Curtis Lemay -> RE: Assault movement point feature? (12/26/2009 5:26:59 PM)
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quote:
ORIGINAL: ralphtrick quote:
ORIGINAL: larryfulkerson I quite agree. So of course I'm wondering too. Mee three[:D] It looks like it does take an extra cost for moving through one ZOC, and an additional cost if there's an enemy unit adjacent, but I'm not sure that there is any other cost right now. I'd think that at least, you should pay the same cost as if there were an enemy unit adjacent. I don't think units advancing after combat pay the costs of ZOCs - nor should they. First of all, the advancing units are engaged with the enemy, making enemy support from adjacent hexes difficult. Furthermore, this is not the movement phase, it's the combat phase, and adjacent enemy units must be focused on their own defenses during that phase. Now, if there are valid terrain costs that aren't being applied then they should be. Let's just be sure they're valid.
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