Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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quote:
ORIGINAL: Baleur Do you guys realize that this is a game about galactic civilization and colonization, eventually resulting in 1 species (yours hopefully) conquering the entire galaxy? What makes you think that would happen within 50 earth-years? Highly unlikely. So lets say the "realism-converted" timefram of a game session, starting from 1 planet to conquering the entire galaxy would be 100 million years, there'd be plenty of supernovae through that period of time. And again this is a game. As will wright would have put it (and has several times), they are about giving us mere humans a more vast view on the universe in timescales we otherwise could never hope to witness. What would the point of a 4x space opera game be if it was 100% realistic and moving in real-time, you'd not even colonize a single planet unless you play the game for 20-40 years nonstop. And thirdly, who says the civilizations in this game run on our human sense of time? Who's to say that a lifetime for them doesnt equal a thousand years for us? lol at your arguments. Some people on these forums are incredibly narrow-minded (or should i say earth-minded) in their view of the universe. If I am one of the people you are refering to with my post about me saying that supernova should be very rare in game then I think you might have misunderstood my meaning and maybe you should open your mind more to notice and organize details. I will reiterate. Of course the time scale in these sorts of games that lead to one master civilization of a galaxy can easily reach tens or hundreds of thousands, or even millions of years...or even alot longer (heh), in lore/story time(thus game time can flow accordingly in the game or your imagination). Yet, in a lore setting(and real life) there are billions(maybe 200 to 400 billion)of stars in a galaxy. Look at the game map. There are NOT billions of stars there. Thus, there should NOT be supernovas every like 50 years of game time. Supernovas should be like extremely rare, or never, in the game...unless an update adds billions more playable star systems to the game. Jeez! These sorts of games are abundant in ABSTRACTIONS. You should also accept that each planetary structure built represents not one but many on the planet. Maybe also that each ship represents many, depending on the flow of time and the time it takes to build one...unless you want to imagine each ship as super massive, tens of kilometers(miles) to hundreds of kilometers(miles) long. That is how I imagine them. That's how some science fiction does also. Abstractions...like in a Civilization 4 game a soldier unit might equal 1000 people, a tank or plane unit might equal 100, a water ship unit might equal 10...or 1, depending on the game flow of time and how long it takes to build one. Abstractions. There are not biliions of stars on the game map like in a real galaxy. Each game star is abstracted to represent (maybe the average of, or best of) tens of millions of stars, maybe representing up to around 100 million stars each in game. ----- Another thought: These sorts of games with units of population are abstracted to also. A unit of population might equal 1 million, 100 million, 1 billion etcetera...depending on a population centers capacity and your imagination. Thus, transports and colonization ships carrying several units of population are carrying the corresponding quantity. In relation to the game stars and real stars in a galaxy; a person can die on a planet(of varying reason in life)but that does not mean a whole unit of the game's population dies. Thus, a star can go supernova but that does not mean that a whole unit of the game's stars dies.
< Message edited by Wade1000 -- 3/18/2010 9:18:32 AM >
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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