Smeulders -> RE: Any Advice on air group set - up? (1/3/2010 9:58:23 AM)
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ORIGINAL: jomni quote:
ORIGINAL: robotech Still playing my first game and figuring things out as I go. Does anyone have any advice on the best way to set up airgroups? For instance... -What % of an "escort" mission do I put on CAP vs. Rest to avoid fatigue? Can I have the pilots rotate? Put them or a % on rest to avoid building too much fatigue. IMHO, this is only seldom needed. If they are only flying CAP, the % rest doesn't do anything if there aren't any strikes and it will keep planes on the ground if the bases are attacked. If they are also escorting bombing missions, this can be used if fatigue is building. quote:
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-Any advice on when is a good time to withdraw or disband a group (especially in the early, full allied campaign)? When your air groups are already small and it will take too long to replenish (given the rule delay above), then it might be better to disband and merge with existing groups. Again you'll only seldom need this. Remember that if you withdraw a group, it will only reform after two months and then it will still take quite a while to put it back in position. Flying two depleted air groups out of the same position is often the better choice.
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