Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 01 ... Patch 02

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Patch 01 ... Patch 02 Page: <<   < prev  11 12 [13] 14 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 01 ... Patch 02 - 12/3/2009 5:15:09 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Also note that I've always been really slow with my first turn.  I think I try to do much more than the typical JFB on turn one.  Much of what I do can easily be done later in that month with no real negative effect on the game.

_____________________________


Created by the amazing Dixie

(in reply to Mike Solli)
Post #: 361
RE: Patch 01 ... Patch 02 - 12/3/2009 5:42:53 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Mike Solli

Definitely a bit premature.  Years ago, when I was getting a handle on WitP, Mogami sent me one of his first turns.  I never really was able to get a good handle on it.  I think it would be same case here.  Just too much info to wrap one's brain around.  I take it in small chunks and let it go when I'm done.  I try not to make changes because there are times when I look back and can't for the life of me figure out why I did a certain thing.  All by itself, one thing doesn't make sense, but it does when looked at in conjunction with the rest of that facet.  The problem is that the rest of that particular event may include a dozen or more TFs scattered around the map.  Try finding them all.

Also, remember that I'm not at all experienced with AE.  I bought it on day 1 and have yet to send a turn in anger.


Sounds like you could use a project manager to keep track of all those little TF's!

http://sourceforge.net/projects/ganttproject/

(in reply to Mike Solli)
Post #: 362
RE: Patch 01 ... Patch 02 - 12/3/2009 5:52:44 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: witpqs

Sounds like you could use a project manager to keep track of all those little TF's!

http://sourceforge.net/projects/ganttproject/


I just read the stuff on that website.

_____________________________


Created by the amazing Dixie

(in reply to witpqs)
Post #: 363
RE: Patch 01 ... Patch 02 - 12/3/2009 9:57:40 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: witpqs

Sounds like you could use a project manager to keep track of all those little TF's!

http://sourceforge.net/projects/ganttproject/


Is this what you grognards use for keeping track of your TF's? I have needed something and so I downloaded this program. So far it looks good.

Do you keep tasking out of the game to this data and then back? Or run two PC's?


< Message edited by LarryP -- 12/3/2009 9:59:49 PM >

(in reply to witpqs)
Post #: 364
RE: Patch 01 ... Patch 02 - 12/3/2009 10:14:34 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: LarryP

quote:

ORIGINAL: witpqs

Sounds like you could use a project manager to keep track of all those little TF's!

http://sourceforge.net/projects/ganttproject/


Is this what you grognards use for keeping track of your TF's? I have needed something and so I downloaded this program. So far it looks good.

Do you keep tasking out of the game to this data and then back? Or run two PC's?



Larry - that post was a joke (hence the laughing smiley!). But, seriously, you could use a program like that for helping to organize larger operations. That would help with getting various units ready and converging on time, etc. It's certainly more extra work so I wouldn't bother for everything nor for, say, all supply convoys.

(in reply to LarryP)
Post #: 365
RE: Patch 01 ... Patch 02 - 12/3/2009 10:26:39 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
I figured it was the program of choice for managing all those pesky tf's. I have read posts of guys using Excel, but that seems too elaborate. Oh well...

My problem is that with so many tf's, I forget what some of them were supposed to do.

< Message edited by LarryP -- 12/3/2009 11:22:02 PM >

(in reply to witpqs)
Post #: 366
RE: Patch 01 ... Patch 02 - 12/3/2009 10:32:10 PM   
chrisol

 

Posts: 209
Joined: 1/5/2008
From: Cambridge, UK
Status: offline

quote:

ORIGINAL: LarryP

My problem is that with so many tf's, I forget what some of them were supposed to do.


... (I'm guessing you've thought of this)... why don't you name the TF after what their mission is ??

Chris

(in reply to LarryP)
Post #: 367
RE: Patch 01 ... Patch 02 - 12/3/2009 10:36:32 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Yeah I do that too, but some of the names are not really long enough for the info I would like to store. Even though 25 characters are allowed. That works for most but not all of what I want to store. Maybe I'm too old to play this game?

< Message edited by LarryP -- 12/3/2009 11:21:05 PM >

(in reply to chrisol)
Post #: 368
RE: Patch 01 ... Patch 02 - 12/4/2009 6:02:47 PM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
Status: offline
So, no patch till next week ? This is bad :(

(in reply to LarryP)
Post #: 369
RE: Patch 01 ... Patch 02 - 12/4/2009 6:44:52 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
quote:

Maybe I'm too old to play this game?


Or not old enough.


_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Swenslim)
Post #: 370
RE: Patch 01 ... Patch 02 - 12/4/2009 7:55:20 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: kaleun

quote:

Maybe I'm too old to play this game?


Or not old enough.


Hey, I like that answer.

(in reply to kaleun)
Post #: 371
RE: Patch 01 ... Patch 02 - 12/4/2009 9:54:46 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: Swenslim

So, no patch till next week ? This is bad :(


No, it's not. It's slightly annoying, but not bad.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Swenslim)
Post #: 372
RE: Patch 01 ... Patch 02 - 12/5/2009 12:04:59 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:

ORIGINAL: Terminus


quote:

ORIGINAL: Swenslim

So, no patch till next week ? This is bad :(


No, it's not. It's slightly annoying, but not bad.


What are you saying Terminus, not having a patch is not just bad, it's perfectly catastrophic. In fact, if you don't send a team of programmers over to my house immediately to fix minor annoyances, the world will be destroyed in ways that even the writers of 2012 wouldn't dream of.

(in reply to Terminus)
Post #: 373
RE: Patch 01 ... Patch 02 - 12/5/2009 12:06:43 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Like I said, "slightly annoying".

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Smeulders)
Post #: 374
RE: Patch 01 ... Patch 02 - 12/5/2009 12:16:40 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
But think of the kittens...






Attachment (1)

(in reply to Terminus)
Post #: 375
RE: Patch 01 ... Patch 02 - 12/5/2009 12:21:12 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Oh dear, here we go again.

Listen up. We're in the process of finishing a new build, incorporating the public beta feedback.

No, I can't tell you when it'll be finished.

No, I can't tell you if this new build will be the official patch 2.

We're working on it, and getting closer every day. We're not procrastinating, or hanging on to things because we don't want to share our toys.

Once it's done to our satisfaction, you'll get what we have.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to witpqs)
Post #: 376
RE: Patch 01 ... Patch 02 - 12/5/2009 12:27:56 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
One simple reason no single person knows exactly when a patch will be done - is the development team controls the timeframe up until the point where they are done - then they had over the data, art and code to Matrix who then does the final release process. So in our case, Matrix does not know when the AE Team will be done (we don't either but at least we are the ones doing it!) then once we get done, we do not know when Matrix will be done (and they probably also don't - but at least they are doing it!).

At this point I'm 99% sure final patch 02 public release will be next week - but can't say for sure what day.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to Terminus)
Post #: 377
RE: Patch 01 ... Patch 02 - 12/5/2009 12:56:12 AM   
witp1951


Posts: 118
Joined: 12/2/2009
From: Tennessee
Status: offline
Thanks for the update!

(in reply to jwilkerson)
Post #: 378
RE: Patch 01 ... Patch 02 - 12/5/2009 1:04:08 AM   
tbridges

 

Posts: 263
Joined: 6/25/2005
From: North Carolina
Status: offline
Thanks Joe, appreciate the update. That's all we really want, a reasonable response to our reasonsable questions...

_____________________________

Tom


The easy way is always mined...

(in reply to jwilkerson)
Post #: 379
RE: Patch 01 ... Patch 02 - 12/5/2009 1:36:11 AM   
Fletcher


Posts: 3386
Joined: 10/26/2006
From: Jerez, Spain, EU
Status: offline
Thank you very much for the update.



_____________________________



WITP-AE, WITE

(in reply to tbridges)
Post #: 380
RE: Patch 01 ... Patch 02 - 12/5/2009 1:42:22 AM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
Thank you for all your hard work guys. 

And thank you for the updates.  I look forward to the new patch and appreciate all your hard work.

No, this is not a brown-nosing plug to get the patch sooner.  There just seems to be more "are we there yet" posts than posts showing appreciation of your hard work.

(in reply to tbridges)
Post #: 381
RE: Patch 01 ... Patch 02 - 12/5/2009 1:52:28 AM   
Venividivici10044


Posts: 137
Joined: 8/29/2009
Status: offline
Terminus and all the devs,

All I can say is thanks for making a fun game; it may not be perfect but it sure beats playing the board game! Happy Holidays to all of you as well as everyone on the boards!


VVV

(in reply to rockmedic109)
Post #: 382
RE: Patch 01 ... Patch 02 - 12/5/2009 1:53:15 AM   
stuman


Posts: 3907
Joined: 9/14/2008
From: Elvis' Hometown
Status: offline

quote:

ORIGINAL: Mike Solli

Also note that I've always been really slow with my first turn.  I think I try to do much more than the typical JFB on turn one.  Much of what I do can easily be done later in that month with no real negative effect on the game.


I do the exact same thing.

_____________________________

" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


(in reply to Mike Solli)
Post #: 383
RE: Patch 01 ... Patch 02 - 12/5/2009 2:26:44 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Just to chime in from the Matrix side, a release next week seems 99% likely to me as well,

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to stuman)
Post #: 384
RE: Patch 01 ... Patch 02 - 12/5/2009 2:31:24 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
As to the Kamikaze issue which has been reported. We are looking at that. Personally I would rather not push out patch 02 to wait for the Kamikaze issue resolution - if we do - then likely patch 02 would be delayed until after the USA year end holidays due to various resource scheduling issues - so the alternative is to go with patch 02 as it is and do a patch 03 with the Kamikaze fix as soon as it can be ready in January. I'll talk to Erik about that and give an update once we have a decision.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to Erik Rutins)
Post #: 385
RE: Patch 01 ... Patch 02 - 12/5/2009 2:36:58 PM   
Yakface


Posts: 846
Joined: 8/5/2006
Status: offline

quote:

ORIGINAL: witpqs

But think of the kittens...







Pastry lid - middle shelf, 1 hour, gas mark 4.

(in reply to witpqs)
Post #: 386
RE: Patch 01 ... Patch 02 - 12/5/2009 3:11:06 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline

quote:

ORIGINAL: Yakface


quote:

ORIGINAL: witpqs

But think of the kittens...







Pastry lid - middle shelf, 1 hour, gas mark 4.

Remember to steam-cook them first for 5 minutes.
That'll make them so much easier to skin.
And remember thyme.
Kittens are great with thyme.

_____________________________

regards,

Briny

(in reply to Yakface)
Post #: 387
RE: Patch 01 ... Patch 02 - 12/5/2009 3:19:49 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
The last time I had kitten fricassee the recipe called for diced dachshund. Not only does it taste marvelous, it shuts the little twits up.

(in reply to moose1999)
Post #: 388
RE: Patch 01 ... Patch 02 - 12/5/2009 3:27:30 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: jwilkerson

As to the Kamikaze issue which has been reported. We are looking at that. Personally I would rather not push out patch 02 to wait for the Kamikaze issue resolution - if we do - then likely patch 02 would be delayed until after the USA year end holidays due to various resource scheduling issues - so the alternative is to go with patch 02 as it is and do a patch 03 with the Kamikaze fix as soon as it can be ready in January. I'll talk to Erik about that and give an update once we have a decision.




I would support "go with patch 02 as it is and do a patch 03 with the Kamikaze fix as soon as it can be ready in January."

Given the large number of items being caught and fixed here for patch 2, if the team is willing to do a patch 03, I would be willing to bet a large, frothy beverage that a few more things will come up in the patch 02 release. Seems like just from the beta to the release the notes will be at least one page long. That's quite a bit in my experience.

_____________________________

Pax

(in reply to jwilkerson)
Post #: 389
RE: Patch 01 ... Patch 02 - 12/5/2009 3:35:17 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline

quote:

ORIGINAL: LarryP

The last time I had kitten fricassee the recipe called for diced dachshund. Not only does it taste marvelous, it shuts the little twits up.

I love cats. I just can't eat a whole one by myself. I hadn't thought of kittens. Thanks for the tip!

On a related note {kittens}, I was driving north of my city through a agricultural area one night and in a space of a mile I nearly ran into three different Owls. Then I got an idea!

Lawnchair....Check
Icechest full of beer......Check
Box full of kittens......Check

Sit back, relax, toss a few brews while watching the owls eat.

(in reply to LarryP)
Post #: 390
Page:   <<   < prev  11 12 [13] 14 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Patch 01 ... Patch 02 Page: <<   < prev  11 12 [13] 14 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500