Any Advice on air group set - up? (Full Version)

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robotechjb -> Any Advice on air group set - up? (1/3/2010 5:34:15 AM)

Still playing my first game and figuring things out as I go. Does anyone have any advice on the best way to set up airgroups? For instance...

-What % of an "escort" mission do I put on CAP vs. Rest to avoid fatigue? Can I have the pilots rotate?

-How does reinforcement work for airgroups? What determines if this is delayed?

-Any advice on when is a good time to withdraw or disband a group (especially in the early, full allied campaign)?

In the early game my fighters were doing really well but now my airgroups (including AVG) are getting smaller and smaller. My pilots are still there, just fewer planes for them. Do I need to pull them back to re-group for a while?

Thanks [&o]




jomni -> RE: Any Advice on air group set - up? (1/3/2010 6:37:40 AM)

quote:

ORIGINAL: robotech

Still playing my first game and figuring things out as I go. Does anyone have any advice on the best way to set up airgroups? For instance...

-What % of an "escort" mission do I put on CAP vs. Rest to avoid fatigue? Can I have the pilots rotate?
Put them or a % on rest to avoid building too much fatigue.

quote:

-How does reinforcement work for airgroups? What determines if this is delayed?

I think you can only draw from the pool once a week no matter how many planes.


quote:

-Any advice on when is a good time to withdraw or disband a group (especially in the early, full allied campaign)?

When your air groups are already small and it will take too long to replenish (given the rule delay above), then it might be better to disband and merge with existing groups.

quote:

In the early game my fighters were doing really well but now my airgroups (including AVG) are getting smaller and smaller. My pilots are still there, just fewer planes for them. Do I need to pull them back to re-group for a while?

You will only get replacements if the base has over 20,000 supplies so make sure rotate and rebase them to those that have supply to get more planes.







Smeulders -> RE: Any Advice on air group set - up? (1/3/2010 9:58:23 AM)


quote:

ORIGINAL: jomni

quote:

ORIGINAL: robotech

Still playing my first game and figuring things out as I go. Does anyone have any advice on the best way to set up airgroups? For instance...

-What % of an "escort" mission do I put on CAP vs. Rest to avoid fatigue? Can I have the pilots rotate?
Put them or a % on rest to avoid building too much fatigue.


IMHO, this is only seldom needed. If they are only flying CAP, the % rest doesn't do anything if there aren't any strikes and it will keep planes on the ground if the bases are attacked. If they are also escorting bombing missions, this can be used if fatigue is building.

quote:


quote:

-Any advice on when is a good time to withdraw or disband a group (especially in the early, full allied campaign)?

When your air groups are already small and it will take too long to replenish (given the rule delay above), then it might be better to disband and merge with existing groups.


Again you'll only seldom need this. Remember that if you withdraw a group, it will only reform after two months and then it will still take quite a while to put it back in position. Flying two depleted air groups out of the same position is often the better choice.






USSAmerica -> RE: Any Advice on air group set - up? (1/3/2010 2:20:33 PM)

I love your sig banner, jomni!  [8D]




Lifer -> RE: Any Advice on air group set - up? (1/3/2010 11:26:45 PM)

Say the airgroup has fifteen planes and twenty five pilots.  Does putting a percentage on CAP/Rest apply to planes or pilots?




Sardaukar -> RE: Any Advice on air group set - up? (1/4/2010 6:48:37 AM)


quote:

ORIGINAL: Lifer

Say the airgroup has fifteen planes and twenty five pilots.  Does putting a percentage on CAP/Rest apply to planes or pilots?


Planes, pilots will rotate based on exp and fatigue.




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