GoodGuy
Posts: 1506
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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quote:
ORIGINAL: Arjuna It shouldn't really matter how long a game takes to develop. I think Adam worded his one-liner (from his game list) somewhat harshly, but I can see where he was coming from. You, as a developer, decide when you're satisfied with the state of the game and when it's ready to go gold, not the customers. And there's no doubt that BFTB is NOT something like Duke Nukem Forever (means that it takes like what... 6 years?, or like a planned and wishful light-speed-release like Daikatana - scheduled for a 1997 release [that would have meant 7 months for development only], which was totally unrealistic, as Romero had just switched to the all-new QuakeII-Engine, and which made people think it would be vaporware. Final release: 2000). I can imagine that BFTB will have hit the shelf until April/May. But, during the last 3 years, one detail was almost amusing for me here, namely the fact that you suggested several ETAs during the course of 3 years (more than the one you admitted here ). While it may be hard to resist questions from users ("when?") who are really looking forward to this title, your statements may have frustrated some of them (probably not just Adam), as they realized (each christmas) that the game would not materialize (in time) for some holiday action. Still, you really don't have to sum up all the details here to explain why the development had been delayed. The amount of development insights you share in the BFTB-Forum is exemplary and sufficient, but the amount of ETAs and other statements shows that you're an able programmer, but only an average PR guy (no offense ). I'd refrain from providing such "wandering" ETA in the future. Oh, and that noone gets me wrong: The BFTB-engine displays the crown of all operational wargames. !!!
< Message edited by GoodGuy -- 1/29/2010 2:33:23 PM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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