ralphtricky
Posts: 6685
Joined: 7/27/2003 From: Colorado Springs Status: offline
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quote:
ORIGINAL: Abnormalmind Although I agree that dedicated hackers make my life a little unpleasant at times, it still important for any player to player game to maintain the perception of fair play. Otherwise, a lot of us old grumpy men will simply wander off, not that I ever do that, but sometimes I forget things, and my wallet, too. TOAW is not likely to draw out the hacker groups that dedicate their lives releasing Trojan infested in-game hacks. As I have no knowledge about the available resources for TOAW_IV, I'm just happy that game development continues. TOAW IV should be in .Net which means that it will be harder for a hacker group to release a hack that can actually damage the computer. I've folowed the standard practices, but I can't 100% guarantee that it isn't possible to create a scenario that does bad things. I plan to use a standard encryption algorithm so that turns will be harder to hack instead of the current process which uses obscurity. Preventing replaying of turns is a very difficult problem since there isn't really any place where you can store the turn played and other information that can't be sniffed easily by a half-decent hacker (in the old meaning of the word.) As I said, I can keep honest people honest, but preventing hacking would require a lot of resources to create a server that would know when you load a game, save a game, etc., It might be possible to add in a mode that puts up a tweet every time a marked game is loaded, or something similar, I'll have to think about it, and take a look at the Twitter and Facebook TOS. Ralph
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Ralph Trickey TOAW IV Programmer Blog: http://operationalwarfare.com --- My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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