulkerson)
Post #: 459
RE: Turns 70-82 - 11/24/2009 4:09:52 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Feb - Apr 1, 1942. Not even close to getting behind Moscow. Now I'm into the mud and I'll have to wait til it's over before I can get started again. The areas to the north and south seem fairly secure, so for the past 2 turns I've been trying to get the Panzer Divisions out of the line and moving them closer to Moscow.




Attachment (1)

(in reply to TPOO)
Post #: 460
RE: Front Lines - 11/24/2009 4:14:01 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Here are some front line shots, from south to north. I'm happy to leave the Crimea contained, because I had the idea that it would be easier to get Rostov if I didn't get tied up going for Sevastopol.




Attachment (1)

(in reply to sPzAbt653)
Post #: 461
RE: Front Lines - 11/24/2009 4:23:51 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Rostov is heavily defended, so I tried to squeek over the river and cut it off, but no good. Elmer was on to me, and I don't have enough units to make a real encirclement of it. So I'll have to try the frontal assault.




Attachment (1)

(in reply to sPzAbt653)
Post #: 462
RE: Front Lines - 11/24/2009 4:30:40 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Rumanians and Italians along the Donetz, with some German divisions guarding some of the crossing points.




Attachment (1)

(in reply to sPzAbt653)
Post #: 463
RE: Front Lines - 11/24/2009 4:40:41 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
A bunch of nice German divisions holding this stretch. It's a complete waste and if I only had 15-20 more Allied divisions, I could free these up. An alternative is to split up all the Allied divisions that are there, and spread them out so the Germans can be used elsewhere. That could invite a catastrophe, though.




Attachment (1)

< Message edited by sPzAbt653 -- 11/24/2009 4:44:33 PM >

(in reply to sPzAbt653)
Post #: 464
RE: Front Lines - 11/24/2009 4:49:51 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Hungarians hold the river, Germans hold the open area. Some of the Hungarians are stacked with the German MP units that are still around. Don't know if they would help in defense, but they make me feel better. That's the Don River on the right, it would make nice flank protection for a drive to the south. Maybe one day.




Attachment (1)

(in reply to sPzAbt653)
Post #: 465
RE: Front Lines - 11/24/2009 5:07:08 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
More Germans stretched out holding a defensive line while the rest are moved to the Moscow area. By going a little thinner here, and having two or maybe three divisions in reserve, it's possible to comb out one or two more divisions for action elsewhere.




Attachment (1)

(in reply to sPzAbt653)
Post #: 466
RE: Front Lines 4-42 - 11/24/2009 5:21:02 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I can't even begin to describe the foolishness that's been going on here. Several turns ago the 1st Panzer Army was moving to bypass Tula to the east on its way to the Moscow area. Turn after turn I attack and surround, and every turn Elmer counterattacks and unsurrounds his units. All the time it looks like there is a gap to the north that I might pour thru, but I can't get there .




Attachment (1)

(in reply to sPzAbt653)
Post #: 467
RE: Front Lines 4-42 - 11/24/2009 5:28:23 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
For the most part my guys directly in front of Moscow are in excellent shape. They will be ready when the mud ceases.




Attachment (1)

(in reply to sPzAbt653)
Post #: 468
RE: Front Lines 4-42 - 11/24/2009 5:37:58 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
This area is where the northern part of the drive on Moscow will start, first objective being the Kalinin area. 3rd Panzer Army has been operating here, and the 4th Panzer Army is now moving up to join them.




Attachment (1)

(in reply to sPzAbt653)
Post #: 469
RE: Front Lines 4-42 - 11/24/2009 5:46:20 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
South of Lake Ilmen, it doesn't look like Elmer has much here, but I've experienced some sharp counterattacks in this area, so I've got a solid line of dug in divisions. No intention of moving any further here until the Moscow issue is decided.




Attachment (1)

(in reply to sPzAbt653)
Post #: 470
RE: Front Lines 4-42 - 11/24/2009 5:59:21 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
From Novograd to Kingistep. Happy where I am here, no reason to move forward to take on the Leningrad defenses. The math is easy to do, I've got 20 divisions plus a few bits, and that is not enough to hold the Volhov River line for flank protection while assaulting Leningrad.




Attachment (1)

(in reply to sPzAbt653)
Post #: 471
RE: Front Lines 4-42 - 11/24/2009 8:08:25 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Good shots of your game....thank you for those.

(in reply to sPzAbt653)
Post #: 472
RE: Towards Moscow! - 11/26/2009 6:03:32 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
4-29-42. The mud has ended so here are the front lines at the start of the great offensive, along with the general plan. Eventually the idea is to reach the red line in order to cut Moscow off from supplies and reinforcements.

Because 2nd Panzer Army was initially out in front and reached the Moscow area first, I wasn't able to get them out of the line in order to join 1st Panzer Army in the right hook. Instead, 2nd Panzer Army will be put to use in reducing the Soviet forces directly in front of Moscow. This will help in shortening the overall length of the front, allowing for more units to be moved to flank protection for the left (northern) and right (southern) hooks. 1st Pz Army is still a very strong formation though, with 5 panzer divisions, 2 motorized divisions, and all the SS units. There are also three motorized divisions moving up from the Rostov area.




Attachment (1)

(in reply to larryfulkerson)
Post #: 473
RE: Towards Moscow! - 11/26/2009 6:15:28 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
After all the planning that went into this, I got burned after one round, and the second turn of the offensive only got three rounds. . Oh well, that's part of the game so I can't complain. I guess the large number of complex attacks ruined me. So this shot is two turns different from the above shot, but only four combat rounds took place.

3rd Panzer Army made good progress at first but has run into a wall of Soviet units. I dropped the parachute division to try and get into Selicharovo but no success. 4th Panzer Army's progress looks promising, but it looks like it will have to assist 3rd PzA in breaking free, thus slowing it down. 2nd PzA has made some good gains toward reducing the units in front of Moscow. The bulk of 1st PzA was initially still in the Tula area, so it didn't get the benefit of full movement from the start line. Elmer also conterattacked violently from Koloma to the west.




Attachment (1)

(in reply to sPzAbt653)
Post #: 474
RE: 5-6-42 - 11/26/2009 9:08:34 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Doesn't look like much, but I had 6 combat rounds and got a lot accomplished. The downside is that the Luftwaffe is wore out, all the artillery is out of ammo, and the forward units are close to or are in the red. Elmer continues to make some successful attacks from the Kolomna area in the south, and up north at Selicharovo.




Attachment (1)

(in reply to sPzAbt653)
Post #: 475
RE: 5-10-42 - 11/27/2009 8:22:27 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Some resting and regrouping was in order, and as things have slowed down I took the 'Case Blau' Theater Option. Now the beginning of next turn the Axis get a shock and supply bonus. Elmer continues to counterattack hard in the south, and in the north 3rd PzA is still making no progress at Selicharovo. But Rzhev has fallen so 3rd PzA will deflect a little to the south (but still north of 4th PzA) and try to get thru there. 2nd PzA is making some progress in reducing the units in front of Moscow, and 4th PzA hasn't reached Kalinin, but also hasn't run into heavy resisitance.




Attachment (1)

(in reply to sPzAbt653)
Post #: 476
RE: 5-10-42 - 11/27/2009 9:54:06 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Hey you guys.....Rick and Steve have done it again.  They have been busy.  There's a newer version of D21 available.  I have no idea what changed, hint, hint, but it's brand new and hot off the presses.  You can find the newest version of D21 right here:

http://www.mediafire.com/?z5g2ewyy00j

Thanks Rick and Steve for all your hard work.  This scenario is a blast so far. 

And here I am doing an AAR using an old version.  I ask all you guys:  should I start over using the newer version or just keep going using the 13Nov2009 version?

(in reply to sPzAbt653)
Post #: 477
RE: 5-10-42 - 11/27/2009 2:09:56 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I think the most recent changes were relatively minor. The 11-13 EEV Mod was the big deal, and I'm pretty sure that is the one you are playing now.

We're always making minor tinkerings and adjustments to Elmer. Whenever we do something that changes play I make sure to notify you so that you have the latest to post on your site. The EEV Mod was a big change, and because of that I'll hit on it again. Since it was decided that my original PO was too easy (as there were no real defensive considerations), we put in some defensive lines for Elmer. But how to decide when he should defend where? So I took the easy route and went by date, but as you all can imagine, that didn't work as well as it could, because who can predict where each individual player will advance and how fast? So we switched to using the EEV to monitor the rate of Axis advance, and now Elmer may fall back at an appropriate time.

I'm having a blast, too. I know it's not for everybody, but I love being in charge of four Panzer Army's !

(in reply to larryfulkerson)
Post #: 478
RE: 5-10-42 - 11/27/2009 4:59:02 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
quote:

ORIGINAL: sPzAbt653
... but I love being in charge of four Panzer Army's !


Everyone would love that!


What does the Case Blue TO in detail, just shock & supply?

If so then I guess it could be used for any offensive that the player plans in 1942 and so maybe renaming it to something like "Spring Offense 1942" would be better as Case Blue might suggest that the player has to aim for Stalingrad.
Or maybe 3 TO for every big aim(Stalingrad, Moscow & Leningrad) that the player could do in 1942?
And the a little bit boost to that sector of the front, but I'm not sure how you can boost a specific sector of the front.

I remember the Case Blue scenario that was tweaked the way that the northern units run low an supply & replacement and the southern units get some bonis for their offensive. Not sure how it was done.

_____________________________


(in reply to sPzAbt653)
Post #: 479
RE: 5-10-42 - 11/28/2009 3:15:04 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

What does the Case Blue TO in detail, just shock & supply?


Yes. No penalty to the Soviet side, which I considered as being wrong as I'm going thru this battle, but then I realized that I am going for Moscow in 1942, it should be difficult if not impossible.

quote:

...maybe renaming it to something like "Spring Offense 1942" would be better...


Maybe, but 'Case Blau' for 1942 and 'Citadel' for 1943 sound more historic.

quote:

...not sure how you can boost a specific sector of the front.


Can't do it, shock and supply are universal, although the use of the supply units change this slightly. The scenario you refer to where this is done uses the northern formations supply distrubution level and replacement priority to force the player away from using them. We'll not be doing that.

(in reply to BigDuke66)
Post #: 480
Page:   <<   < prev  14 15 [16] 17 18   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: Turns 57-69 Page: <<   < prev  14 15 [16] 17 18   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844