Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Assault movement point feature?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Assault movement point feature? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Assault movement point feature? - 12/25/2009 4:25:43 AM   
Abnormalmind


Posts: 200
Joined: 11/24/2009
Status: offline
I'm not sure why I haven't noticed before, but it seems that it only takes 1 movement point to assault along a road although the regular movement cost is sometimes 2 or 3 mvt points due to mud (and maybe snow etc?). Anyone else notice this? If anything, there should be a movement point cost to initiate an assault as it takes far more resources to prepare an attack than to traverse ground.
Post #: 1
RE: Assault movement point feature? - 12/25/2009 5:08:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I quite agree.  So of course I'm wondering too.

(in reply to Abnormalmind)
Post #: 2
RE: Assault movement point feature? - 12/25/2009 5:57:33 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: larryfulkerson

I quite agree.  So of course I'm wondering too.

Mee three
It looks like it does take an extra cost for moving through one ZOC, and an additional cost if there's an enemy unit adjacent, but I'm not sure that there is any other cost right now. I'd think that at least, you should pay the same cost as if there were an enemy unit adjacent.



_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to larryfulkerson)
Post #: 3
RE: Assault movement point feature? - 12/26/2009 5:26:59 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: ralphtrick


quote:

ORIGINAL: larryfulkerson

I quite agree.  So of course I'm wondering too.

Mee three
It looks like it does take an extra cost for moving through one ZOC, and an additional cost if there's an enemy unit adjacent, but I'm not sure that there is any other cost right now. I'd think that at least, you should pay the same cost as if there were an enemy unit adjacent.


I don't think units advancing after combat pay the costs of ZOCs - nor should they. First of all, the advancing units are engaged with the enemy, making enemy support from adjacent hexes difficult. Furthermore, this is not the movement phase, it's the combat phase, and adjacent enemy units must be focused on their own defenses during that phase.

Now, if there are valid terrain costs that aren't being applied then they should be. Let's just be sure they're valid.

(in reply to ralphtricky)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Assault movement point feature? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.346