JWE
Posts: 6580
Joined: 7/19/2005 Status: offline
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quote:
ORIGINAL: Buck Beach BTW, should you or Andy care to elaborate on effects of the full mod's effect on the AI game, you would sure have my ears. If it is only a one sided issue (OK to use only against Japan) I have been there before with WITP and I only play against the Japanese AI. Anyway tell me what you can. The AI script looks for certain things in certain slots. If things have been moved, oh well. The scenario AI designer also expects certain things to have certain capabilities (HQs having NavSup, for example). If those capabilities are somewhere else, the AI’s expectations will not be met. The AI will continue to do what it has been told to do, and use those slots it has been told to use. If those slots, or HQs or LCUs, or whatever, are not populated in accord with the scenario AI designer’s expectations, or are not where they are supposed to be, it results in what we term an AI meltdown. Andy could probably be more specific. The Big Babes version will have hundreds of changes to HQs, LCUs, etc., for both sides, both in slot location and content. We will try to keep things organized together, to make it easier to generate new scripts, but it will not function correctly with the stock aei-xxx.dat scripts.
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