wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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I'll edit this with any good suggestions Relative usefulness of tenders: AS – Submarine Tender - Repair submarines, but no major damage repair (except midget sub major engine damage – it will repair)
- Will rearm all ammo on subs, including torpedoes ()
- Use #1 – use at submarine forward operating base to cycle subs quickly back to the action
- Use #2 – use at a repair base to speed repair of subs or to repair subs at anchor to lower base capacity limitations
- Other low priority uses: transport cargo
Note: bulk cargo capacity must be greater than the rearm value, so the Janssens (Dutch) and Platypus (Australian) cannot rearm any of the 21” torpedoes except the Mk14’s. AD – Destroyer Tender - Repairs including major damage on PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
- Repairs minor damage only on DD, DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML
- Rearms including torpedoes on DD, DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
- Use #1 – Combine with AR’s, AG’s, AO’s, AE’s, AKE’s, AK’s, and/or xAK’s to enhance non-shipyard forward bases and small forward bases. Makes rapid refit depots for operational TF’s.
- Use #2 – Use at forward bases to repair and rearm Destroyers. Even the destroyers from the big combat TF’s should be separated and refitted forward rather than running far to the rear.
- Use #3 – Use at a repair base to speed repair of ships or to repair ships at anchor to lower base capacity limitations
- Other low priority uses: transport cargo
AV – Aircraft Tender - Provide 24 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AV is present.
- Can transport airgroups. The airgroup arrives in the same state of readiness that it departed in.
- Use #1 – Provide support for patrol planes operating at a remote base.
- Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
- Other low priority uses: Transport aircraft as an AKV; transport cargo
AVD – Aircraft Tender, Destroyer - Provide 6 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AVD is present.
- Use #1 – Provide support for patrol planes operating at a remote base, especially a forward area (AVD has greater fighting ability).
- Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
- Other low priority uses: Convoy escort; ASW hunter-killer groups, escort/picket in combat task force
AVP – Aircraft Tender, Patrol - Provide 6 aviation support to patrol planes operating out of a base in a coastal or atoll hex in which the AVD is present. (Dutch AVP = 4 AV Support)
- Use #1 – Provide support for patrol planes operating at a remote base, especially a small patrol group.
- Use #2 – Provide support for patrol planes operating at a larger base that would otherwise exceed available aviation support capacity
- Other low priority uses: Transport cargo; Convoy escort; Small craft ASW hunter-killer groups
AR – Auxiliary Repair Ship - Performs ship repair in ports.
- Repairs major engine damage or float damage of 5 points or less.
- Repairs all major damage on PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
- Use #1 – Provide forward repair services in mid-sized ports
- Use#2 - Provide repair augmenting services in large ports or shipyards
- Other low priority uses: Provide repair services in small forward bases to small craft.
ARD – Auxiliary Repair Dock - Very efficient for repairing major flotation damage on all ships. Repairs nothing else.
- Very slow to move, low manueverability, low durability. Should consider only using in home shipyards.
- Use #1 – Provide repair services in major shipyard
- Other low priority uses: None
AGP – Torpedo Boat Tender - Repair major and minor damage on PT, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
- Rearm all ammunition, including torpedoes for PT, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
- Use #1 – Provide repair and rearm for PT squadrons and other small craft in forward bases.
- Use #2 – Augment the facilities of a larger port or shipyard for the repair of small craft at anchor to lower base capacity limitations.
- Other low priority uses: transport cargo
AG – Miscellaneous Auxiliary - AG’s can rearm gun ammunition, 5” and smaller, and depth charges for DE, APD, DMS, DM, AVD, E, TB, KV, PF, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, and AMc.
- Repairs all damage, including major damage for any PT, MGB, ML, PC, PB, SC, AM, YMS, AMc, YP, Launches HDML, LB, LCVP, LCM, and LCT.
- Repairs minor damage only for DE, APD, DMS, DM, AVD, Escort E, TB, KV, and PF.
- Use #1 – Rearm and repair small craft and landing craft in forward operating bases.
- Use #2 – rearm and repair small escort and small craft at remote ports.
- Use #3 – Augment the facilities of a larger port or shipyard for the repair of small craft and small escorts at anchor to lower base capacity limitations.
- Other low priority uses: transport cargo
AO – Oiler - Provides fuel replenishment underway, at anchor, or at dock port.
- Carries liquid cargo.
- Use #1 – Provide underway replenishment
- Use #2 – Provide in port replenishment at small ports with limited capacity
- Use #3 – Act as a tanker to transport liquid cargo
AE – Ammunition Ship - Provides ammunition replenishment underway in late 1945.
- Provide replenishment of ammunition.
- Can rearm other ships when in both ships are anchored at the same location. US Navy Pyro class cannot rearm gun ammunition larger than 14”.
- Use #1 – Provide underway replenishment
- Use #2 – Provide in port replenishment at ports with limited capacity
- Other low priority uses: transport cargo
AKE – Ammunition Transport - Can rearm other ships when in both ships are anchored at the same location. Gun ammunition is limited by the size of the AKE. Cargo capacity must be at least equal to the rearm points of the ammunition.
- Use #1 – Provide in port replenishment at ports with limited capacity
- Other low priority uses: transport cargo
< Message edited by wwengr -- 1/31/2010 11:54:27 PM >
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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