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1.07 Conq markers

 
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1.07 Conq markers - 12/5/2009 5:38:17 PM   
larrywrose

 

Posts: 129
Joined: 5/1/2005
Status: offline
I noticed that when I load a game under the new 1.07, that initially all of the Conq/Free state markers are missing. As soon as I click on anything they appear. I don't consider this any problem, but I actually like the look of the map without the markers. Afterall, we have the shading to do the job that the markers do. How about a switch to turn them on/off?

Thanks
Larry W. Rose
Post #: 1
RE: 1.07 Conq markers - 12/7/2009 1:53:16 AM   
Dancing Bear

 

Posts: 1003
Joined: 2/21/2008
Status: offline
Actually, I would rather lose the hatching. I think we need the counters to distinguish between free and conquored states, but we we don't need both the hatching and the counters.

(in reply to larrywrose)
Post #: 2
RE: 1.07 Conq markers - 12/7/2009 1:58:17 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Larry:

This is the result of a newer map drawing sequence I installed in 1.07.01.
I am looking to fix this in 1.08.

DB:
You can dbl-click the minimap to toggle the hatching!


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Dancing Bear)
Post #: 3
RE: 1.07 Conq markers - 12/8/2009 2:16:15 AM   
Dancing Bear

 

Posts: 1003
Joined: 2/21/2008
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Thanks Marshall, I had never noticed that double clicking the mini-map also removed the hatching.

(in reply to Marshall Ellis)
Post #: 4
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