Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Any Advice on air group set - up?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Any Advice on air group set - up? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Any Advice on air group set - up? - 1/3/2010 5:34:15 AM   
robotechjb

 

Posts: 13
Joined: 1/3/2010
Status: offline
Still playing my first game and figuring things out as I go. Does anyone have any advice on the best way to set up airgroups? For instance...

-What % of an "escort" mission do I put on CAP vs. Rest to avoid fatigue? Can I have the pilots rotate?

-How does reinforcement work for airgroups? What determines if this is delayed?

-Any advice on when is a good time to withdraw or disband a group (especially in the early, full allied campaign)?

In the early game my fighters were doing really well but now my airgroups (including AVG) are getting smaller and smaller. My pilots are still there, just fewer planes for them. Do I need to pull them back to re-group for a while?

Thanks

_____________________________

PacWar Fan
Post #: 1
RE: Any Advice on air group set - up? - 1/3/2010 6:37:40 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
quote:

ORIGINAL: robotech

Still playing my first game and figuring things out as I go. Does anyone have any advice on the best way to set up airgroups? For instance...

-What % of an "escort" mission do I put on CAP vs. Rest to avoid fatigue? Can I have the pilots rotate?
Put them or a % on rest to avoid building too much fatigue.

quote:

-How does reinforcement work for airgroups? What determines if this is delayed?

I think you can only draw from the pool once a week no matter how many planes.


quote:

-Any advice on when is a good time to withdraw or disband a group (especially in the early, full allied campaign)?

When your air groups are already small and it will take too long to replenish (given the rule delay above), then it might be better to disband and merge with existing groups.

quote:

In the early game my fighters were doing really well but now my airgroups (including AVG) are getting smaller and smaller. My pilots are still there, just fewer planes for them. Do I need to pull them back to re-group for a while?

You will only get replacements if the base has over 20,000 supplies so make sure rotate and rebase them to those that have supply to get more planes.





< Message edited by jomni -- 1/3/2010 6:38:51 AM >


_____________________________


(in reply to robotechjb)
Post #: 2
RE: Any Advice on air group set - up? - 1/3/2010 9:58:23 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:

ORIGINAL: jomni

quote:

ORIGINAL: robotech

Still playing my first game and figuring things out as I go. Does anyone have any advice on the best way to set up airgroups? For instance...

-What % of an "escort" mission do I put on CAP vs. Rest to avoid fatigue? Can I have the pilots rotate?
Put them or a % on rest to avoid building too much fatigue.


IMHO, this is only seldom needed. If they are only flying CAP, the % rest doesn't do anything if there aren't any strikes and it will keep planes on the ground if the bases are attacked. If they are also escorting bombing missions, this can be used if fatigue is building.

quote:


quote:

-Any advice on when is a good time to withdraw or disband a group (especially in the early, full allied campaign)?

When your air groups are already small and it will take too long to replenish (given the rule delay above), then it might be better to disband and merge with existing groups.


Again you'll only seldom need this. Remember that if you withdraw a group, it will only reform after two months and then it will still take quite a while to put it back in position. Flying two depleted air groups out of the same position is often the better choice.



(in reply to jomni)
Post #: 3
RE: Any Advice on air group set - up? - 1/3/2010 2:20:33 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
I love your sig banner, jomni!  

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Smeulders)
Post #: 4
RE: Any Advice on air group set - up? - 1/3/2010 11:26:45 PM   
Lifer

 

Posts: 384
Joined: 6/8/2003
From: Caprica
Status: offline
Say the airgroup has fifteen planes and twenty five pilots.  Does putting a percentage on CAP/Rest apply to planes or pilots?

(in reply to USSAmerica)
Post #: 5
RE: Any Advice on air group set - up? - 1/4/2010 6:48:37 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: Lifer

Say the airgroup has fifteen planes and twenty five pilots.  Does putting a percentage on CAP/Rest apply to planes or pilots?


Planes, pilots will rotate based on exp and fatigue.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Lifer)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Any Advice on air group set - up? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.735